Archive - Matthew Handrahan

European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Twitter: @MattHandrahan

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Qualcomm settles class-action gender bias suit for $19.5 million

An hour ago Chip-maker will now address imbalance within its ranks, implementing reforms to improve pay and opportunities for women

1 Nintendo posts biggest Q1 loss in five years

4 hours ago Last year's profit turns to $232 million loss in the face of collapsing Wii U sales and the absence of new revenue streams

2 Nintendo NX is a portable console powered by a mobile processor - report

22 hours ago Handheld component has detachable controllers, can be hooked up to a TV, with cartridges used for games

Nintendo issues reminder it didn't make Pokémon Go, stock slumps 18%

2 days ago $6.7 billion wiped from Nintendo's market cap in its biggest one-day drop since 1990

9 The vanishing differences between mobile and desktop VR

2 days ago "Very soon, the content you're playing on Vive will be very easily playable on what we call mobile VR platforms right now”

1 Splitter Critters was the big winner at the Indie Prize Awards

6 days ago RAC2's game was the only game to pick up two awards at the Casual Connect indie showcase

1 Are VR exclusives bad? It's complicated

6 days ago "In a lot of cases a game is not gonna be made at all unless it gets a boost from something like a timed exclusivity deal"

Brazil, India and Russia in the top 5 markets for Unity installs

7 days ago Q2 data shows the growing importance of mobile markets outside of Europe and North America

2 VR "kind of scares me as an investor" - Lasky

8 days ago Mitch Lasky, venture capitalist at Benchmark, also believes Facebook's acquisition of Oculus may not have been a good thing for VR

eSports' "Wild West" period is drawing to a close

8 days ago A Casual Connect panel described the forces that will civilise the eSports landscape, leading to a rise in both revenue and regulations


4 Obsidian Entertainment: Survival, success and independence

9 days ago CEO Feargus Urquhart on 13 years in AAA development - "We just want to be in a financial situation where we're not worried all the time"


Jobs roundup: Dishonored's visual design director joins Darewise

12 days ago Also, Diablo III's Josh Masqueira leaves Blizzard, and Deep Silver Fishlabs reaches 90 employees with 3 new hires

6 Robert Yang calls out Twitch for "humiliating and dehumanising treatment"

12 days ago Radiator 2 is the third Yang release to be banned by Twitch for its sexual content

Line IPO raises $1.1 billion, the biggest in tech in 2016

12 days ago Around 40% of revenue comes from games, stickers and comics, and Japanese messaging service is seeking to expand with new content

11 Magic Leap: "We're kinda like a baby Apple"

13 days ago Enigmatic company is in "go mode," will start debugging the "high-volume production line" for its lightweight, subtle headset this summer


CryEngine 5 business model is built on "appreciation and trust"

14 days ago Crytek's 'pay what you want' strategy targeted at the "next wave" of game developers, says MD Avni Yerli

7 Location, location, location: Pokémon GO's unique strength and biggest problem

14 days ago Niantic eyes sponsored locations just as the complaints from real-world businesses start to roll in

15 Pokemon GO's launch was an unqualified success - almost

16 days ago UPDATE: SuperData estimates that the game has generated $14.04 million across mobile platforms since its release

“We're not looking for another Crossy Road”

16 days ago At the BIG Business Forum, publishing experts advised Brazilian developers to prioritise creative risks over following market trends

Kabam, Glu, and Super Evil Megacorp. CEOs to speak at Casual Connect USA

21 days ago Kevin Chou will discuss cracking the static top-grossing chart at San Francisco event this month

3 Horizon Chase wins Best Game at BIG Festival

26 days ago Acclaimed retro racer from Brazilian studio Aquiris takes the top honour

9 "From a publishing point of view, VR is just too risky"

27 days ago A BIG Business Forum panel exposed a reluctance among smaller publishers to commit resources to supporting VR


Ubisoft: Creativity and commerce in AAA development

29 days ago Creative director Alex Hutchinson reflects on the balance between satisfying the players, answering the critics, and managing a AAA team

Starbreeze secures $9 million from Acer ahead of StarVR launch

A month ago Premium headset will ship in limited quantities this year, with full production scheduled for 2017


Jobs roundup: Robert Khoo leaves Penny Arcade

A month ago Elsewhere, Jason Rubin expands his focus beyond games at Oculus, Facebook makes a big hire in its eSports push, and Nintendo UK has a new boss