Valve is the champion PC gaming deserves
Taking the fight to the living room - Valve's Steam is the most dynamic force in PC gaming in decades
It's quite extraordinary to look at Valve's Steam platform today and think back to its first appearance - as the much-derided and rather unstable digital distribution millstone around the neck first of Counter-Strike and later, somewhat decisively, of Half-Life 2. From such humble beginnings, Steam has become the dominant distribution network for PC games and changed its creators at Valve from a single developer of wonderful if incessantly delayed games into the most powerful company in the PC gaming market - more powerful than any publisher (EA's Origin system is a minor challenger to Steam's dominance) and even more powerful than Microsoft, whose Windows operating system is no longer the only saloon in town for PC gamers.
"Valve's intention with these moves is not modest, nor is it in any way disguised. Valve wants to own PC gaming"
The story of Steam is fascinating precisely because anyone predicting this outcome back in 2003 would have been laughed out of the room - and Valve is clearly in no mood to sit back and crush its carefully-tended laurels. The industry is still digesting the potential impact of the company's three recent announcements. Valve's independence from Microsoft's operating system, which began with moving Steam to OSX (essential, giving the increasing dominance of Apple devices in the high-end consumer space) and then to Linux (which looked rather less essential at the time), now looks much more aggressive thanks to the firm's move to create its own Linux-based gaming OS. Meanwhile, it's finally confirmed plans to define and certify a hardware spec for living room PCs, known as Steam Machines, and unveiled an unusual and potentially very interesting controller for those devices.
Valve's intention with these moves is not modest, nor is it in any way disguised. Valve wants to own PC gaming - to the same extent that Sony owns PlayStation gaming or Microsoft owns Xbox gaming, if not in the same manner. Valve wants Steam to be a third pole of the core gaming market (fourth, if you count Nintendo, although they're really playing a different sport entirely) - one which appeals to a somewhat different market and operates on very different principles to the traditional consoles, but which is focused around the Steam platform for distribution and functionality just as much as consoles are focused on PlayStation Network or Xbox Live.
For this approach to work, the move to the living room is crucial. Ignore the would-be iconoclasts who claim that gaming on a TV with a controller in your hands is old hat, and we're all soon going to be doing everything with an iPad; this is little more than second rate soothsaying from tech-fetishists who consistently make the same fundamental error of assuming that just because something can be accomplished technically, it means consumers will actually want to do it, and just because something is technologically impressive, it makes it into a good and worthwhile experience. The reality is that the market for the kinds of experiences afforded by a big screen and a dedicated controller (be it a joypad, a keyboard and mouse combo, or something in between, as Valve's proposed solution appears to be) is larger than ever and will continue to grow even in the age of tablets and phones - in the end, it will be dwarfed by the games market on those devices, but will still end up being larger and healthier than it is today. Valve's move on the living room is not backwards facing, it acknowledges a realistic market view that's all too easily obscured by our newfound excitement at having cute little computers in all our pockets.
"The higher specs of Steam Machines will look great to some parts of the market but will also become outdated faster than consoles"
In Valve's worldview, the great advantage of PC gaming (and how long before we all start calling it Steam gaming, a term that's already got a certain degree of traction?) is that it can take pride of place in the living room without sacrificing the study or the bedroom. Valve starts from the opposite side of the pitch from Sony and Microsoft - it operates a supremely successful software platform with no hardware attached, while the others are hardware manufacturers (perhaps ironically in Microsoft's case) whose software platform evolved later and is still tied to specific hardware devices. That comes with big advantages - you can create an iconic hardware design that leverages enormous cost savings thanks to manufacturing tens of millions of units, and sell them to consumers at far less than the cost that a third-party box builder would have to charge. It also brings disadvantages, though. PS4 and Xbox One will never be general computing platforms, and they'll never be available in the sheer range of form factors that Steam can reach - from a Steam Machine under the television to a powerful tower in the den through to a gaming-specced laptop in the student dorm room. In Steam's hegemony, Steam Machines will still only be one possible option - every PC and Mac sold will still be a potential device for the Steam platform.
For some people, Steam is guaranteed absolute victory in the end simply on philosophical grounds - open always beats shut, they declare, which is a statement that needs a fair few more qualifications than you might like in order to actually make it true, but is still a provocative sentiment. Of course, Steam is only sort-of open. You can run it on any PC or Mac hardware, it's true, but you can't release any software you want on it - Valve still acts as a gatekeeper of sorts, albeit a bit more open than the console firms are (though they are both, at somewhat different rates, moving towards more openness on their publishing platforms). In that sense, Steam is a less open platform than, for example, iOS - although anyone who actually wants to step outside the Steam ecosystem need only drop back to a desktop and install anything they want, which makes Steam Machines and their ilk into the obvious gaming devices of choice for hobbyists and the technically inclined, just as PCs have always been.
