Resident Evil fans and Capcom fighting over franchise like "two parents"

Capcom executive producer Hiroyuki Kobayashi talks about fans' dissatisfaction with the direction of the series

Resident Evil 6, Capcom's newest release in the franchise, has been hit hard by reviewers and currently sits with a 77 as its highest Metacritic rating. Some fans has disliked the franchise's turn toward big-budget action, but executive producer Hiroyuki Kobayashi told the Official European PlayStation blog that Capcom can't be "beholden" to them. Kobayashi compared the differences in fan desires and Capcom's direction for Resident Evil to two parents fighting over a child.

"The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us. And just like real parents, you're not always going to agree on what is best for raising that child," Kobayashi said.

"Now, we do always have our ear to the ground and listen to what the fans are saying and we try to take that into account when we're making the game. But it's our job to create a new gaming experience and to offer them something that's fresh and challenging. We want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can't be beholden to them at every turn or I don't think we'll ever make progress in terms of the series' development."

Resident Evil 6 features four expansive campaigns with different playstyles. Kobayashi said that the REnet online service for the game is key to getting players to enjoy all four campaigns.

"We developed this new service that ties into Resident Evil 6 called REnet. We hope this service will really motivate people to keep playing the game. It's for you and your friends - it will help keep all of you connected and looking forward to clearing the game," he said.

"There are a lot of ways you can compare your progress with that of your friends. It's compatible with Twitter and Facebook so you can get push notifications from friends. It should spur people to continue playing and make it to the end."

Resident Evil 6 is available today on Xbox 360 and PlayStation 3. The PC version of the title still has a tentative 2013 release date. The full interview with Kobayashi can be found over at the Official PlayStation Europe blog.

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Latest comments (17)

Ove Larsen6 years ago
Similar to what Kojima said at BAFTA, talking about staying true to the vision you have for the game you're creating, because if you start listening to people outside your project, the risk of the game losing its focus is very real.. Which is quite ironic in this case.

Edited 1 times. Last edit by Ove Larsen on 3rd October 2012 4:16am

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Michael Revis Writer, NerdReactor.com6 years ago
So Capcom is basically telling everyone that hates RE6, even for legit reasons, to go fuck themselves?
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Greg Wilcox Creator, Destroy All Fanboys! 6 years ago
Bleh. A more fitting analogy would be Capcon is a restaraunt, RE6 is it's special of the week and the fans are the cranky children who don't want anything new but the burger and fries they eat every damn day. And another Mega Man for dessert, but they want dessert first.

Granted, RE6 is basically a too stuffed plate at an all you can eat buffet over more huffy, perfect presentation some wanted. But I think that despite the average scoring, it will find enough of a niche.
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Show all comments (17)
gi biz ;, 6 years ago
I think the first three chapters were amazing. After that I only tried RE4, which bored me to tears. At the time I thought they were just changing the path, so I stopped bothering. But indeed, you do need to renew a franchise every now and then. Some of my friends enjoyed RE4 pretty much.
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Ove Larsen6 years ago
Trying to renew Resident Evil is one thing, Capcom left the whole genre in which the franchise is built upon.
Picture Michael Bay being hired to give the SAW franchise a facelift.
Personally, I haven't played RE since the PS1 era, but it hardly makes me a rocket scientist to figure out why Capcom has such a pissy fan base.
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+ 1 Greg - special commentary of the week! spot on!
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Rick Lopez Illustrator, Graphic Designer 6 years ago
Its nothing more than CAPCOM using the Resident Evil brand to try and make call of duty figures. Appeal to the masses, leaving the fans of the series behind. With lost planet 3 being plan B. And you know... they just turned resident evil into an action game. Forget survival horror, lets go all out hard car, blasting shit to bits and using huge explsions. Its not resident evil anymore. Just another game with the name slapped on it. Kinda like the megaman battlenetwork games.

I believe that the survival horror elements can evolve just as action and first person shooter games have. However I think the direction resident evil took was influenced by trends and not by the inability to evolve the survival horror genere.

So yeah resident evil fans have reason to be pissed off. Its like making the mutant Ninja turtles into aliens rather then mutants. Resident evil is about the moments. And those moments are long gone in favor of unlimited ammo and huge explosions.

And yeah i want another Megaman. But something well produced like donkey kong country or with hand drawn sprites like Blazblu or vanillaware games.

