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Obsidian laying off staff

Unspecified number of Armored Warfare developers will be let go as My.com moves some development to Moscow

By Brendan Sinclair

Jobs roundup: Daybreak turns to Ham, Shanks out as president

Paradox taps Nordström for mobile initiatives, InnoGames entrusts TV strategy to Yakin, Razer and Perfect World add pieces

By Brendan Sinclair

HTC launches Vive Studios

First game from publishing subsidiary, Arcade Saga, launches this week

By Brendan Sinclair

“I wouldn't want to see virtual reality wasted on a few hardcore gamers”

Resolution's Tommy Palm stresses that VR's potential goes beyond games and entertainment - and mobile may be the key

By James Batchelor

Dean Hall on VR: "There is no money in it"

RocketWerkz CEO says medium currently relies on subsidies from platforms

By Dan Pearson

Are console-quality graphics the key to mobile user acquisition?

NaturalMotion's Torsten Reil says Dawn of Titans' visual sheen will be key to efficiently adding new customers

By Brendan Sinclair

VR companies push for solidarity amid mounting uncertainty

Major companies commit to Global Virtual Reality Association non-profit and Khronos open API standard

By Matthew Handrahan

A Tale of Two Markets

Japan in 2016: The world's most lucrative and vibrant mobile market is an uneasy bedfellow for a beloved but troubled console sector

By Rob Fahey

Vivendi stake in Ubisoft passes 25%, increasing takeover threat

French media company needs to acquire 30% of publisher's stock before it can offer to buy the company

By James Batchelor

Unity hires Uber's machine learning expert for new role

Danny Lange joins as VP of AI and machine learning following senior positions at Amazon and Uber

Nintendo to bring GameCube games to Switch - Report

Sources have confirmed to Eurogamer that Switch's Virtual Console will let you play Super Mario Sunshine, Super Smash Bros. Melee and more

By James Brightman

Sony mobile push begins with Hot Shots Golf, PaRappa

ForwardWorks lines up Square Enix partnership as Project Field brings toys-to-life tech to trading card games with Yo-Kai Watch

By Brendan Sinclair

Solitaire studio MobilityWare acquires Critical Hit Software

The purchase adds over 20m users to their base, with games like Jigsaw Puzzle and ColorArt

Anti-tobacco group takes games to task

Truth Initiative calls for tobacco use to trigger an automatic M rating from ESRB and for devs to stop featuring it in games kids play

By Brendan Sinclair

"If we do a good job of this, EVE might even outlive us all"

The introduction of a free tier is in keeping with EVE Online's "adapt or die" spirit, says CEO Hilmar Petursson

By Matthew Handrahan

PlayStation 4 worldwide sales surpass 50m

Milestone achieved thanks to launch of PS4 Pro and "best ever Black Friday week in PlayStation history"

"The end of comfortable publisher-journalist relationships will lead to better journalism"

The impact of publishers going direct to consumers is having a liberating impact on the games press

By Christopher Dring

Game Jolt offers YouTubers, Twitch streamers 10% of game sales

New Partners program offers free games and revenue share for video or livestream promotion

By James Batchelor

Nintendo offering $20,000 for those that find 3DS security flaws

Although how much you'll receive is at Nintendo's discretion

By Christopher Dring

Virtuix not shipping Omni outside the US, refunds backers

Company claims it struggled to find “cost effective options” for worldwide distribution of virtual reality treadmill

By James Batchelor

British Esports Association announces advisory board

Body names ten appointees to guide it through first year of operation

Activision to donate $5 Call of Duty in-game purchase to veterans

100% of company's cut from Infinite Warfare IAP will go to Call of Duty Endowment

Apple names Clash Royale its iPhone GOTY, Reigns is Runner Up

Pokémon Go beaten by only Snapchat and Messenger in terms of App Store downloads in 2016

By Matthew Handrahan

League of Legends World Championship draws 43 million viewers

15-day event saw 370 million hours of action viewed as participating teams split prize pool of $6.7 million

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