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Matthew Handrahan, European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Super Evil Megacorp to debut Vainglory franchise program in 2017

Partner teams will share in multiple revenue streams and guide the future of the game as an eSport

By Matthew Handrahan

Wargaming bolsters mobile with Boomlagoon acquisition

Finnish studio will change its name to Wargaming Helsinki after four years of independence

Nolan North: "Their performance matters more than mine"

Veteran performer praises Naughty Dog's developers at the Game Awards, contradicting SAG-AFTRA's strike position

By Matthew Handrahan

"It's always extremely scary to call someone out"

Tinybuild's Alex Nichiporchik on taking G2A to task, battling piracy with aggressive pricing, and the "magic tricks" required for indie success

By Matthew Handrahan

InnoGames hires Funda Yakin as director of media and market development

Microsoft Germany veteran Yakin will report directly to CMO Christian Pern

New games on Steam in 2016 rose 40% over last year

Over 4200 games hit the store in 2016, Steam Spy says, equivalent to 38% of its lifetime total

By Matthew Handrahan

Big Viking puts up $10 million for HTML5 Messenger publishing

Developers intrigued by Facebook's Instant Games program take note

By Matthew Handrahan

"eSports is, for us, the wake of the boat" - Super Evil Megacorp

COO Kristian Segerstrale on Vainglory's ascendancy as an eSport, and why massive prize pools are bad for business

By Matthew Handrahan

Ubisoft's developers "can't live with the threat" of Vivendi takeover

Michel Ancel explains the difficulty of staying focused in a time of great uncertainty

By Matthew Handrahan

Hello Games responds to "intense and dramatic" reaction to No Man's Sky

And responds in the best possible way: with a huge content update - "a foundation for things to come"

By Matthew Handrahan

Xbox Preview Program is opening up to everyone

Early Access-style service rebrands as the Xbox Insider Program ahead of full launch

By Matthew Handrahan

IO Interactive is chasing the most elusive target of all

Hannes Seifert reflects on a successful first season for Hitman, and IO's bold embrace of the "digital AAA age"

By Matthew Handrahan

Blizzard co-founder Allen Adham returns after 12 year absence

Adham was the original lead designer on WoW, but left the company before it launched

By Matthew Handrahan

Blizzard's Overwatch eSports league to emphasise financial stability

Teams will be based in specific cities, with players guaranteed a minimum salary and benefits

By Matthew Handrahan

SAG-AFTRA calls second protest outside Warner Bros. L.A. offices

Picket line will reform today after first protest drew more than 300 people

Sega's games revenue up 9% to $65 million in Q2

Streamlining continues to show gains with 4x increase in operating profit

CastAR hires entire Eat Sleep Play dev team

AR startup gathers momentum with more key hires for its Utah studio ahead of launch next year

By Matthew Handrahan

"Please show customers what your game is actually like to play”

Steam Discovery Update 2.0 will prohibit use of renders, artwork and marketing materials as screenshots

By Matthew Handrahan

Bethesda: "You can't spend any time thinking about your game as a franchise"

Marketing VP Pete Hines on building success as a publisher, and 'calling the ball' on your own mistakes

By Matthew Handrahan

Sony's Q2 earnings show impact of PS4's falling price

PS4 shipments now top 47 million, but price reductions prompt decline in revenue and profit

By Matthew Handrahan

Pokémon Sun and Moon is the most pre-sold game in Nintendo's history

Nintendo continues to feel the benefit of in Pokémon Go's success

By Matthew Handrahan

Nintendo: "We have no interest in switching our customers"

President Tatsumi Kimishima says the company will target families and kids through hands-on Switch demos

By Matthew Handrahan

Mobcrush raises another $20 million for mobile streaming

Lifetime funding sails past $35 million as audience reaches 1 million active users

By Matthew Handrahan

Tequila Works: The Reason of Rime

CEO Raúl Rubio looks towards the end of Rime's five year journey - "It is going to have a good ending. That's what counts”

By Matthew Handrahan

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