What is far more important than the question of whether "open always wins" or not (spoiler: it doesn't, unless you seriously mess with your definitions of "open" to the point where they're practically meaningless to most people) is the fact that Valve's moves are absolutely designed to align PC/Steam gaming with console gaming in the living room, and create a genuine, workable third way for console gamers considering new pastures, PC gamers tempted by the simplicity of console, and newcomers dipping their toes in the gaming waters (yes, plenty of those still exist - they're not all simply getting as far as Hay Day and Candy Crush Saga and declaring themselves satisfied).
"It's the kind of input the PC gaming market needs to remain not only fresh, free and dynamic, but also commercially credible over the next five to ten years"
There are huge challenges to this approach, of course, and I fear that nothing Valve can do is going to smooth out some of the wrinkles involved with PC gaming. PC devices are more expensive than consoles because they're manufactured by third parties who want to make a profit from the hardware, and don't have the advantages of scale that console makers enjoy - so the Steam Machines will probably be great devices but will represent a much bigger investment than a console. Moreover, their higher specs will look great to some parts of the market (although they'll be gobbledegook to lots of other demographics) but will also become outdated faster than consoles - a major reason for PC gamers to 'lapse' to console remains the upgrade treadmill, and I have to confess, there's a certain pleasure for this lapsed PC gamer in sticking The Last Of Us into a 6-year-old PS3 in the absolute knowledge that it's going to play it perfectly. Steam Machines won't enjoy that advantage; for many, of course, they'll outweigh that problem with many advantages of their own.
It's easy to be a little bit spooked by the degree of dominance Valve is building over the traditionally open, free and somewhat Wild West world of PC gaming - but I think this is a development worth embracing. PC gaming may be a wild frontier, but it has always needed a sheriff - or rather, a shepherd, a company with a strong interest in guiding and developing the market while retaining its essential freedoms. Once, we all hoped that Microsoft would step up to that role, and for a while it actually did - hence the very existence of DirectX, for example. Of late, though, Microsoft's interest in PC gaming has been minimal, and even when it's stuck its oar in, it's rarely been welcome - Games for Windows Live being one memorable debacle. Valve taking the reins and delivering a great digital distribution and social play platform, following it up with credible pitches to marry the OSX and Linux markets to the Windows market and now proposing hardware outlines for living room gaming systems and a radical new controller - well, that's the kind of input the PC gaming market needs to remain not only fresh, free and dynamic, but also commercially credible over the next five to ten years, especially as tablets continue to usurp sales of consumer PC hardware.
Whatever your belief in the power of 'open', or your personal preference in gaming power, Valve's rise to being the dominant force in PC gaming and its representative in the wider industry is a positive and interesting move. It seems certain that core gamers' choices in the coming years will have to be carefully weighed between three different logos on the box - Sony's, Microsoft's, and Steam's.
Now that MS might have some competition in that space, they might actually start investing in it again.
If they get any more powerful, I don't know where it will end, but it won't be good!
FYI, the forced install to one partition no longer applies, except for a few random games. I believe it's the Steampipe back-end update that also allows installation of the client to one drive, and games to another (in whatever combination you like). As for advertising, go to Settings > Interface, and you can turn off notifications regarding new releases and updates. Hope this helps your experience with it. :) (Also, if you're getting annoyed with it, I imagine other people are... You'd think Valve would advertise such improvements in the system more.)
Oh, and you can also manage how much bandwidth Steam uses (also in the Settings menu).
Edited 1 times. Last edit by Morville O'Driscoll on 11th October 2013 5:49pm
As always, convenience wins the day.
I am PC Gamer first and foremost, love em, but I still dont get this. What is new here, the "steam machine" is just a "desktop tower" which have been around since forever. SO it has another OS on it perhaps? yeah so?
The PC is fine where it is, what is this obsession with the living room. The consoles work better there, they just do. As for outside, on the deck, in the kitchen, laptop and tablets work fine.
There is a reason that there are many options, and many of these are viable businesses. because one size does not fit all. Be happy with what you are. Its like a singer wanting to be an actor etc..
Listen I love PC gaming and computing, but it doesnt and will not work in my living room. I dont want it there, its not comfortable there. There are better options.
Own the study, own the den, own the office and be happy with that.
Edited 1 times. Last edit by Todd Weidner on 11th October 2013 7:14pm
The other is that it's a business decision. In this sense, what's good for Valve is good for anyone who has a finger in the PC pie, whether its developers, publishers or manufacturers. How many devs would like to see their games being bought/played by more people? Isn't that one of the many reasons why The Chinese Room went for PS4 exclusivity with their next game?
