Archive - Matthew Handrahan
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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3 days ago Crowdfunding, billion-dollar deals and a bit of the old ultra-violence, but who's number one?
4 days ago 38 Studios auction raises $320,000 from sale of Rise of Nations and Rise of Legends
4 days ago "Everyone recognizes how important content is in device adoption. It can be an incentive to buy something or not to buy something"
4 days ago Indie cred, the perils of Twitter and surviving the apocalypse - Part One of our run-down of the defining figures of the year
7 days ago Dan Greenawalt claims that Turn 10's intentions were misunderstood
7 days ago New investment will be used to build consumer version of the Oculus Rift headset
8 days ago Russian developer brings in new investment from Almaz Capital
8 days ago Beijing mobile company will focus on Japanese and Korean markets, has opened a new studio in Seoul
9 days ago Sony's racer steals the spotlight, but Dragon Quest X pushes Wii U to another strong week
9 days ago New measures spell trouble for monetisation on user-created videos, several publishers distance themselves from crackdown
9 days ago Studio from Realtime Worlds vets takes total funding to $11 million
9 days ago "Just as you fully understand a previous generation, you have to put it away to surf forward on the tidal wave of technology that's always moving"
10 days ago Sony's customers respond well to streaming and spectator services
10 days ago Human Rights Campaign names publisher one of the "Best Places To Work" in the U.S.
11 days ago Lab Zero Games rushing to resubmit online fighter to Xbox Live and PSN
14 days ago Polyphony Digital's latest excels in familiar ways, but critics lament the lack of new ideas
14 days ago Deal to rebrand UC Berkeley's Memorial Stadium will last for 15 years
14 days ago New studio from SCE Liverpool team has already contributed to Playroom on the PS4
15 days ago Team to concentrate on iOS version, citing a lack of resources
16 days ago Nintendo console shows gains for second week running, Assassin's Creed 4 makes the top ten
16 days ago Free games on consoles will have to hit higher standards, says CEO Anton Yudintsev
16 days ago Leading talent agency expands presence in Asia, plans a Seoul office in the near future
16 days ago New $2.8 million round will help Korean developer to finish and launch debut title Mother of Myth
18 days ago Sony Santa Monica vet will be director of an unannounced Crytek game
18 days ago Valve's PC platform added another million people over the last year