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Nvidia: Next wave of mobile graphics will outpace X360 and PS3

Nvidia: Next wave of mobile graphics will outpace X360 and PS3

Tue 02 Apr 2013 7:58am GMT / 3:58am EDT / 12:58am PDT
Hardware

But those chips likely won't arrive before new consoles hit the market

An Nvidia executive has claimed that the next wave of mobile graphics processors will mark the oft-discussed moment where they become more powerful than the current consoles.

In an interview with Bit-Tech, Tony Tamasi, Nvidia's senior vice president of content and technology, said that the successor to the company's Tegra 4 model - the generation used for Nvidia's forthcoming Project Shield portable console - will out-perform the Xbox 360 and the PlayStation 3.

"The PS3 and Xbox 360 are barely more powerful than mobile devices," he said. "The next click of mobile phones will outperform [them]."

The notion that graphics on smartphones and tablets will one day match that of consoles has long been a talking point. However, even if Tamasi's estimate proves correct, the Xbox 360 and PlayStation 3 seem likely to be considered 'last generation' by the time it comes to pass.

And Nvidia's role in the future of consoles will be diminished. Sony will use AMD chips for the PlayStation 4, though, speaking at the time, Tamasi claimed that it was a business decision taken by Nvidia over the high cost of the deal.

"We came to the conclusion that we didn't want to do the business at the price those guys were willing to pay," he said.

5 Comments

Jakub Mikyska CEO, Grip Digital

202 1,107 5.5
Popular Comment
Every time there is a new info on the upcoming consoles, their hardware and their power, all I hear is that "hardware does not matter anymore". Every time there is a new generation of mobile hardware, all I hear is excited screams :-)

Project Shield just seem like DOA. It combines the worst elements of dedicated handhelds (bulky, ugly, only does gaming) with the worst elements of mobile gaming (rarely any game comes even close to console-like graphics, and if it does, it is usually just a cheaper cousin of a better game available on consoles). And it will probably come with a price tag that could let me buy all the individual current-gen consoles, including handhelds...

Posted:A year ago

#1

Adam Campbell Associate Producer, Miniclip Ltd

1,183 975 0.8
Flop for Flop it may be a while, but in terms of delivering a similar visual experience at a HD resolution, we're close. How much that matters in the coming years, well, we'll see.

I can understand the excitement, given that these small devices are starting to reach a certain 'standard' in terms of visual output that people desire in their applications.

Posted:A year ago

#2

Keldon Alleyne Handheld Developer, Avasopht Ltd

450 423 0.9
In other news: the sky is blue.

Posted:A year ago

#3

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
*Yawn* Given that games such as Minecraft, Bastion and a ton of other successful indie games on all platforms show the "need" for more expensive visual flashiness is NOT as important or urgent as these card makers (and some PC diehards) want us to all believe, I predict not many core and casual players will care at the end of the day. Price out the folks who can't afford it if you want, but at the end of the day, the current gaming scene is too split to care, I'd bet... we just want more and good games, no matter HOW they look.

Posted:A year ago

#4

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

895 1,336 1.5
+1 greg.

Even as a player in only the mobile market, I don't really see the need or demand for graphics better than where we are now. The current iPhone, decent Android or even BB10 displays everything we need on such a small screen at a decent clip.

There's only one thing mobile owners give a crap about and that's battery life. Bigger gpu's are not going to help that, but maybe better batteries will. But better batteries are harder to make, so instead we go for smoke and mirrors.

It seems to me that certain companies are looking at the massive rise in mobile gaming and attributing it to some inherent desire to play games "on the go". The actual reason people play games on their phone is because those games run on a device they ALREADY have with them all the time. Their phone.

Edited 3 times. Last edit by Paul Johnson on 4th April 2013 11:13pm

Posted:A year ago

#5

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