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Dance Sensation

New Wii title, presumably bringing a new meaning to ballet's "en pointe".

BRISTOL, UK, Get ready for the recital of a lifetime as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announces Dance Sensation! for Wii™. Now young girls can live out their dance fantasy on their living room stage with the only game that lets players train and perform routines in four different styles: Hip-Hop, Jazz, Ballet, and Salsa.

“Dance is an incredibly popular activity for young girls yet there is an absence of dance products available for this demographic,” said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. “ Dance Sensation! was specifically designed for this audience and its combination of dance styles lets female players perform and actually learn real dance moves as they play.”

Becoming a skilled dancer doesn’t just take talent; it takes dedication and hard work to be the best! In Dance Sensation!, players hit the studio with their teacher to practice for their upcoming stage performances. Across Hip Hop, Jazz, Ballet and Salsa, players use the Wii Remote™ and Nunchuk™ to control their on-screen dancer as she perfects more than 160 real motion-captured dance moves that get progressively more complex. After studio training in front of a mirror, it will be time to raise the curtain and turn on the spotlights! Players will perform in recitals in a variety of venues, from local auditoriums to the Broadway stage.

No recital is complete without a glamourous presentation. Girls can customise their dancer with a variety of costumes and unlockable hairstyles. Creative play also extends to the Dance Workshop Mode that lets aspiring dancers choreograph their own custom routines that they can record and share with friends. In addition, competitive players can dance with or compete against another player in Multiplayer Mode. Featuring licensed music tracks and Wii Motion Plus™ support for more accurate motion based play, Dance Sensation! lets girls be sensational dancers whether they’re new to dance or train regularly.

Developed by Alpine Studios, Dance Sensation! is designed exclusively for Wii™ and expected to release in July 2010. For additional information about Majesco’s exciting line of products, please visit www.majescoentertainment.com or www.majescoeurope.com.

For more information, please contact Tony Coles at Peppermint P:

tony.coles@peppermintp.com

+44 (0)207 2402645

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on Wii™, Nintendo DS™ and other leading systems. Franchise highlights include Cooking Mama™, Cake Mania® and Jillian Michaels’ Fitness Ultimatum. The company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com and www.majescoeurope.com/. @Majesco is on twitter or at www.twitter.com/majesco or www.twitter.com/majescoeurope.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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