Brendan Sinclair, North American Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Recent articles by Brendan Sinclair

Bethesda sues over Westworld mobile game

Publisher alleges that Fallout Shelter developer Behaviour Interactive re-used copyrighted code when it created "blatant rip-off" for Warner Bros.

By Brendan Sinclair

For EA and loot boxes, "Fair is the number one thing"

Chief design officer Patrick Söderlund discusses EA's current thinking around monetization and its future ambitions for streaming

By Brendan Sinclair

DLC: The VR cooldown

Tommy Palm talks about fading hype, Take-Two dismisses idea of cutting features to meet release dates, and more in the lead-off of our new odds-and-ends column

By Brendan Sinclair

Sony launches PlayStation Hits line for PS4

Bargain line launches in US and Canada later this month with more than a dozen older titles at $20 price point

Valve continues work on rejected iOS Steam Link app

After initial rejection by Apple, TestFlight version of Steam companion app updates to curb ability to purchase new games

By Brendan Sinclair

WHO makes 'gaming disorder' diagnosis official

Final version of World Health Organization's 11th International Compendium of Diseases includes gaming addiction for the first time

By Brendan Sinclair

Xbox's evolving first-party strategy

Chief marketing officer Mike Nichols explains Microsoft's "forward-leaning pivot" in how it has viewed its game studios this generation, and why it just added five more to the operation

By Brendan Sinclair

Spider-Man, Ghost of Tsushima headline Sony's E3 briefing

No new first-party games for PS4 announced, but showcase does include quick looks at Remedy's Control, Resident Evil 2 remake, and Nioh 2

By Brendan Sinclair

The Elder Scrolls VI, Starfield close out Bethesda E3 briefing

Doom and Wolfenstein sequels, Elder Scrolls: Blades for mobile, new VR efforts added to evening anchored by Fallout 76

By Brendan Sinclair

Microsoft super-sizes first-party studio system

Xbox One maker acquires Ninja Theory, Playground Games, Compulsion Games, and Undead Labs, establishes new studio The Initiative

By Brendan Sinclair

Bad Robot, Tencent team up to open new dev studio

Bad Robot Games will create 'large and indie-scale original games' for PC, consoles, mobile; WBIE on board as minority investor

By Brendan Sinclair

Valve's new content policy is a gutless attempt to dodge responsibility

Company's willingness to profit by selling racist, sexist, misogynistic games speaks volumes about its values

By Brendan Sinclair

How can indies build their brand?

With so many indie games unlikely to spawn sequels, what can developers to do to carry interest over to their future proejcts?

By Brendan Sinclair

High school esports firm PlayVS raises $15 million

Series A funding round led by firms with ties to NFL, NBA, Twitch, and Nas; inaugural season set for October

By Brendan Sinclair

Ubisoft tests limited revenue sharing for Rainbow Six Pro League

Pilot program to see 11 teams take portion of in-game item sales for one year before revenue sharing introduced for entire league

By Brendan Sinclair

Microsoft acquires GitHub for $7.5 billion

Windows and Xbox maker says software development platform will continue to operate independently and support any OS, cloud, or device

By Brendan Sinclair

Bungie gets more than $100 million investment from NetEase

As Destiny studio sells minority stake, CEO Pete Parsons discusses the incubation process for its next new world and the possibility of self-publishing

By Brendan Sinclair

Tomonobu Itagaki: From Team Ninja to Ronin

10 Years Ago This Month: Tecmo and its star developer hit the breaking point, Jack Thompson makes a bad situation worse, and Limbo of the Lost raises the bar for innovation in appropriation

By Brendan Sinclair

Market for dev talent is tight - Take-Two

President Karl Slatoff says the core 10-15 creative leads are more important to making a team work than just the Houser/Levine/Meier types up top

By Brendan Sinclair

Atari co-founder Ted Dabney passes away

Cancer reportedly claims arcade pioneer at the age of 81

By Brendan Sinclair

DICE GM pushes back against Battlefield V anger

"Player choice and female playable characters are here to stay," says Oskar Gabrielson after complaints over game's inclusion of women

By Brendan Sinclair

State of Decay 2 passes 1 million players within first week

Microsoft's Game Pass-featured zombie apocalypse sequel hits milestone after staggered launch

Players get credit for evolution--and stagnation--of gaming narrative

What Remains of Edith Finch developer Ian Dallas says the market is pushing the medium forward in some ways, tying its hands in others

By Brendan Sinclair

Portable gaming shouldn't be separate from consoles - PlayStation head

Newly appointed John Kodera says company is considering portable gaming options, signalling a change from previous management's thinking

By Brendan Sinclair

FTL and Into the Breach: Two-of-an-unkind

Subset Games' first two titles are very difficult, yet very different; Justin Ma talks about the games' common threads and the studio's unconventional marketing strategy

By Brendan Sinclair

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