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Xbox 360 GPU power coming to mobile by 2014, says NVidia

The rapid turnover in mobile hardware means portable platforms will eventually catch home consoles

A slide given to AnandTech by NVidia shows that the graphics-chip manufacturer expects mobile Graphics Processing Units (GPUs) to surpass the GPU in Microsoft's Xbox 360 by 2014. While home consoles are released and then sit for years in homes, mobile devices are refreshed and updated by hardware vendors every year.

chart01

The Vita will look quaint by then, I guess.

In the slide shown, the dotted lines are trends, while the solid lines are estimated performance. The estimated performance of mobile GPUs will catch the Xbox 360 in 2013, which is shown by the higher step in the light blue line. If trends continue, mobile will even catch PC a few years after 2014.

NVidia is currently pushing its Tegra 3 System-on-a-Chip as the high-end graphics solution for mobile hardware vendors.

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Latest comments (13)

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.4 years ago
According to that chart, mobile gaming has reached the same level as current console gaming.

Pardon me while I do all I can to stop laughing and regain my composure.

Please stop trying to make your investor wet their pants and be honest for a moment.
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Private Industry 4 years ago
In theory all is good and nice in practice the heat generation will make it impossible to be on the same level than what the home consoles do that are on the market in a couple of years unless you want to set your pants on fire :D
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Andrew Goodchild Studying development, Train2Game4 years ago
Even if that were the case, arn't the new consoles rumoured to be out in 2013? So they won't exactly catch up to current consoles. But I tend to think part of the reason mobile tech moves so fast is it had so much space to move into, it may soon hit hard limits and start slowing down. I just wish they'd invest in getting some battery life back, by the time the mobile devices hit the crrent gen console capabilities, at this rate you will be charging for 6 hours to get 3 hours usage.
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Show all comments (13)
Private Industry 4 years ago
I see the increase similar to how PC hardware got better. There was a big increase in a relativ short time between intels 486 cpu until the dual cores and similar from voodoo graphics card till DX10 cards. There is still improvement now with quad core cpu's and DX11 cards but it's not anymore as huge as it was. You cant sustain the same growth rate over a longer time as you will hit obstacles that will make a too powerfull advancement unuseable for several reasons and mobile phones will hit those obstacles sooner or later. There is already a clear decline each year compared to the beginning of smartphones.
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Patrick Frost QA Project Monitor 4 years ago
I'm glad to see that people can still pull information out of their ass and try and try and win people over with it.

Somebody needs to drop this guys name back to Nvidia and just call him out. What horrendous bollocks.
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Dominic Jakube Student 4 years ago
Now if only any of these phones/mobile devices had decent controls to make use of the grapics power.
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Klaus Preisinger Freelance Writing 4 years ago
@Dominic
naaa, they produce graphic chips, they will always put forth the argument that you need better graphics to sell a game.

Do not expect nvidia to have an answer, if you ask them which developer they believe will spend a current triple-a graphics budget on a game for mobile devices. (Not counting conversions of pre-existing games).
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John Bye Lead Designer, Future Games of London4 years ago
As Andrew said, I'd be happy to trade a little of that power for longer battery life. Even with fairly light use, screen brightness turned down a bit, and most of the bells and whistles (wi-fi, GPS, bluetooth, constant notifications) switched off for most of the day while I'm at work, my phone still only just makes it through a full day without charging.

When I play games on my phone the battery runs flat faster than any handheld console I've ever owned. In fact, battery life is pretty much the only thing I don't like about my current phone, and I'd spend a lot more time gaming on it if it could take the strain.
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Felix Leyendecker Senior 3D Artist, Crytek4 years ago
I agree about the battery life comments. I think at some point in the hardware evolution, they will have to make compromises, they probably are already doing it today. With dedicated mobile game hardware like the Vita, you can go all out on energy consumption, while for phones, you have to be more conservative. People need their phones for different things than gaming, and nobody wants their battery to go flat because they were gaming for one or two hours on their commute.
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Richard Pygott Level Designer 4 years ago
Exactly my thoughts, who wants thier iPhone 6s to get 'Siri Voice of Death' lol
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Andrew Wafer CEO, Pixel Toys4 years ago
@ Jim, according to the graph mobile gaming has not yet reached that of current consoles. Otherwise the dark green line would intersect the blue line. As the headline suggests the graph predicts mobile will not overtake current gen (360/PS3) graphics capability until 2014, and given the current trend of year on year increases in GFX on highend mobile handsets I donít see that as being too farfetched. Heat has always been an issue, as has power, but more efficient hardware is mitigating that year on year. I think ARM also recently announced chipsets they predicted would be on par with a PS3 in a similar timeframe so itís going to be an interesting race.
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Murray Lorden Game Designer & Developer, MUZBOZ4 years ago
I think it seems quite reasonable to think that tablets (at least), and probably also mobiles, will have the sorts of graphics power of say, an Xbox 360, in another 2 years.

I believe NVidia and whoever can probably squeeze that sort of technology into smaller chips, more energy efficient, etc.

At the same time, the next gen consoles will be another leap ahead.

But if you look at phones and tablets today, compared to 5 years ago, that same difference took 20 years on home computers.

Mobiles and tablets are on their own catch up curve, and have all the benefits of basically just mimicking all the work already done on larger devices, with the main effort simply going in to making the technologies smaller and smarter.
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Murray Lorden Game Designer & Developer, MUZBOZ4 years ago
* I have no idea what I'm talking about, but hey.
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