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Brendan Sinclair, North American Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Recent articles by Brendan Sinclair

Cuphead will bring Xbox Live to Switch

Microsoft plans to add features from its online service to Nintendo's platform with a post-launch update to StudioMDHR game

By Brendan Sinclair

Snapchat to unveil gaming platform next month - Report

Snap Partner Summit expected to see debut of "Project Cognac," with games designed to work within Snapchat app

By Brendan Sinclair

Kickstarter employees launch unionization effort

Kickstarter United pursuing improved inclusivity and transparency at crowdfunding platform; effort begins as Kickstarter CEO Perry Chen steps down

By Brendan Sinclair

EA: People want inclusive games with friendlier communities

Survey finds only 7% of players say they're less likely to buy a game because of inclusive features, 61% concerned about toxicity

By Brendan Sinclair

Doodle Jump Space Chase dev's closure was third wave of layoffs since November

5th Planet Games repeatedly slashed headcount at its Nottingham studio before shutting it down outright

By Brendan Sinclair

Chet Faliszek and Kimberly Voll form Stray Bombay Company

Former Valve writer and Riot Games designer launch their own co-op focused development studio

By Brendan Sinclair

5th Planet closes Nottingham studio

CEO says "now is the time to take the consequences" for underperforming games as it lays off 14 people

By Brendan Sinclair

When and what to culturalize?

Netmarble US president Simon Sim lays out the Marvel Future Fight company's approach to adapting games and monetization for new markets

By Brendan Sinclair

EA builds its own esports broadcast studio

New facility "signals EA's commitment to competitive gaming for years to come," will host tournaments, esports-focused shows

By Brendan Sinclair

Asteri acquires Prima Games

Strategy guide brand leaves behind physical releases, looks to help developers gather player feedback on unfinished titles

By Brendan Sinclair

About those rumors Sony is buying Take-Two...

How "purely unconfirmed market speculation" turns into headlines around the industry

By Brendan Sinclair

Evolving the way we think about community | Opinion

Abusive influencers show companies need to reconsider who they lend their legitimacy to, and how

By Brendan Sinclair

When good monetization meets bad ethics

Riot Games' Leanne Loombe says the industry needs to be driven by more than revenue to avoid regulation

By Brendan Sinclair

Gris moves 300k

Nomada Studios updates performance of debut game three months after launch

Marvel Strike Force nets $150m

FoxNext Games reveals free-to-play mobile title's revenue as it nears first anniversary of launch

Building a better world through games

Riot's Soha El-Sabaawi, Microsoft's Gabi Michel, Tru Luv's Brie Code, and Ubisoft's Kaitlin Tremblay discuss challenges and strategies for making the industry and the world beyond it a better place

By Brendan Sinclair

Hennig: "Things are clearly not working the way they used to"

Uncharted creative director says mass layoffs a red flag that AAA development must change, shift to outsourcing "feels inevitable"

By Brendan Sinclair

Valve removes rape fantasy game from Steam

"We think 'Rape Day' poses unknown costs and risks and therefore won't be on Steam"

By Brendan Sinclair

BrightLocker dissolved as devs claim unpaid debts

Holding company takes over community-building platform as developers say they haven't been paid money owed

By Brendan Sinclair

Vivendi sells remaining Ubisoft shares

Media conglomerate ultimately gained €1.2 billion from failed attempt to acquire publisher

By Brendan Sinclair

One Hour One Life dev struggles with unofficial port

Jason Rohrer stands by decision to release game into the public domain despite problems with customer confusion around mobile adaptation

By Brendan Sinclair

Steam is in the rape fantasy business | Opinion

Upcoming visual novel highlights the problems with Valve's refusal to apply content standards to its storefront

By Brendan Sinclair

THQ Nordic parent company apologizes for 8chan AMA

Co-founder and CEO Lars Wingefors "condemns all unethical content this website stands for", regrets implicit endorsement

By Brendan Sinclair

Digital distribution: A diagnosis for disruption

10 Years Ago This Month: Physical media falls out of favor, on-demand streaming becomes a thing, and the economy still drags

By Brendan Sinclair

Lessons from Spider-Man

Creative director Bryan Intihar reflects on the highs and lows of making the PS4 hit, dealing with negativity, and adapting an icon

By Brendan Sinclair

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