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Gameforge cancels Star Trek: Infinite Space

Gameforge cancels Star Trek: Infinite Space

Wed 08 Aug 2012 8:51am GMT / 4:51am EDT / 1:51am PDT
OnlineDevelopment

Fails to find publishing and marketing partner for free-to-play title

Gameforge

With an impressive portfolio of around 20 titles and over 380 million registered players, Gameforge is...

gameforge.de

Gameforge has ceased work on the free-to-play browser game Star Trek: Infinite Space, citing a lack of interest from publishing and marketing partners.

"Since autumn 2011 we made many efforts to find a publishing and marketing partner for Star Trek: Infinite Space," the company said in a statement, which we've translated from German.

"Unfortunately, our efforts were not successful. So we have decided with a heavy heart to finally abandon the project Star Trek: Infinite Space. The discontinuation is very regrettable. Unfortunately it happens from time to time that a good concept for a game cannot be implemented as originally planned."

The future of the game had been in doubt for a while, back in November the German company cut 100 employees from its 450 strong team, and reported that it would struggle to release the game without a co-publishing deal.

8 Comments

Craig Page Programmer

384 220 0.6
Why do you need a publisher for a game that's played in a web browser?

Posted:2 years ago

#1

Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster

461 172 0.4
Because someone has to pay Start Treks creator his advance.... and I bet its way outta Gameforge's own budget if you look the employment situation going on.

Edited 1 times. Last edit by Andrew Ihegbu on 8th August 2012 5:22pm

Posted:2 years ago

#2

Dave Wolfe Game Developer, Cosmic Games

64 30 0.5
@Craig A publisher can help them with funding the remaining development and with the marketing.

Posted:2 years ago

#3

Tom Keresztes Programmer

683 335 0.5
As the security chief Worf said : its a good day to be cancelled.

Posted:2 years ago

#4

Frederic Eichinger Web Developer

33 27 0.8
@Craig As said before, licensing, funding and marketing are the main reasons people chose a publisher for. A publisher provides money and contacts - something a small or struggling development studio usually can't.

Hoooowever, I still wonder as to why they don't try kickstarting it. Huge fanbase and - unless I'm mistaken - legal in Germany, as opposed to certain other countries.

Posted:2 years ago

#5

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
@Frederic: i was thinking the same thing, but I'd bet it harder to fund a MMO than it is something that could be put into a package and played offline (or just played offline). That and hell, isn't the ST new movie coming next year? That would be the perfect window to get the game out the digital door, I think...

Posted:2 years ago

#6

Frederic Eichinger Web Developer

33 27 0.8
@Greg Possibly. Another point would be Star Trek Online as a competitor and already established MMO. But the point still stands: It boils down to the community's support. If they want the game, crowdfunding would work and a lasting community would exist. There's barely anything that could be done wrong with crowdfunding, even if it's just in order to get said community-point nailed down.

Posted:2 years ago

#7

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