Close
Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

inXile crowdfunding Planescape: Torment follow-up

inXile crowdfunding Planescape: Torment follow-up

Tue 05 Mar 2013 4:09pm GMT / 11:09am EST / 8:09am PST
Development

Wasteland 2 developer passes the hat again before delivering on original Kickstarter project

Last fall, inXile Entertainment founder Brian Fargo promised he would return to Kickstarter after the company's initial foray into crowdfunding, Wasteland 2, raised more than triple its requested budget. Fargo is making good on that promise this week, as inXile is launching a new campaign to fund Torment: Tides of Numenera, a spiritual successor to the classic PC role-playing game Planescape: Torment.

The game's official site states that the Kickstarter campaign proper will launch on Wednesday at 9 a.m. Eastern, with no funding goals or backer rewards revealed as yet.

While the original game used the Dungeons & Dragons pen-and-paper RPG license, the new Torment is based on Monte Cook's Numenera tabletop RPG system. Cook worked on the original Planescape setting for Dungeons & Dragons, as well as the third edition ruleset for the series.

The first Kickstarter project from inXile Entertainment, Wasteland 2, raised more than $3 million last year in a campaign that originally sought just $900,000. Development on that project is ongoing.

Just as Kickstarter is no stranger to inXile, the crowdfunding site has also previously hosted another spiritual successor to Planescape: Torment. In September, Obsidian Entertainment (which is contributing to Wasteland 2 development) launched a campaign for Project Eternity, a computer RPG homage to Black Isle Studios RPGs including Icewind Dale and Planescape: Torment. That project was launched with a $1.1 million goal attached, and raised nearly $4 million by the time it wrapped up in October.

7 Comments

Ian Brown IT Developer / IT Infrastructure

107 26 0.2
Yes Yes Yes!

I just hope its still a complex (certainly by today's standards) game and not simply mind numbing hack/slash adventure game over in 4 hours.

Posted:A year ago

#1

Stephan Schwabe Multichannelmanagement, Telefonica

74 34 0.5
What about finishing Wastland2 and then make a new kickstarter? As much as i like Planscape but this feels like a money grap.. Brian Fargo sould prove he is worth the money he got for Wastland 2.

Posted:A year ago

#2

David Radd Senior Editor, IndustryGamers

359 78 0.2
They released an early demonstration video of Wasteland 2 in action and it looks great. These aren't AAA titles in terms of their production values, so why not get the ball rolling on the next project before Wasteland 2 releases and find out there's an audience?

Posted:A year ago

#3

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
Oh, there's an audience, all right. I say this gets funded in two weeks, maximum. And that's a wide guess.

Posted:A year ago

#4

Stephan Schwabe Multichannelmanagement, Telefonica

74 34 0.5
Honeslty David, Gearbox just showd that ther demo has nothing to do with ther game.
Just to clarify i loved planscape torment and i still remember it as one of the best games i ever playd. Also i gave 100$ for Wasland 2. For me inXile sould fokus on Wastland2 ther is no need for a second kickstarter. This behavior of knowen gaming companys cannibalize the meaning behind kickstarter. This platform is ther to help ppl to start ther business not to maintain it.

Posted:A year ago

#5

Tom Keresztes Programmer

683 335 0.5
What about finishing Wastland2 and then make a new kickstarter? As much as i like Planscape but this feels like a money grap.. Brian Fargo sould prove he is worth the money he got for Wastland 2.
+1

Posted:A year ago

#6

David Radd Senior Editor, IndustryGamers

359 78 0.2
I trust Brian Fargo and inXile a little more than Gearbox... and loads of companies use Kickstarter more than once. Studios used to work on two projects like this quite a bit back in the day, so its certainly not an impossibility. Regardless, the caviling is moot at this point - they hit their Kickstarter goal in about six hours and are looking to double it up in little over 24 hours.

Posted:A year ago

#7

Login or register to post

Take part in the GamesIndustry community

Register now