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id veteran Steve Nix launches publishing label

ForwardXP promises to "pay higher royalty rates and actually pay them quickly"

By James Brightman

Nintendo confirms Super NES Classic to launch on September 29

The company's worst kept secret is now a reality; system includes 21 games in total [UPDATE: Nintendo to produce "significantly more" than NES Classic]

By James Brightman

Gamescom 2017 expands its exhibition space

By adding hall 1 of the Cologne fair grounds, gamescom 2017 will cover a gross exhibition space of 201,000 square metres

Digital games up 9% in May to $7.8 billion - Superdata

Research firm finds steep drops in premium PC and console spaces offset by mobile, free-to-play growth

By Brendan Sinclair

E3 2017: Every announcement and release date

Catch up on the biggest news from this year's Electronic Entertainment Expo with our handy guide

By GamesIndustry Staff

Introversion's latest game has "bombed in a big way"

Scanner Sombre sold 6k units in two months, but was still among the top 15% of games on Steam

By Matthew Handrahan

PlayerUnknown's Battlegrounds hits 4m sales, $100m revenue

Update: Bluehole Inc's breakout hit reached a peak of 230,000 concurrent users

By Matthew Handrahan

Rockstar: GTA single-player mods are "generally" safe from legal action

Take-Two and Rockstar have agreed to focus on GTA Online mods, an updated version of OpenIV is now available

By Matthew Handrahan

Superhero games: Why they don't make 'em like they used to

Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service

By Brendan Sinclair

One in three VR/AR projects in development will be platform-exclusive

HTC Vive remains developers' headset of choice in VRDC survey

By James Batchelor

A beginner's guide to boosting Lifetime Value

Server-side development, balanced difficulty and weekly events - AppLovin MD Johannes Heinze on increasing LTV in mobile games

By Johannes Heinze

Here's why 'deliberate Switch shortages' is a ridiculous notion

Nintendo has regularly said it's ramping up production, so why are people so worried the platform holder is holding out on us?

By James Batchelor

Corona goes completely free

Firm behind cross-platform 2D development software removes Enterprise licenses

Valve's SteamVR "Knuckles" controller tracks all five fingers

Dev kits are now shipping for a new VR controller that emphasises hand presence

By Matthew Handrahan

Color Switch joins Skillz mobile eSports platform

With almost 200 million downloads, mobile hit has designs to become "a full-fledged eSport"

Paradox insists price hikes “create a more equal price point”

UPDATE: Crusader Kings publisher reverses decision, intends to honour refunds

By James Batchelor

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

GameMaker Studio 2 adds new license options

Devs can pay for PS4 and Xbox One exports separately, or for all platforms under new "Ultimate" license

WBIE opens WB Games New York

Warner subsidiary establishes cloud-based backend tech team to support its other studios' projects

By Brendan Sinclair

Yunoia lands $1 million in funding

Czech and US investors provide initial backing for B2B-focused game discoverability platform

Mobile gaming is a black ocean - GungHo CEO

Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach

By Brendan Sinclair

From prototype to product in less than a year

Indie devs reflect on how their Jamchester projects helped them learn more about routes to market

By James Batchelor

German chancellor Angela Merkel to open Gamescom 2017

First time the country's leader will open long-running video games expo

By James Batchelor

Croteam: "VR-only" isn't the only way with VR

The Croatian studio is meeting the demand for bigger VR games by drawing from its existing portfolio

By Matthew Handrahan

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