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David Cage says games "need to grow up"

David Cage says games "need to grow up"

Fri 17 Aug 2012 2:27am GMT / 10:27pm EDT / 7:27pm PDT
BusinessDesign

"How many monsters/aliens/zombies can you kill in games?" asks Cage

David Cage, director of titles such as Indigo Prophecy, Heavy Rain and the upcoming Beyond: Two Souls, has been pushing emotional resonance in games for years. He expressed his frustration at Gamescom with the fact that not enough developers have followed the same path towards more mature subject matter.

"I think we should have more courage in our industry and take more risks, because I think this is what the industry needs now," said Cage to Gamasutra. "I mean, how many first person shooters can you make? How many monsters/aliens/zombies can you kill in games? There's a moment where we need to grow up. We need to grow up."

"I often think that the industry suffers of the Peter Pan syndrome. It's the fact that we don't want to grow up, so we stay kids. But there is a moment where you need to grow up as an industry. And you cannot keep up with the Peter Pan syndrome. You need to grow. And I think this is the right time," he said.

8 Comments

Craig Page Programmer

390 234 0.6
How many monsters/aliens/zombies can we kill? I don't know...

What I DO know is that I only have to kill another 1,237 aliens in Mass Effect 3 for an achievement.

Posted:2 years ago

#1

Rick Lopez Illustrator, Graphic Designer

1,269 941 0.7
I dont know about this. The day games do grow up they might stop being fun. I mean heavy rain was an interesting game. But the focus on realism made it boring and unexciting at times. Dont get me wrong I own the game and think its brlliant, just not as fun as other games.

Posted:2 years ago

#2
I think growing up means providing more meaningful content. Games that provoke emotions other than just rage, anger, fear, or adrenaline rushes. It essentially means no longer just making Michael Bay movies and going for the Oscar. Characters that are 3 dimensional and stories that speak to the human experience. I think this is possible, but it will take a break away hit before the publishers will back a venture that's risky. Indie dev's will have to forge the way.

Posted:2 years ago

#3

Sean Lane Artist/Animator, Sneaky Games

15 7 0.5
Coming from the guy who makes gratuitous waggle shower scenes. Whatever.

Posted:2 years ago

#4

Tony Johns

520 12 0.0
Funny, because in most of my games I have played I have been dating anime girls.
I kinda feel like the games I play are more grown up.

Posted:2 years ago

#5

Tim Carter Designer - Writer - Producer

585 323 0.6
It's not what it's about.

It's the treatment of it.

(Come on... This is basic art stuff.)

Posted:2 years ago

#6

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

961 1,759 1.8
People who write this crap need to look at edge magazine. All the AAA games look the same already, they certainly don't need more "art", "story", "emotion", blah. They need more gameplay, pure and simple.

One day some exec at one of these megadevs is gonna download some games onto his iPhone and shit himself. "Look, here's innovation, here's fun for funs sake, millions of dollars earned and not a story in sight." And they'll try to capture those games and fail miserably because 95% of the programmers only know how to write dof effects and bootlace shaders and the art team would use more than the entire games poly budget on a logo.

I know, I've been there. Not going back.

Edited 1 times. Last edit by Paul Johnson on 20th August 2012 10:53pm

Posted:2 years ago

#7

Henry Durrant Programmer, SUMO Digital

52 43 0.8
Games do not need to "Grow Up", Super Mario Bros does not need philosophical insight or gritty realism. In fact a lot of 'games' have been getting rather humourless as of late. Maybe he should refer to "Interactive Media" instead of "Games". Not to say there isnt a market for Interactive Media of course but the two should be considered different genres. E.g. "The Incredibles" is not and should not try to be "Citizen Kane".

Posted:2 years ago

#8

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