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Adding multiplayer would "dilute" Wolfenstein's storytelling

MachineGames' Tommy Tordsson Björk on the benefits of single-player focus to "pushing the boundaries" in The New Colossus

By Matthew Handrahan

Treasure Hunters FanClub formed to fund indies

Devs behind Hyper Light Drifter, Crossy Road, and more team up with Surprise Attack to scout and publish promising games

By Brendan Sinclair

Brawlhalla dev Blue Mammoth Games opening new Netherlands studio

Amsterdam branch opens in January 2018, aims to hire 25 people

By James Batchelor

MAG Interactive acquires QuizDuel developer FEO Media

Takeover is the Ruzzle developer's third acquisition since 2014

By James Batchelor

Microsoft introduces anti-cheating tool for UWP games developers

TruePlay aims to help studios monitor their games for common attacks, locks opt-out players from selected modes

By James Batchelor

IGDA adopts zero tolerance policy on harassment

"We cannot succeed, as individuals, artists, or companies, if our industry tolerates harassment"

By Brendan Sinclair

Tending the Manifold Garden

William Chyr explains why after five years in development, his first game may also be his last

By Brendan Sinclair

Sumo Digital expands studios and management with five key hires

Larger premises being developed to house new facilities as veterans join UK developer

By James Batchelor

Keywords buys d3t for £3 million

UK-based outsourcing firm is the latest acquisition in Keywords' growth strategy

The games industry responds to #MeToo

"By acting now, we can save countless individuals from physical, mental, and emotional pain, suffering, and distress"

By James Brightman

Tomb Raider creative director steps down to join indie developer

Milham had been with Crystal Dynamics just over a year before joining Outpost Games

By Haydn Taylor

Brexit fears resurface at Westminster games panel

"We're not getting a response from government that will prevent companies from deploying their contingency plans now"

By James Batchelor

Eastern European developers seek growth through solidarity

At Poland's Games Industry Conference, six European developer associations pledged to work together to achieve their goals

By Matthew Handrahan

Hard games as a disempowerment fantasy

Bennett Foddy explains why he made his latest, Getting Over It, to hurt a certain kind of person

By Brendan Sinclair

The technical artists balancing polycounts and visual quality

Games' greatest visuals might freeze computers and crash consoles if not for intensive optimisation by technical artists

By Astrid Johnson

Sumo Digital going public - Report

Snake Pass and Crackdown 3 developer preparing for an IPO expected to be worth around £150 million

By Brendan Sinclair

CD Projekt Red responds to scathing Glassdoor reviews

After complaints of mismanagement, senseless crunch, and poor pay, Witcher studio says its approach to development "is not for everyone"

By Brendan Sinclair

Wargaming opens new Moscow mobile studio

New branch will focus on developing midcore titles, headed up by Andrey Zimenko

By James Batchelor

PUBG has doubled total banned players in a month

BattlEye has banned 322,000 players, with as many as 13,000 banned every day

By Matthew Handrahan

Ex-Naughty Dog dev levies sexual harassment allegation

Developer accuses studio of firing him after he spoke up; studio says it has no evidence he ever notified it of inappropriate conduct

By Brendan Sinclair

Cuphead sells 1 million

StudioMDHR says vintage cartoon-inspired run-and-gun game hit milestone in just two weeks on sale

Telltale: “We have yet to tackle a romantic comedy”

The adventure game studio on its role as the HBO of interactive entertainment

By Christopher Dring

Jobs Roundup: EA comms boss joins Gfinity

Meanwhile British Esports Association recruits an MP, plus key hires are HitPoint Studios and Big Huge Games

By James Batchelor

Riot co-founders Brandon Beck and Marc Merril to lead development on new title

Senior leadership team to handle company operations while duo work on studio's next project

By James Batchelor

Thinking outside the loot box

Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line

By Rob Fahey

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