Archive - Matthew Handrahan
European Deputy Editor
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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19 hours ago CEO Raśl Rubio looks towards the end of Rime's five year journey - "It is going to have a good ending. That's what counts
Yesterday "We are willing to stay out as long as it takes." union says, with more actions against target companies promised
Yesterday Update: Core focused Black Anvil Games closed as part of casual shift
2 days ago EA DICE's shooter enters the chart at #1 based on physical sales
2 days ago Prominent VO artist Jennifer Hale says SAG-AFTRA strike is against "giant corporations" rather than "new and smaller developers"
2 days ago Fireproof Games reflects on one of mobile's few premium success stories
5 days ago Jobs roundup: AR startup bolsters leadership team, David Brevik advising on Path of Exile, Team Dignitas gets a CEO, and Disrupter Beam hires a chief data officer
5 days ago Final negotiations stalled on pay, picket line will form outside EA's offices on Monday October 24
6 days ago The speculation ends today, but how bold will the NX prove to be? And has Nintendo got enough time to send the right message?
7 days ago "As we have explained on multiple occasions, Valve is not engaged in gambling or the promotion of gambling, and we do not 'facilitate gambling'"
8 days ago Dontnod CEO Oskar Guilbert believes the industry has changed since Remember Me's problems over its female lead - and changed for the better
8 days ago Law firm representing the industry says the union's members work on less than 25% of games made
8 days ago THX CEO points to "leadership role" in VR audio as motivating factor behind the deal
9 days ago Football trumps ultra-violence, wrestling and VR as EA's franchise holds the top spot for a third consecutive week
9 days ago Should final attempt at a resolution fail, SAG-AFTRA members will stop work on all games that started production after Feb. 17, 2015
9 days ago Sony Interactive Entertainment's Jim Ryan has some good news for the emerging VR market
12 days ago Rod Humble joins Jam City, Facebook grabs another Sims veteran for social VR, Hutch hires two, and Pocket Gamer gets a new editor
12 days ago Engine startup forced to axe majority of its 70 staff after funding deal fell through
13 days ago Swedish entertainment firm expands interest in games beyond eSports, could raise its stake in InnoGames to 51% next year
13 days ago Emphasis on hand presence would eradicate a key difference between the two leading platforms in high-end VR
14 days ago Square Enix Montreal's Patrick Naud on proving that premium mobile games aren't dead with Hitman, Lara Croft and Deus Ex GO
14 days ago Acquisition of FameBit's "democratised marketplace" will increase frequency of branded content and product placement
15 days ago The Coalition's first stab at the franchise is visually splendid and generously stocked, but light on new ideas
16 days ago CEO Chris DeWolfe lays out his growth strategy, and what the "game changing" TinyCo. acquisition means for the company's plan to go public
16 days ago CTO asks Oculus Connect audience to raise its game and shift focus to mobile