Space Ape Games
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GamesFirst London 2020 and Google I/O cancelled
Organizers pull plug on events citing novel coronavirus concerns
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Space Ape Games: "Chasing whales is not our strategy"
Mobile studio co-founder clarifies monetisation practices after Transformers: Earth Wars player spends $150,000
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How Space Ape eschewed convention to make its most profitable game
Simon Hade and Nicolas Boulay discuss growing Fastlane: Road to Revenge from $5,000 ad revenue a day to $45,000 in four months
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Space Ape teams with London universities on free games masterclasses
Six-session course will cover game design, community engagement and more, classes will also be livestreamed
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Space Ape: Chasing a genre-defining hit
Product owner Nick Mansdorf discusses the London-based studio's mission to break into the big leagues
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Supercell acquires 62% of Space Ape: “A match made in heaven”
Space Ape co-founder John Earner says long-term partnership will “turbocharge” UK studio's plans to build a billion-dollar game
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Working with influencers: “The internet can smell disingenuity a mile off"
Space Ape's Simon Hade discusses the perks and pitfalls of working with YouTubers and streamers
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“Some think live ops is a sweatshop churning out content. It doesn't have to be that way.”
Space Ape Games believes live operations are essential to success today, but there's a learning curve to conquer first
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"Console games can be for Christmas, but free-to-play is for life"
As Space Ape partners with Hasbro for Transformers, the management talk commitment
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Space Ape Games nets $7 million ahead of new RTS
London studio's first game earned $20 million in aggregate revenue