Capcom has lost its integrity as a game developer. Its trying to be like other developers instead of pushing foward with its own vision about how games should be. Resident Evil could have evolved in many ways while staying true to the formula it was built upon.

Edited 1 times. Last edit by Rick Lopez on 3rd October 2012 3:29pm

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Hugo Dubs Interactive Designer 6 years ago
Ok so you all look like star wars fans fighting to know if the first trilogy is better than the last one. It's different and you may be able to respect the other side of the boat here.

Capcom tried something different with RE4, and as I did, you found it sad to get rid of the RE 1,2,3,0 way of playing.
As said on one other article, with so much controversial reviews, the only way to know was to play, so I did it. Split screen, with a friend, on Leon's campaign for 2 hours. It was AWESOME. It's different, but really good.

Moreover, when I bought the game, I saw that for an extra 25 dollars I received PS3 versions of RE 2, 3 Nemesis, 4HD, and 5 Gold. Awesome!! (Archives and Anthology versions)
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Adam Campbell Game Manager, Azoomee6 years ago
Interesting thing is, some of these recent games from Capcom would have done better under a different name and with different characters.
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Graeme Quantrill Mobile App Developer 6 years ago
It's an interesting viewpoint with parents and children. If I were a parent, and my partner replaced my child with a completely different, psychophrenic one I'd be pretty pissed. RE6 is exactly that. It shows evolution in it's own series by replicating other series in a knock off kind of way. It feels fragemented and pretty nonsensical.

I appreciate developers should stick to their guns when developing a game, but don't pin this game on an already establlished brand with an already defined game style. Of course it'll piss of the fans.
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Steve Nicholls Programmer 6 years ago
Sorry this new Resi is just plain bad. You have lost what made Resident Evil good.
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Greg Wilcox Creator, Destroy All Fanboys! 6 years ago
@Rick: I hate to break the news to ya, but Lost Planet 3 is a PREQUEL. It's not doing anything bad at all and in fact, mytime with the demo made me happy to see Spark Unlimited making a game that's going to surprise some naysayers if they can actually stop typing up hate mail and play the damn game when it comes out.

Chronology: LP3, LP, LP2. Yeah, Capcom SHOULD just rename the game to Lost Planet Zero or something, as there's so much confusion among "fans" who can't seem to grasp that the new game fits in perfectly with what's already established.
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Greg, you're wrong. These aren't trolls we're talking about, these are people who played the game, customers who bought it expecting a RE game, not some dev's creative epiphany. The moment you sell the game out, you gave the customers the right to cast judgement on the game if it's good or not. I don't understand why devs nowadays put their interests ahead of the customers'; nobody is saying they should let the customer directly decide how to develop a game, but geez, man, can't they put themselves in the shoes of their customers?
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Gareth O'Neill Environment Artist (Contract), Ubisoft Reflections6 years ago
It's ironic how resident Evil the MOVIE is critiscised for it's nothing to do with Resident Evil game Take on things, and now the Games are turning more in to what the Resident evil Movies are like. I will never forget the amazing tween/teen years I had with Resident Evil 1 and 2 they were amazing. I've not really Followed it too much since it lost it's magic Years ago.
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Tobias Burandt6 years ago
I'm not all for jumpscares and horror games, I admit that. Though we had Resident Evil 4 and Resident Evil 5 and they all got bigger explosions and some more action than it's precursor. Are you guys really surprised that Residen Evil 6 has even more action and explosions? Really surprised that it just doesn't seemlessly connects to Resident Evil 1 or 2?
It's like jumping off a cliff and being surprised that you impact on the ground instead of falling back up.

If you don't open your minds for something new, you will never ever enjoy any Resident Evil again because you will always compare it with RE 1 and 2. They're gone. They were fun while they're lasting but development is always about progress and not warming up the dinner from yesterday, to get served again tomorrow. If it really doesn't work out, at some point a financial guy will notice and tell Capcom that Residen Evil isn't the cashcow they hopes it would be. So either they will take it back on the rails or cancel it entirely.
I stay curious what there will be next in the Resident Evil series.
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M.H. Williams Staff Writer, USgamer6 years ago
Lost Planet 3 was actually quite nice. Plays like Dead Space.
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Ove Larsen6 years ago
Keep reaching for that rainbow, Tobias!

Edited 1 times. Last edit by Ove Larsen on 4th October 2012 6:42pm

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