
Overwatch 2 is less a sequel, more a business model relaunch | Opinion
Blizzard’s retooled online shooter is one of the biggest remaining launches of the year – and a very unusual attempt to overhaul the monetisation of a popular game in mid-flow
Overwatch 2 is less a sequel, more a business model relaunch | Opinion
Blizzard’s retooled online shooter is one of the biggest remaining launches of the year – and a very unusual attempt to overhaul the monetisation of a popular game in mid-flow
Is Sony right to be worried about Call of Duty?
Xbox's Call of Duty acquisition could have a major impact on how games are paid for and distributed
Single-player games deserve more than lip service | Opinion
Companies focused on live service games find it hard to justify heavy investment in single-player titles; it may be high time for firms to pick a lane and stick with it
Xbox revenues slide as 2022’s sparse release schedule bites | Opinion
With several major titles pushed to 2023 and Microsoft’s first-party investments yet to bear fruit, it's a weak year for new games – but that also creates opportunities
Third-party NFTs in games are the latest unethical twist from Web3 | Opinion
Mojang joins many other firms in swearing off NFTs -- but more worryingly, it finds itself forced to police third-parties building NFT services on top of Minecraft
Will the EU's new law change the digital landscape? | Opinion
As the Digital Markets Act passes the European Parliament, legislation has caught up with many of the demands made by critics of Apple and Google's platform dominance
In praise of the second screen | Opinion
Gaming sessions are now routinely accompanied by the glow of a smart device to check hints and strategies online -- and many games are designed with this content ecosystem in mind
CMA probe into cloud gaming marks the start of increased antitrust scrutiny in gaming | Opinion
Geradin Partners' competition lawyers Stijn Huijts and Tom Smith on why the investigation could reshape the industry
New PS Plus heralds the battle of the streaming services | Opinion
Sony is still playing catch-up with its Game Pass competitor -- but no streaming service has yet hit the magic formula that will appeal to a wide swathe of consumers, so it's all to play for
The idea of regularly-updated console hardware seems dead in the water | Opinion
This generation was meant to see consoles become an evolving platform with regular upgrades akin to smartphones - has the idea been quietly abandoned?
E3 and the death of shock reveals | Opinion
Publishers will need to go deeper to deliver the surprises
When is Pride inauthentic? | This Week in Business
EA has a very curious prerequisite for employees expressing support for LGBTQIA+ rights
Loot boxes have mostly avoided the hammer of legislation - for now | Opinion
The launch of Diablo Immortal highlights how the momentum has gone out of legislative efforts against loot boxes, but it's far too early to get complacent.
Guns and games have a symbiotic relationship | Opinion
Games don't cause gun violence, but some feed a cultural obsession that makes it harder to fix the larger problem
Is there an end in sight for the industry's merger mania? | Opinion
Enormously expensive acquisitions of industry giants have become commonplace in recent years -- but economic factors may be about to stamp on the brakes.
Can a Switch successor be third time lucky for Nintendo? | Opinion
The question of what Nintendo does after Switch is increasingly important, but breaking the curse of unsuccessful console follow-ups is a major concern
Backing the essence of intentionality | Opinion
Independent fund and venture advisor Vic Bassey on the merits of backing teams with a clear identity and long term strategy
Square Enix sale of Western studios marks the end of an existential crisis | Opinion
Embracer Group acquisition signals an end to Japanese publishers looking to foreign studios in fear of fading relevance
Unionisation pushes reveal the industry's inequalities | Opinion
The pandemic has lit a spark under unionising drives across the industry -- but years of labour casualisation and abuse of sub-contracting relationships built up the tinder pile
Can LEGO shake off its Minecraft regret? | Opinion
The toy giant stages a comeback with new Star Wars game
The 20-year nostalgia window | Opinion
With 2001's Max Payne the latest classic title to be slated for a full AAA budget remake, are the economics of the industry's remake boom starting to look precarious?
Generation Overlap: The next-gen consoles learn to cohabit | Opinion
Supply and demand issues, coupled with some strategic moves from Microsoft and Nintendo, mean that PS4-era performance will be the industry's baseline for years
The costs of buggy game launches are mounting | Opinion
Consumers always hated the "launch now, fix later" approach, but the public is increasingly intolerant of low-quality launches
What should the IGDA be? | This Week in Business
Former members and leaders of the group share thoughts on what it's good for, and what it isn't
Unanswered questions about Microsoft's Activision Blizzard deal | Opinion
A look at some of the implications and possible knock-on effects of yesterday's massive news