Develop:Brighton 2023
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How Cyberpunk 2077 shaped CD Projekt Red's approach to level design
Max Pears discusses the developer's work environment and core development principles ahead of Phantom Liberty DLC
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Inkle’s Jon Ingold: "The point of narrative is to turn your brain on"
Develop keynote tackled writing games that can be replayed with increased pleasure, and why AI is not the answer
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UKIE: "There's a need for a game specific body to drive collective skills"
At Develop Brighton, Dan Wood explored potential solutions to help bridge the skills gap in the UK industry
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Guerrilla Games and the road to Horizon: Forbidden West
"The biggest challenge with any sequel is can you recapture that original magic?"
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"There's apathy when it comes to sustainability because of outdated views about who gamers are"
At Develop Brighton, Yrs Truly founder MJ Widomska explored why few games businesses care about sustainability – and why they should
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ID@Xbox's Chris Charla: "There's less need to separate indie from AAA"
Also says discoverability is not just about helping players find games, but helping developers find their audience
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The must-see sessions of Develop:Brighton 2023
We look through the highlights on the schedule for next week's conference
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The fluctuating scope of Inkle's games
Co-founder Jon Ingold discusses the ambition behind upcoming release A Highland Song, and how to source writing from your community in an honest way
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Develop:Brighton 2023 Early Bird offer ends tomorrow
GamesIndustry.biz readers get an additional 10% off all passes for July conference
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Inkle's Jon Ingold confirmed as first keynote for Develop:Brighton 2023
Heaven's Vault and 80 Days narrative director will present a manifesto for creating replayable narratives
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