Archive - Matthew Handrahan
European Deputy Editor
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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2 days ago Nyman Libson Paul, Pollen VC and UK Games Talent and Finance CIC bolster September event's line-up
2 days ago "Larger quantities" will start shipping in Q1 2016, the same quarter as Morpheus and Oculus
3 days ago "Starbreeze now represents a full vertical in the digital space," says CEO Bo Andersson Klint
3 days ago "Nobody at Larian could imagine that we would meet our goal so fast,"
4 days ago "It is certain that a leaner and more agile Rovio is absolutely necessary to move forward" - Pekka Rantala, CEO
4 days ago Agent Alice marks a new level of ambition in production and marketing for Wooga, but did that extra investment lead to a larger return?
4 days ago English versions not affected as publisher pivots towards free-to-play
4 days ago Disgruntled employee Jing Zeng stole data to negotiate a severance package
5 days ago CD Projekt and The Chinese Room among the studios to receive help with early stage games
5 days ago UPDATE: Statement from Machine Zone on slanging match that turned legal
11 days ago Q1 results show progress for Mixi's hit, with a "large scale" marketing plan for North America due to start in Q2
11 days ago FlowPlay's Derrick Morton on his "mobile last" strategy, and how specialist app stores could save the mobile market
12 days ago Kudo Tsunoda on besting Sony at software, uniting PC and console, and the many facets of Microsoft's vision of the future
13 days ago Angry Birds company seeks to "raise its game" in high-growth market
19 days ago Smite's eSports presence and Xbox One launch can help close the gap on the market leaders, says COO Todd Harris
26 days ago The region's developers are combining history, politics and creativity to establish a distinctive new voice
30 days ago WEVR operates a $1 million grant scheme for VR content creators
30 days ago Epic's Tim Sweeney sees VR being overtaken in just 10 years
30 days ago But the sluggish performance of its Pachinko business drags the company into the red
A month ago CEO Chris Wanstrath wants the collaborative development service to make, "really big investments"
A month ago Fiksu data shows iOS climbing faster, but remains the most cost-effective platform
A month ago Resident Evil 6 machine proves popular, but mobile revenues fall by more than 50 per cent
A month ago Psyonix has a major hit after less than one month on sale
A month ago But sales of the console declined year-on-year, even as Nintendo returned to profit
A month ago Update: Razer CEO promises to pay devs out of new $620,000 fund, exclusivity no longer required