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The Escapist lays off "all paid staff" - Report

Site turns to volunteer content, with exception of Ben "Yahtzee" Croshaw, streamers, and EIC Joshua Vanderwall "for a few contracted hours a month"

By Brendan Sinclair

Adding multiplayer would "dilute" Wolfenstein's storytelling

MachineGames' Tommy Tordsson Bj÷rk on the benefits of single-player focus to "pushing the boundaries" in The New Colossus

By Matthew Handrahan

British Games Institute targets government approval with online petition

Time for a "single national public agency to champion games", says institute

By Haydn Taylor

How games media can work more effectively with PR

LittleBig PR's Gareth Williams offers a counterpoint to our recent piece on the relationships between journalists and the industry

By Gareth Williams

First game announced for Twitch Extensions

Hitbox Team hired to develop game using Extensions for video streaming platform

By Haydn Taylor

Wired Productions donates $10,000 to mental health charity Take This

The money was raised from sales of Town of Light, working with Italian dev LKA and several retailers

Skipmore's Kamiko sells 150,000 on Switch

Two-person Japanese studio sees a big return on Nintendo's new console

By Matthew Handrahan

NeoGAF goes offline in wake of sexual assault allegations

Users and moderators leave en masse after founder Tyler “Evilore” Malka accused of sexual assault

By Haydn Taylor

What's next for Activision Blizzard's $300m merchandise business

Consumer Products CEO on Activision Blizzard's new franchise philosophy

By Christopher Dring

Treasure Hunters FanClub formed to fund indies

Devs behind Hyper Light Drifter, Crossy Road, and more team up with Surprise Attack to scout and publish promising games

By Brendan Sinclair

Limited Run Games supporting Switch

Starting next year, boutique publisher will release small print run physical versions of digital games for Nintendo's console

Sony: Planet of the Apes and PlayLink will help us reach non-gamers

Platform holder expects recognisable IP to play a big role in selling PlayStations to the masses

By James Batchelor

What do you do when a hate group steals your logo?

How a Star Citizen player group responded to white nationalists adopting their branding, and what publishers could learn from Cloud Imperium's response

By Brendan Sinclair

Ignited Artists: "We're here to win, and to win together"

Scott Foe on the "no dead monkeys" policy that led to its debut, Barbaric, and why every member of staff will receive an equal profit share

By Matthew Handrahan

Slot machine denies Horizon: Zero Dawn DLC trademark

US patent office suspends The Frozen Wilds DLC trademark for similarities to mobile game Frozen Wild

By Haydn Taylor

Gaming video content has an audience of 665 million

SuperData report forecasts ads and direct consumer spending to push GVC earnings to $4.6 billion in 2017

By Haydn Taylor

Brawlhalla dev Blue Mammoth Games opening new Netherlands studio

Amsterdam branch opens in January 2018, aims to hire 25 people

By James Batchelor

BAFTA adds Game Beyond Entertainment awards category

British Academy Games Awards 2018 will recognise games that deliver "a transformational experience beyond pure entertainment"

MAG Interactive acquires QuizDuel developer FEO Media

Takeover is the Ruzzle developer's third acquisition since 2014

By James Batchelor

Gabe Newell's $5.5bn net worth puts him in US' top 100 wealthiest

Valve boss reaches No.97 on latest Forbes rich list, believed to own just over half his company

By James Batchelor

New York Yankees invest in Vision Esports

Most valuable team in baseball ventures into the world of competitive video games

By Haydn Taylor

Games for the Many: how Labour plans to win elections with video games

Designer Rosa Carbˇ-Mascarell on using video games to make politics accessible

By Haydn Taylor

Microsoft introduces anti-cheating tool for UWP games developers

TruePlay aims to help studios monitor their games for common attacks, locks opt-out players from selected modes

By James Batchelor

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