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GamesIndustry.biz presents... The Year In Numbers 2019

Find out this year's global games market value, biggest games on social media, speediest digital discounts and more

We're just days away from the Christmas break so it's time for our annual breakdown of the games industry, distilling the biggest events and games of the past twelve months into a digestible series of charts, graphs and tables.

Below you'll be able to find the 2019 edition of our Year In Numbers infographic, giving you a deep insight into the state of the video games business in a single glance (albeit with a fair amount of scrolling).

We begin, as always, with Newzoo's estimates on the global games value, once again showing a year of growth, before exploring the split between boxed and digital games revenues and a comprehensive roundup of the biggest players in the ever-lucrative mobile market.

There's also rankings of the most talked about games in terms of their social media impact, a look into platform shares for the UK market (this time, with both unit sales and revenue), and our yearly look at what the largest video game publishers and platform holders are doing to introduce new IP into the industry.

So drink deeply of all the facts and figures we've compiled here, share with your boss and peers, and perhaps memorise a couple that you can use to impress at whatever meetings you may have to suffer in this final working week of the year.

With thanks to:

  • Newzoo (global games market value, boxed vs digital)
  • UKIE, GfK Chart-Track (UK boxed sales and revenues by platform)
  • Sensor Tower (top mobile publishers, games and countries)
  • IHS Markit (days until digital discount, additional stats)
  • ICO Partners (most covered games)
  • Fancensus (top ten games on Twitter, top influencers)

Without any further ado, please enjoy our 2019 Year In Numbers infographic (You can click on it to open a larger version)

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Latest comments (9)

Shaun Wall UX Designer, Unit 2 Games10 months ago
PC has a lower revenue than the 3DS at 0.6%?
Is.. is that right?
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James Batchelor UK Editor, GamesIndustry.biz10 months ago
@Shaun Wall: Those are the numbers we were provided with. Bear in mind this is specifically boxed revenues/sales, which for PC is largely non-existent in the UK

Edited 1 times. Last edit by James Batchelor on 17th December 2019 12:21pm

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Daniel Indie Game Dev 10 months ago
Top 5 Countries by Revenue also seems a bit confused.
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Show all comments (9)
James Batchelor UK Editor, GamesIndustry.biz10 months ago
@Daniel: The decimal point is in the wrong place. Should be $3.6, not $36, and $1.6, not $16. Will get this corrected as soon as poss but the entire company is out of office for our AGM today
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Gustav Nisser Head of Digital Services, Exertis Ztorm10 months ago
@Shaun, @James - also that 0.6% number is much smaller than it should be since PC digital numbers are rarely shared - neither the publishers nor the platforms will (normally) share their revenue numbers for PC digital, so this will look artificially low.
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Klaus Preisinger Freelance Writing 10 months ago
Microsoft is competing for a share of the money in the $45 billion console market, while being the fundamental software basis of the $35 billion PC market and staying mostly out of it.
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Nick Parker Consultant 10 months ago
PC does have a lower revenue than 3DS. However, the mobile market country charts are not correct. China should lead both revenues and downloads.
The Newzoo data of the total global market size is, as usual, too high by about $10bn. Great for hyping the industry for lobbying and investment memoranda but not for serious strategic planning.
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Brendan Sinclair North American Editor, GamesIndustry.biz10 months ago
A revised version of the infographic with the Top 5 Countries typos corrected has been posted.
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