So it's not like the steambox will blow console gamers hair back with amazing exclusives. Sure, sales are great, but so is lending/sharing/reselling games.
I don't see how steam machines fundamentally change the value proposition of buying a gaming PC. In the eye of the core gamer audience, this value proposition has been inferior to consoles for the better part of the last three hardware generations, as evidenced by the changed gaming landscape. Steam machines may improve some aspects of PC gaming, but any such initiative can only go so far on an open platform.
Valve certainly has the biggest marketshare by far, and many of the biggest games (Portal is a bigger phenomenon than the above). As for the value of Steam, more people log into Steam every day than Xbox Live. I would say you're right, the core gamer audience has spoken, and are quite happy to keep using Steam, even at the expense of consoles.
Xbox 360 in one paragraph:
Microsoft released a console notorious for overheating and dying. People were happy paying extra for multiplayer and developers were happy allowing Microsoft to monetize their game in such a way. You could meet other players in voice chat, learn exiting new insults, making it 15% more likely to be tased when the police finally pulls you from the home of the predator who abducted you. The copy protection was broken by altering the DVD drive of all things which makes you slap your head three times. The UI was drastically altered multiple times to include more ads. There was a terrible failure called HD DvD and when Nintendo slaughtered their competition saleswise, there was the Kinect, a device only enjoyable for those without any self reflection and expectation of there being any correlation of own movements and on-screen events. The box added a few video streaming services and shrouded itself in a few more packaged deal myths before it now fades out.
PS3 in one paragraph:
Sony released a notoriously expensive console people were happy updating instead of playing the game they just bought. Logically, nobody ever thought of communicating in team-chat making owners of PS3's score ten points less in the urban dictionary test for entry level Oxford students in the East-End cultural studies department. The copy protection was broken due to a random number generator returning the same number each time, ironically, the Japanese number of death and the number of slaps to the head you should give yourself. If you own a PS3, you probably changed your credit card at some point and installed a few video apps. If you live outside English speaking countries nobody thought of offering you original versions making it as exciting as HD-DVD. When Nintendo slaughtered their competition saleswise, Sony released the love child of a rave party glow stick and a dildo with the input lag of a bedazzled corpse. Your only hope is to hold it up ironically while Singstar uploads your sorry act for others to see. At least the UI stayed the same as well as your reasons to hate it. At some point you could install a pointless version of Linux bereft of any actual use; be sure to be mad because Sony removed that of all things. When people still did not stop buying that damn thing, Sony put it into the cheapest plastic they could find and began charging money for a slightly less annoying version of PSN. That plan to destroy the brand did not work either.
Is there a universe in which Gabe Newell and his team cannot compete with that? If so, in which way?
Edited 1 times. Last edit by Klaus Preisinger on 12th October 2013 10:27pm
Edited 1 times. Last edit by Keldon Alleyne on 12th October 2013 10:30pm
Valve should stick to what they do well, and dont over reach. Valve and steam have a nice PC game distribution system going, what makes them think they can suddenly become living room hardware giants?
Edited 2 times. Last edit by Todd Weidner on 13th October 2013 12:49am
Edited 1 times. Last edit by Morville O'Driscoll on 13th October 2013 9:11am
Indy Culture Games
The PC rules supreme when it comes to indy games. Sony isn't taking aggressive steps to be onboard that ship for no reason. Microsoft not being aggressively pro-indy has earned them lots of negativity. Maybe not from the mainstream, but certainly from the core audience. The Steambox can deliver, from Kickstarter to Greenlight, to release. The full indy experience.
f2p Culture Games
The consoles are still lacking a strategy, vision and timeline when it comes to getting the existing f2p eco-system on their consoles. Think of f2p what you will, but it is a factor and a gaming culture large in size with little to no ties to Sony and MS. A few alibi f2p titles are not going to change that. The Steambox might be more fit to be sold in Korea and China than any competitor, which is not to be underestimated.
Browser based games and services:
It is hard to imagine SteamOS not being able to run Firefox and Chrome. A few services might be Windows bound due to being based on Silverlight, but the sheer amount of browser-based services available in comparison to PS4 and Xone will be staggering.
Most of the console games:
Sure MS and Sony have their exclusives, but so does Valve and the PC. Which makes the controller such a crucial piece of the puzzle. It unlocks a large number of existing games in a place where those games used to be incompatible or ridden with bad joypad conversion controls. Valve has the best of third party publishing and exclusives not found on consoles.
A full library of games to choose:
Right out of the gate, Valve has a large catalog of games in every price segment. PS4 and Xone are starting relatively feeble with a few expensive full-retail games and maybe a bunch of cheap micro-games.
