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GDC 2018

Feature

FTL and Into the Breach: Two-of-an-unkind

Subset Games' first two titles are very difficult, yet very different; Justin Ma talks about the games' common threads and the studio's unconventional marketing strategy
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Pushing PixelJunk beyond pixel art

With a market for "AAA indie" titles forming, Q-Games and Dylan Cuthbert are bringing their biggest franchise to the third dimension
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Balancing Hearthstone

Metrics help the team understand what's happening, but designer Dean Ayala says most changes in the Blizzard card game are made due to player perception
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Evolving beyond empowerment narratives

Life is Strange: Before the Storm narrative director Zak Garriss says developers are exploring more complex, human spaces, and finding support from big publishers in doing so
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A Whole New World (of Tanks)

Wargaming's Victor Kislyi talks about why the free-to-play game's growth plateaued and the company's plan to keep it going for the next 20 years
News

GDC 2018 breaks attendance record

28,000 industry professionals attended last week's show in San Francisco; dates announced for 2019 GDC and VRDC