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Temple Run 2 gets 20m downloads in 4 days

“The response from fans has been overwhelming”

Speedy sequel Temple Run 2 has notched up more than 20 million downloads on the App Store in its first four days on sale, winning it the top spot on the charts for free iOS apps after just eight hours.

"The response from fans has been overwhelming," said Imangi co-founder Keith Shepherd.

"We are thrilled players want more of the Temple Run universe, and we hope to grow and expand the game over the coming months."

The free game was released on January 17, and is also number 3 in the Top Grossing Apps chart. Imangi also reports that the game has already seen 210 million sessions, resulting in around 1,775 years of gameplay.

It's predecessor, Temple Run, which was released in August 2011 has now been downloaded 170 million times from the App Store, Google Play and the Amazon Marketplace.

Last October Imangi revealed a two-year partnership with monetisation solution provider W3i.

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Latest comments (5)

Jason Avent VP, Studio Head, NaturalMotion3 years ago
No comments? 20 Million downloads in half a week? Most games don't get 5 million users. This is absolutely staggering. And no comments? : )
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Bruce Everiss Marketing Consultant 3 years ago
Well done Imangi. Gaming is now, at long last, ubiquitous. Having escaped from the clutch of the console platform holders games are now played by all demographics around the world. This is the golden age of gaming.

No comments is because iOS games don't count on here.
Even though mobile is now by far the largest sector of the gaming market in terms of number of players and hours played.
PC/Facebook comes second.
With console third.

Interestingly the total $ value of the total gaming market goes up steadily year on year, whilst the value of the console market is going down very rapidly.
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Fran Mulhern , Recruit3D3 years ago
"The free game was released on January 17, and is also number 3 in the Top Grossing Apps chart. Imangi also reports that the game has already seen 210 million sessions, resulting in around 1,775 years of gameplay.

It's predecessor, Temple Run, which was released in August 2011 has now been downloaded 170 million times from the App Store, Google Play and the Amazon Marketplace."

I'd love to know how many game sessions the original one had - does anyone know? That'll be an indicator of engagement, more so than the 210 million figure (which based on 20 million downloads means roughly 10 sessions per download).

I actually tried it myself on the iPad mini last night - seemed solid, though I was really just testing out a new iPad mini and deleted it after a few goes (I only really browse the net and watch hockey on tablets).

In any event, kudos to Imangi.
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Show all comments (5)
@ Jason / Bruce

What kind of comments did you expect? These figures are hardly surprising seeing it's the successor to Temple Run. We could all say "Congratulations Imangi!", but what's the point in that? ;)

I would be impressed if it was the first game from an unknown developer, but even if it was, what's there to comment on? But ok ok, since I'm in a good mood today...

Congratulations Imangi!

Edited 3 times. Last edit by Laurens Bruins on 23rd January 2013 5:39pm

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Dave Herod Senior Programmer, Codemasters3 years ago
I agree with Laurens. To me, the app store model is a bit weird, because once a game gets a critical mass and gets into that top ten, it becomes a bit self-fulfilling, because that top ten is the first place people look when they don't have a clue what they want to play. So people checking out those games are perpetuating it's position in that top ten, regardless of whether they actually liked what they played. It'd be nice if there were some way to churn the charts a bit more, spreading people's awareness a bit further to improve discoverability and make the market a more even spread. Rather than a handful of super-successes and tons of failures.
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