Archive - Matthew Handrahan

European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Twitter: @MattHandrahan

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Three more investors added to GI Summit

2 days ago Nyman Libson Paul, Pollen VC and UK Games Talent and Finance CIC bolster September event's line-up

Valve's Vive will receive only a "limited" launch in 2015

2 days ago "Larger quantities" will start shipping in Q1 2016, the same quarter as Morpheus and Oculus

Starbreeze growth strategy drags on full-year results

3 days ago "Starbreeze now represents a full vertical in the digital space," says CEO Bo Andersson Klint

Larian raises $500k in 12 hours for Divinity: Original Sin 2

3 days ago "Nobody at Larian could imagine that we would meet our goal so fast,"


1 Rovio to cut another 260 jobs

4 days ago "It is certain that a leaner and more agile Rovio is absolutely necessary to move forward" - Pekka Rantala, CEO


1 Risk, reward and the road ahead for mobile games

4 days ago Agent Alice marks a new level of ambition in production and marketing for Wooga, but did that extra investment lead to a larger return?

1 Konami to close 31 premium mobile games in Japan

4 days ago English versions not affected as publisher pivots towards free-to-play

2 Another day, another trade secrets leak for Machine Zone

4 days ago Disgruntled employee Jing Zeng stole data to negotiate a severance package

1 Creative Europe hands €3.4 million to 31 developers

5 days ago CD Projekt and The Chinese Room among the studios to receive help with early stage games

1 Machine Zone sues Kabam over trade secrets

5 days ago UPDATE: Statement from Machine Zone on slanging match that turned legal

Monster Strike passes $4 million in daily revenue

11 days ago Q1 results show progress for Mixi's hit, with a "large scale" marketing plan for North America due to start in Q2

19 "It's just people selling picks and shovels, not the people finding gold"

11 days ago FlowPlay's Derrick Morton on his "mobile last" strategy, and how specialist app stores could save the mobile market


12 Microsoft: "We're doing things that can't be done on any other console"

12 days ago Kudo Tsunoda on besting Sony at software, uniting PC and console, and the many facets of Microsoft's vision of the future


Rovio appoints new country director for India

13 days ago Angry Birds company seeks to "raise its game" in high-growth market


Hi-Rez Studios: "Console is a blue ocean for MOBAs"

19 days ago Smite's eSports presence and Xbox One launch can help close the gap on the market leaders, says COO Todd Harris


MENA: “People think Arabic games mean deserts and camels"

26 days ago The region's developers are combining history, politics and creativity to establish a distinctive new voice

HTC invests $10 million in VR dev community

30 days ago WEVR operates a $1 million grant scheme for VR content creators

2 "AR will be the biggest technological revolution in our lifetimes"

30 days ago Epic's Tim Sweeney sees VR being overtaken in just 10 years

Sega narrows its losses in games in Q1

30 days ago But the sluggish performance of its Pachinko business drags the company into the red

GitHub raises $250 million at $2 billion valuation

A month ago CEO Chris Wanstrath wants the collaborative development service to make, "really big investments"

CPI continues to climb on iOS and Android

A month ago Fiksu data shows iOS climbing faster, but remains the most cost-effective platform

Capcom's arcade business drives strong Q1

A month ago Resident Evil 6 machine proves popular, but mobile revenues fall by more than 50 per cent

Rocket League scores 5 million downloads

A month ago Psyonix has a major hit after less than one month on sale

3 Wii U edges past 10 million sold in fiscal Q1

A month ago But sales of the console declined year-on-year, even as Nintendo returned to profit

9 Ouya's "Free The Games" devs haven't been paid - report

A month ago Update: Razer CEO promises to pay devs out of new $620,000 fund, exclusivity no longer required