Brendan Sinclair, North American Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Recent articles by Brendan Sinclair

Rockstar says average work week under 46 hours

"We will not stop working to improve in this area," says co-head of Red Dead Redemption 2 developer

By Brendan Sinclair

Call of Duty brings in $500 million in three days

Black Ops 4 sees launch weekend revenue in line with last year's WWII, not quite up to Black Ops III's $550 million

By Brendan Sinclair

Analogue preps Genesis/MegaDrive console

$190 Mega SG to offer emulation-free compatibility with Sega's 16-bit software, accessories, and even original Sega CD/Mega CD hardware

"It felt like the reality of the world was fighting against this game"

Greg Lobanov talks about trying to make the relentlessly positive Wandersong during relentlessly turbulent times

By Brendan Sinclair

Cryptocurrencies "on the brink of an implosion" - Juniper

Research firm sees further falls likely with market cap of blockchain currencies already 75% down within the last year

By Brendan Sinclair

Developers drag Rockstar over 100-hour weeks on Red Dead Redemption 2

Where studio management sees dedication, creators from across the AAA and indie spectrum see mismanagement, abuse

By Brendan Sinclair

FIFA 19 tops EMEAA charts in second week

New Assassin's Creed and Mario games can't wrest the top spot from EA Sports' latest adaptation of The Beautiful Game

By Brendan Sinclair

Discord's problem: Which Nazi group were you reporting again?

A year after promising to take action against all forms of hate, gaming-focused communication platform's follow-through is lacking

By Brendan Sinclair

China's new game approval process could hurt indies most - Vicarious

CEO of PR firm specializing in bringing Chinese titles to the West talks about potential knock-on effects of new regulatory system

By Brendan Sinclair

Sony confirms PSN name change feature

Long-requested ability to change PlayStation Network IDs will roll out early next year, will cause problems with some games

By Brendan Sinclair

Skybound's Walking Dead finale hasn't secured original devs yet

Company says the intent is to use ex-Telltale developers to finish the story, but "there are a lot of moving parts"

By Brendan Sinclair

Microsoft in talks to buy Obsidian - Report

Xbox outfit closing in on a deal for Pillars of Eternity developer with one source telling Kotaku it's "a matter of when, not if"

By Brendan Sinclair

What's up with Sega's retro strategy?

DLC: Sega explains its unfocused approach to legacy content, Subset Games on the importance of in-house ports, and a 38 Studios vet talks inevitability of unionization

By Brendan Sinclair

Nintendo patents Game Boy phone controller/case

Filing invites speculation of a new way for Mario maker to monetize its legacy games on smartphones

By Brendan Sinclair

Remaining Telltale staffers laid off - Report

UPDATE: Former narrative designer confirms her "skeleton crew" lost their jobs, but "there are still good people at the company"

By Brendan Sinclair

NHL team bans Fortnite, other games

Vancouver Canucks players self-impose restriction "to encourage being a social, close-knit group on the road"

EA "closely monitoring" Ronaldo rape investigation

FIFA 19 cover athlete downplayed in promotional materials as police look into allegations

By Brendan Sinclair

"Gaming is not about entertainment, it's about learning"

Ubisoft chief creative officer Serge Hascoet says the games industry is missing a soul, doesn't do enough to benefit players in their lives away from the game

By Brendan Sinclair

EA has killed, pledges to kill again

10 Years Ago This Month: EA CEO John Riccitiello gets into the spooky spirit of the season by promising the publisher would be an unstoppable game-cancelling machine

By Brendan Sinclair

Naoto Hiraoka steps down as Atlus CEO and president

Hiraoka will remain with company in other capacities as Sega execs split Atlus leadership duties

By Brendan Sinclair

No PlayStation Experience this year

"We wouldn't have enough" to meet expectations for the event, Sony Worldwide Studios Chairman Shawn Layden explains

By Brendan Sinclair

562 adapts to VR growing at a Snailiens' pace

How a studio run by three brothers pivoted when VR was both too successful and not successful enough for their original strategy

By Brendan Sinclair

2018 will go down as the Year of the Bad Employer

Telltale just the latest in a parade of game dev horror stories likely leading to unionization

By Brendan Sinclair

Carbine Studios shutting down

UPDATE: Studio thanks community as it prepares to take WildStar offline on November 28

By Brendan Sinclair

Building a business in the niche

Green Man Gaming's David Clark explains how the company is bringing out games like Stormworks: Build and Rescue using its status as a publisher/retailer to its advantage

By Brendan Sinclair

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