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Emergent Game Tech revenues up 35% in 2009

3D game engine company sees development pick up in US and Europe

3D game engine tech company Emergent Game Technologies has reported a 35 per cent increase in revenue for the financial year ending December 31, and a 58 per cent increase in profitability.

Strong licensing deals and reduced expenses contributed to the performance, while the company says it is also witnessing an increase in business across North America and Europe.

"Emergent has made changes to weather the tough economic climate and is poised to become stronger than ever as a result of those changes," said CEO Scott M Johnson.

"While the Asian market and the US visual simulation market never slowed for us, we are now seeing signs that game development is starting to pick up in North America and Europe. Our core message of reducing redundancies by using Gamebryo LightSpeed is resonating with publishers and developers."

The California-based company released its game engine Gamebryo LightSpeed last May - a cross-platform development solution for PlayStation 3, Xbox 360, Wii and PC.

Fiscal highlights included the use of Emergent technology in the development of Divinity II: Ego Draconis and in Cyanide Studio's Blood Bowl.

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