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The future was free-to-play | 10 Years Ago This Month

A guest editorial from Sony Online Entertainment's John Smedley holds up surprisingly well, while other predictions of the era... don't.

By Brendan Sinclair

R.I.P. single-player games and dedicated handhelds | 10 Years Ago This Month

Sony's big names offer flawed visions of the future while everyone else declares portables a victim of tablets

By Brendan Sinclair

"Crunch is a relic of the 20th Century" | 10 Years Ago This Month

Predictions that live service games would solve the industry's problem with overwork were perhaps too optimistic

By Brendan Sinclair

An E3 to forget | 10 Years Ago This Month

Wii U, PlayStation Vita, and Kinect's big push for core gamers made for an interesting -- but very, very doomed -- lineup at gaming's biggest showcase

By Brendan Sinclair

Mojang prepares for life after Minecraft | 10 Years Ago This Month

An interview with Mojang's first employee offers insight on a block-building phenomenon in the works while Ubisoft tries to go Hollywood (again)

By Brendan Sinclair

PlayStation Network's 24 days of downtime | 10 Years Ago This Month

Sony's 2011 hack was covered as one of the biggest security breaches of all time, but how significant was it in the long run?

By Brendan Sinclair

Gaming copes with mobile/social anxiety | 10 Years Ago This Month

An era of exceptional upheaval has people in every corner of the industry on edge heading into GDC 2011

By Brendan Sinclair

All game development is unsustainable | 10 Years Ago This Month

Big names tell developers that they're probably fine, as long as they're not making small, medium, or large games

By Brendan Sinclair

Handheld hardships | 10 Years Ago This Month

Optimism abounded around Nintendo's 3DS and Sony's Next Generation Portable in early 2011

By Brendan Sinclair

Was Activision Blizzard right to ignore mobile? | 10 Years Ago This Month

The publisher had to play catch-up after dismissing the mobile market in 2010, but that may have been its best course forward

By Brendan Sinclair

Game developers have too much job security | 10 Years Ago This Month

Keiji Inafune identifies the root of Japanese publishers' collective slump as the Kinect hits shelves

By Brendan Sinclair

The thing about trolls is they regenerate | 10 Years Ago This Month

It's time to tell the scary story of Edge Games, Tim Langdell, and the trademark dispute that would not die

By Brendan Sinclair

Duke Nukem throws a spanner in the Gearbox | 10 Years Ago This Month

Borderlands studio revives Duke Nukem Forever, dooming itself to a decade (and counting) of legal battles

By Brendan Sinclair

Activision: No Woman, No Try | 10 Years Ago This Month

A decade after being called out for a lack of female protagonists in its games, has Activision's track record actually gotten worse?

By Brendan Sinclair

PR danger closer than it may appear | 10 Years Ago This Month

EA's Medal of Honor studio honors the troops by letting people play as the Taliban amidst a good month for bad calls

By Brendan Sinclair

E3 gets moving with Kinect, PS Move | 10 Years Ago This Month

The annual hype train goes off the rails as Microsoft and Sony jump on Nintendo's motion control bandwagon

By Brendan Sinclair

GameStop trades in its future for insultingly low amount

10 Years Ago This Month: Used games retailer endorses EA's Project $10 anti-used game initiative, sees little in return

By Brendan Sinclair

Next big thing or next big bubble?

10 Years Ago This Month: Streaming, motion controls, and stereoscopic 3D were all pushed as transformative technologies

By Brendan Sinclair

That time Activision dishonorably discharged Call of Duty's star dev duo

10 Years Ago This Month: Jason West and Vince Zampella were marched out of Infinity Ward right into the eager arms of EA

By Brendan Sinclair

Are gamers scarier than biker gangs?

10 Years Ago This Month: South Australian attorney general compares the threats he receives while Activision Blizzard starts a new layoff tradition

By Brendan Sinclair

Rockstar Spouse and the slow change of culture

10 Years Ago This Month: Red Dead Redemption and its sequel both had crunch controversies, but the studio's reactions show some change in thinking

By Brendan Sinclair

Did "Fewer, Bigger, Better" actually work?

10 Years Ago This Month: Major publishers have been narrowing their release slates for years, but has it produced the intended results?

By Brendan Sinclair

Modern Warfare. Modern Warfare never changes.

10 Years Ago This Month: No Russian turns the mass shooting into mass market entertainment and Nokia buries the N-Gage for good

By Brendan Sinclair

That time David Cage asked fans to stone Fox News

10 Years Ago This Month: The industry casually cultivates poor fan behavior, the global economic crisis strikes back, and physical media is a burning platform

By Brendan Sinclair

Disney, Marvel, and a decade of missed opportunity

10 Years Ago This Month: Media giant planned to make super hero games internally, then spent years dismantling its own studios

By Brendan Sinclair

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