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Blizzard pledges crackdown on abusive and antisocial Overwatch players

Harsher penalties and new reporting tools incoming as Blizzard seeks to create "a truly welcoming environment" for Overwatch

By Matthew Handrahan

PUBG to hold first LAN eSports event at Gamescom

Gamescom PUBG Invitational will be run throughout Gamescom in August

No, digital isn't cannibalizing retail - NPD

We talk with The NPD Group as it expands its digital tracking with a pilot program in the Americas

By James Brightman

Introducing the GamesIndustry.biz Best Places To Work awards

New awards concept begins in the UK this September. Here's how to take part

By GamesIndustry Staff

Nintendo Switch hit 4.7 million shipped in fiscal Q1

Mario Kart sold in 3.54m units in launch quarter, Arms sold 1.18m units in two weeks

By Matthew Handrahan

Flash support will end in 2020, Adobe says

It's been a long time coming, but the end is finally nigh for the once ubiquitous technology

By Matthew Handrahan

GDC names Katie Stern GM

Co-Founder of Designers of Things Conference replaces Meggan Scavio; Victoria Petersen also named Lead Conference Manager

By James Brightman

Sega Europe promotes John Clark, Tim Heaton

Executive vice president roles see Clark take greater role in publishing as Creative Assembly studio director Heaton gains wider influence

By Brendan Sinclair

How death can breathe life into video games

The industry's evolving relationship with death is a sure sign of the medium's maturity

By James Brightman

Shut up and make some games

Raconteur Games founder Nicholas Laborde offers some pertinent advice for his peers: stop mouthing off on Twitter and let your games do the talking

By Nicholas Laborde

Mobile and console boosted digital market 12% in June - SuperData

GTA V had its best month ever, and Honor of Kings continued to dominate mobile with $150 million in revenue

By Matthew Handrahan

Twitch users have raised $75 million for charity

More than 100 charities have benefited, with $9.1 million raised in 2017 so far

Blizzard shuts down legacy WoW server hours after launch

Four years of work on Burning Crusade server brought to an end within five hours of launch

By Matthew Handrahan

Gfinity expands into North America with CEVO purchase

The London-based esports firm has acquired the American esports services company for $2.7m

By James Brightman

VR growth steady as she goes - HTC

Dan O'Brien and Joel Breton say Vive met its targets for the first year, AAA games are on the way, and solutions in sight for wireless/nausea/latency problems

By Brendan Sinclair

Arkane Studios: "Lots of people have done elves and dwarves. F*** that"

Dishonored creative director Harvey Smith offers advice on how to create a distinct and memorable fictional universe

By James Batchelor

Yves Guillemot: Service-based games will grow the market

Ubisoft CEO isn't worried about enticing players away from Overwatch and Destiny for Skull & Bones

By James Batchelor

Niantic offers full refunds after Pokémon Go Fest debacle

Tech issues rendered the game unplayable, all attendees eligible for a refund and $100 of in-game currency

By Matthew Handrahan

Dying Light still attracts 500,000 users a week

The community for Techland's zombie hit has fallen by just 200,000 people in the two and a half years since launch

By Matthew Handrahan

UK Retail Charts: Crash Bandicoot just beats Splatoon 2 to No.1

Under 700 games separated the two at the top of the charts

By Christopher Dring

DeNA has 10% of games staff working on Nintendo projects

Around 100 people are currently involved, but that number could rise if necessary

By Matthew Handrahan

Starbreeze appoints new head of corporate comms

Ann Charlotte Svensson will also lead investor relations, brings 20 years of experience to the role

Oculus: The Climb is Rift's best-seller to date

It's one of several titles that have made over $1m on the Oculus store alone, according to Jason Rubin

By James Brightman

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