Windows Compatibility:
This might be the real insult coming from Valve, but the Steambox also makes for a great PC with Windows, Steam and Origin. Ever tried doing your homework on a PS4? Valve has the chance to give its device the "more than a toy" feeling of the PS and Xbox brands. Something Nintendo struggled with back in the day of Commodore and Atari. We talk about Valve trying to own PC gaming, when they in fact could be the reason to own a PC in the first place.
The Steambox is not a mere "me too" device trying to take market share away from Sony and Microsoft. It makes sense in a lot of ways the Xone and PS4 do not yet make sense. The new consoles coming out this year are currently build around keeping things the way they are with new iterations of games having slightly better graphics. Steam is rooted in another type of gaming culture trying to invade console space, or at the very least expand that culture to a level where having an additional console is not longer required. We see Sony and Microsoft dabble a bit in f2p and a bit in indy games and a bit in having additional services. Ever reluctant to go the full step, because it might be slightly less profitable to do so. In my opinion, Valve is just the welcome competition and market pressure they need.
Kid: Steam Machine? Steam Machine! Why's it selling, dad?
Dad: Because we have to buy it.
Rabid fans lined up at midnight launch: Okay we're going in! Go, go! Move!
Kid: What the hell is going on?
Dad: Because it's the hero PC gaming deserves, but not the one it needs right now. So we'll buy it. Because it can take it. Because it's not our hero. It's a silent guardian. A watchful protector. A Steam Machine.
OK, I had too much time on my hands this weekend recovering from a crappy cold. Sue me later (but a least admit you laughed first)...
Edited 1 times. Last edit by Greg Wilcox on 14th October 2013 4:56am
It does not eat into the existing market for people who prefer to game from their desktop, the existing PC fanbase see this as a pointless move, which is why this is a good move. As it moves Steam into new markets.
I'm excited because I can build my own Steam Box on whatever platform I want. I already use a Media Center PC running Windows, if the Steam controller works, then I am all aboard. I don't know about buying myself the Steam Hardware, but Valve don't care. They take their cut whether I use custom equipment or the Steam OS or the Steam Box. It's pretty perfect.
It's what people said Microsoft should of been doing forever now.
Debating whether PC gaming has a right to enter the living room club is not relevant as it's a personal gamer choice which Valve is making available, not a cultural shift. Do as you please.
So with three entrenched giants in the living room, Is Valve going to bully its way in. Is it going to be willing to lose billions every year for a decade? because that is what it may well take. I dont see it. I see NO marketing for this steam machine. You say steam machine the world thinks carpet cleaning. It will take billions to change that.
huh? its anything but safe, for this to be anything but a half ass attempt, its is going to require them to gamble BILLIONS.
Edited 3 times. Last edit by Todd Weidner on 14th October 2013 10:08pm
Edited 1 times. Last edit by Rodney Smith on 15th October 2013 12:46am
Fair fair. I get what you're saying. And, as I said, it's all about customer take-up. However, to say there's no market for this is pushing it. :)
Anecdotal example: I play PC games with my girlfriend, but she's not a fan of sitting in my room (uncomfortable and a little cold, compared to the living room). I broached the idea of a media/games server for the living room a few months back, and she was keen on the idea. In this instance, a Steam Machine is perfect - if money is short, we buy a streaming machine (which I can foresee being about £100/$100), and use the heft of my PC to do the grunt work. If there's more money, we buy something on the medium/high spec, so my PC doesn't have to be on all the time. As long as SteamOS boots quickly, runs mp4/flac/mkv out of the box as well as games with a minimum of effort, we have a dedicated games/media server which I don't have to spend a couple of days building out of components. It might even sit where the PS3 currently is, considering that I'm the one who buys games, and I have over 500 Steam games, and about 12 PS3 titles.
Now, how large this market is, and whether there are parallel markets, are the real questions. And you're right, they have to go big or go home. But remember that they're obviously spreading the cost of the Machines with PC manufacturers, and those PC manufacturers are desperate to stem the tide of dwindling sales.
Valve is a software company, much like Microsoft was, and they have no experience in that part of PC Gaming. At the end of the day I wonder whether the PC Gaming community will even care about 'Steam Gaming'. The Confederacy didn't like to be governed, somehow I don't think PC gamers are going to any more amenable to the idea.
Edited 1 times. Last edit by Morville O'Driscoll on 15th October 2013 10:03pm
Let's also not forget that gamers get older on average, there is higher average income that comes along with that as well. Even if the games have trouble growing up at the same speed as the console owners.
Diablo 3 claims to have sold more than 10 million copies long before there were any console versions. If that is the PC being nearly dead, you don't want to see it awaken. The PC has one weakness though. There is no single entity which controls the narrative about its success as a platform the way Sony and MS do regarding their consoles.