Feature
Max Pears discusses the developer's work environment and core development principles ahead of Phantom Liberty DLC
Sophie McEvoy
Feature
Develop keynote tackled writing games that can be replayed with increased pleasure, and why AI is not the answer
Alan Wen
News
At Develop Brighton, Dan Wood explored potential solutions to help bridge the skills gap in the UK industry
Marie Dealessandri
Feature
"The biggest challenge with any sequel is can you recapture that original magic?"
James Batchelor
News
At Develop Brighton, Yrs Truly founder MJ Widomska explored why few games businesses care about sustainability – and why they should
Marie Dealessandri
Feature
Also says discoverability is not just about helping players find games, but helping developers find their audience
James Batchelor
Feature
We look through the highlights on the schedule for next week's conference
GamesIndustry.biz Staff
Feature
Co-founder Jon Ingold discusses the ambition behind upcoming release A Highland Song, and how to source writing from your community in an honest way
James Batchelor
News
GamesIndustry.biz readers get an additional 10% off all passes for July conference
GamesIndustry.biz Staff
News
Heaven's Vault and 80 Days narrative director will present a manifesto for creating replayable narratives
James Batchelor