PlayStation's pivot to live service was to be enabled by buying expertise in the form of studios like Bungie and Firewalk – a strategy that now seems to have failed
Concord following Helldivers 2's pricing suggests a non-F2P strategy – which creates difficult challenges, but could lead to a more sustainable business in the end
PlayStation's pivot to live service was to be enabled by buying expertise in the form of studios like Bungie and Firewalk – a strategy that now seems to have failed
Concord following Helldivers 2's pricing suggests a non-F2P strategy – which creates difficult challenges, but could lead to a more sustainable business in the end