Star Citizen reaches $40 million in funding

"The full impact of each additional dollar is actually felt across the board"

Cloud Imperium Games' Star Citizen has now received over $40 million in crowdfunding for its development,

"The Star Citizen community has pushed us to another incredible crowd funding goal: $40 million, a number that would have been an impossible dream at the start of the game's development," said Chris Roberts.

"I'm constantly amazed by the continued support we receive and how this community manages to grow every day. Since the last milestone we've added over 10,000 new citizens! Some say that space sims are niche. I'm not so sure."

The game has made a habit of smashing through its crowdfunding goals, with backers contributing through its own website via IgnitionDeck and then through Kickstarter. The funding campaign started in October 2012, by June the total had passed $10 million.

"The full impact of each additional dollar is actually felt across the board: the project currently employs over 200 people. As a result, every dollar allows us to support this large team and helps improve Star Citizen in both scope and scale."

The games release date is currently sometime in 2015.

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Latest comments (9)

Jakub Mikyska CEO, Grip Digital2 years ago
Sending money to help the funding of Star Citizen has become sort of trend and desirable thing to do simply for the fact that I can then say that I did it (along with playing Gone Home and saying that I liked it). Cloud Imperium has also managed to gamify their fund raising campaign. It is no longer about getting that specific content in the crowdfunding goal, but simply about reaching that goal.

Well played.
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Mohammed Alsadoon Staff Writer, Gaming Bus2 years ago
Nah, it's more like offering space ships to nerds is more profitable than selling crack to addicts.

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And EA thought that a new Wing Commander wouldn't be profitable.
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Show all comments (9)
Axel Cushing Games Editor 2 years ago
EA probably thinks a lot of things wouldn't be profitable. If only they took themselves out of the equation...

Which particular flavor of nerd-crack got you hooked?
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Andreia Quinta Creative & People Photographer, Studio52 London2 years ago
I'm really glad I pledged to this, I just can't stop browsing and looking up ships info, It's literally 'shut up and take my money... again, and again" for me.
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Tom Keresztes Programmer 2 years ago
Although I contributed in the 1st phase, and nothing since then it does not mean i am not willing to spend more money on it. I was simply unwilling to go past the chance to help Chris Roberts another game.

The price of a star citizen is eternal subscription :)

Edited 1 times. Last edit by Tom Keresztes on 12th March 2014 11:15am

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Greg Wilcox Creator, Destroy All Fanboys! 2 years ago
At this point if they do all they're intending, that $40M is the same price a capable PC is going to cost to run this game, har har...

Just kidding. Actually, finding time to play will be the bane of some people if this is all it's cracked up to be and they have other games they're going to need to dump or backlog. I think any journals written about play time will include stuff being given up so people can enjoy what's here more... we'll see.
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I was and am happy to contribute to helping some of my favorite game makers like Chris Roberts and Daniel Vavra fund their next games. What was really an unexpected treat was to find that they are now actually helping one another on npc AI... unreal. If anyone can take the stale Open world genre to the next level it will be these guys.

Edited 1 times. Last edit by Todd Weidner on 13th March 2014 1:11am

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Mohammed Alsadoon Staff Writer, Gaming Bus2 years ago

The MISC Freelancer. As I was a big fan of Chris Roberts Freelancer, I couldn't help but but pick up the armed merchant transport. My buddies picked up fighters so they'll be my escorts as I run contraband across the galaxy!

(Though I am looking at the Ghost Tracker and Higher end 300 models for a smaller fighter type ship.)
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