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Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

More Hitman, more control: IO Interactive on its newfound independence

CEO Hakan Abrak talks about the studio's plans for the first time since its split from Square Enix

By Matthew Handrahan

Funomena: A holistic guide to VR development

CEO Robin Hunicke on finding common ground between business and creativity, and embracing the "new language" of VR with Luna

By Matthew Handrahan

Supermassive Games' PSVR title The Inpatient slips into 2018

Until Dawn project will now launch in January, while VR shooter Bravo Team is pushed back to March 2018

FIFA, Dungeon & Fighter boost Nexon's nine-month results

"Impairment losses on prepaid royalties" for LawBreakers didn't prevent major increases in revenue and profit

By Matthew Handrahan

Blizzard embraces its legacy with World of Warcraft: Classic

New version of the MMO will "replicate the game experience" from when it first launched

By Matthew Handrahan

Starcraft II goes free-to-play

New WoW expansion announced alongside new business model for Blizzard's hit RTS

By Matthew Handrahan

Virtual Arts: Making the case for a new engine for VR

CEO Nizar Romdan on the need to move away from "ported" engines to get the most from VR

By Matthew Handrahan

Housemarque's bittersweet farewell to the arcade shoot 'em up

The commercial disappointment of Nex Machina and Matterfall marks the end of an era for the Finnish studio - and the start of another

By Matthew Handrahan

Super Mario Run is still short of Nintendo's profit expectations

Despite reaching 200 million downloads, Nintendo tells investors that Mario's mobile debut has "not yet reached an acceptable profit point"

By Matthew Handrahan

Super Mario Odyssey hits 2 million sales

With Switch sales "tracking those of the Wii," latest Mario game reached almost a third of the console's audience

By Matthew Handrahan

Vreal is aiming to be more than just "Twitch for VR"

CEO Todd Hooper on entering the market at the point where virtual reality and streaming intersect

By Matthew Handrahan

Switch shipments will near 17 million units by the end of March

Six-month results show big increases in revenue and profit, with 50 million units of software expected to ship this fiscal year

By Matthew Handrahan

Super Mario Odyssey: Critical Consensus

The critics heap adoration on Nintendo's big holiday release, another high-point in a year packed with them

By Matthew Handrahan

GameMaker Studio 2 joins Xbox Live Creators Program

Users can now take advantage of streamlined Xbox certification process

Xbox software and services Q1 revenue offsets hardware decline

CEO Satya Nadella positions revenue balance as "leading indicator" of Microsoft's ambitions in the gaming sector

By Matthew Handrahan

Milestone races towards its biggest ever year

Italian racing specialist expects to double revenue to €50m in 2018, but SVP Luisa Bixio says "there is a limit" to its growth in the genre

By Matthew Handrahan

Starbreeze cedes majority control of StarVR to Acer

The Swedish company will not have to honour the remaining $7.5 million it pledged to invest last year

By Matthew Handrahan

Rockstar wants to return to single-player DLC in future games

GTA V was "very, very complete," and absence of add-on content wasn't a "conscious decision"

By Matthew Handrahan

Destiny 2 is the best-selling game of 2017 in the US so far

NPD data shows strength of Bungie's sequel, while Nintendo's SNES Mini sold more units than any other console

By Matthew Handrahan

First batch of backwards compatible Xbox games hit Xbox One

KOTOR, Ninja Gaiden Black, Psychonauts among 13 games now playable on current gen hardware

Adding multiplayer would "dilute" Wolfenstein's storytelling

MachineGames' Tommy Tordsson Björk on the benefits of single-player focus to "pushing the boundaries" in The New Colossus

By Matthew Handrahan

Wired Productions donates $10,000 to mental health charity Take This

The money was raised from sales of Town of Light, working with Italian dev LKA and several retailers

Skipmore's Kamiko sells 150,000 on Switch

Two-person Japanese studio sees a big return on Nintendo's new console

By Matthew Handrahan

Ignited Artists: "We're here to win, and to win together"

Scott Foe on the "no dead monkeys" policy that led to its debut, Barbaric, and why every member of staff will receive an equal profit share

By Matthew Handrahan

BAFTA adds Game Beyond Entertainment awards category

British Academy Games Awards 2018 will recognise games that deliver "a transformational experience beyond pure entertainment"

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