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How the South Park mobile game will work with the TV show

Phone Destroyer can act as an extension to the TV season

By Christopher Dring

"You need a publisher to survive on Steam"

Bulkhead Interactive's Joe Brammer says games need to be "something really special" to succeed organically

By James Batchelor

Confessions from a crunch addict

BioShock and Borderlands vet Walt Williams talks about the devastating impact of crunch culture in the games business

By James Brightman

Indie game pricing is "more art than science"

Should indies really be charging more for their games? Indie publishers and developers share their perspectives

By James Brightman

Radiant Worlds layoffs incoming

Unexpected shelving of SkySaga: Infinite Isles leaves developer without income, staff notified of redundancies "potentially affecting everyone"

By Brendan Sinclair

Why I Love

GamesIndustry.biz is readying a series of columns to add much needed positivity to the gaming media landscape, and we could use some help

By Brendan Sinclair

"Don't treat your players like they're stupid"

Bluehole's Brendan Greene on maintaining honesty and transparency with PlayerUnknown's Battlegrounds' Early Access community

By Matthew Handrahan

Chinese Super League invests $15m in six-year video games deal

Developer Crazy Sports hopes football game revenues could reach $150m by 2020

By James Batchelor

Microsoft calls in Sega studio to revive another franchise with Age of Empires IV

Next instalment to be handled by Dawn of War dev Relic Entertainment, AoE II and III remasters also in the works

By James Batchelor

Atomhawk opens new studio in Vancouver

British design services firm expands into Canada; new studio headed by creative director Maurice "Skip" Kimball

No more Mass Effect Andromeda single-player updates

EA says there will be no more patches for in-game story content, but multiplayer will see continued content updates

By Brendan Sinclair

"With $6m, you can compete with Call of Duty"

Devcom panel discusses the opportunities for smaller studios in the AAA market

By James Batchelor

Why Square Enix Collective is resurrecting Fear Effect

There are now two Fear Effect games coming to market 17 years after they were last seen

By Christopher Dring

Sony “won't allow” cross-platform play for Ark: Survival Evolved

Platform holder still reluctant to allow PS4 players to engage online with Xbox One owners

By James Batchelor

Early Access sales helped We Happy Few dev Compulsion quintuple in size

Studio went from seven staff to 40, spends more than Kickstarter total every month

By James Batchelor

Kickstarter officially launching in Japan this September

Site will also launch Japanese version, allow local devs to use Japan-based bank accounts and identification

By James Batchelor

Falling indie prices undercut the market

Hideki Kamiya says Platinum has been "rescued" by NieR: Automata; but games like Platinum's remain at risk from collapsing prices outside AAA

By Rob Fahey

Zlatan Ibrahimović: "I want to make a difference in the video game world"

World renowned footballer on why his new mobile title, Zlatan Legends, stands apart from the flood of celebrity games

By James Batchelor

Indies need to start charging more for games - Steam Spy

"Stop undermining your game because somehow you think it's not worth the asking price," says Sergey Galyonkin

By James Brightman

Swery's new studio debuts first game on Fig

Crowdfunded game will be Deadly Premonition lead Hidetaka Suehiro's first project since returning to development after illness

By Will Freeman

Xbox One X support added to Unity engine

Prevalent development platform now supports beefed up Microsoft console

By Will Freeman

Isolation, depression "running rampant" among indies - Devolver co-founder

Mike Wilson on the state of indie development as he relaunches Gambitious as Good Shepherd Entertainment

By James Brightman

Mastering feature creep while changing the world

Jovian Industries' Laura Bularca on a philosophical approach to efficient and effective game development

By Laura Bularca

Hideki Kamiya: NieR director "saved" PlatinumGames

Yoko Taro's NieR: Automata brought the Bayonetta creator back from the brink

By Will Freeman

Hutch opening Nova Scotia studio

UK motorsports developer opens Canadian office to increase output, tap new talent pool

By Brendan Sinclair

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