News ASA rules No Man's Sky advertising did not mislead consumers Organisation believes procedurally generated nature of the game means all images and footage are representative of final product Nov. 30, 2016 James Batchelor 5 comments
Feature “It made me feel less alone, realising other girls want to make video games” Last month's XX+ Game Jam was a new initiative to bring more women into games development, but what impact did it have for its participants? Nov. 29, 2016 James Batchelor
News tinyBuild accuses N-Dream, iLogos of ripping off SpeedRunners In responses to takedown request N-Dream appears to blame iLogos, the studio it allegedly contracted for Runorama Nov. 29, 2016 James Batchelor 3 comments
Feature “Virtual reality needs to find its own voice” Game Futures' Aki Järvinen ponders the next stage of VR's evolution now that headsets are finally on shelves Nov. 28, 2016 James Batchelor 2 comments
News Sproing Interactive is restructuring UPDATE: Austria's largest games developer says it is not entirely insolvent or closed, laying off two teams after project cancellation Nov. 28, 2016 James Batchelor
Stub King competition will take six devs to GDC 2017 Casual games firm wants developers to use its 2D engine Defold to build new titles Nov. 28, 2016 James Batchelor
News New study explores sexism among Twitch commenters Female streamers more likely to receive comments about their appearance than the games they play Nov. 25, 2016 James Batchelor 4 comments
Feature Post-Brexit skills gap concerns lead agenda at TIGA Education Summit Universities from around the UK are concerned leaving the EU will cut off much-needed skills supply Nov. 24, 2016 James Batchelor
Feature Creative England: “The biggest challenge for indies today is not money, it's noise” Head of Games Rob Crossley on helping indies and growing diversity as organisation launches £1m development fund for Leeds Nov. 24, 2016 James Batchelor
News GameStop forecasts bigger-than-expected holiday sales drop World's largest games retailer predicts decline during crucial selling period Nov. 23, 2016 James Batchelor 1 comment
Feature App Annie: Subscriptions model will bleed into mobile gaming CMO Al Campa believes there's opportunity to “attract a new type of customers” with monthly fees Nov. 22, 2016 James Batchelor
Feature "Mobile strategy games haven't really changed in ten years" Ex-CCP devs Solid Clouds aims to shake up the strategy genre and bridge the gap between desktop and mobile with Starborne Nov. 22, 2016 James Batchelor
News Australian college offering $500,000 in game and film scholarships Half of the spaces saved for women and underrepresented populations, CG Spectrum stresses this is not “token diversity” Nov. 21, 2016 James Batchelor
Stub Desert Bus For Hope raises $700,000 for charity Record amount for tenth iteration of annual video gaming marathon, funds will go to children's hospitals Nov. 21, 2016 James Batchelor
News Vicarious Visions founders form new game developer Velan Studios Bala brothers will focus on experimental games, still based in Upstate New York Nov. 21, 2016 James Batchelor 1 comment
Stub Unity Certification now available from external trainers and partners Certification program launched at GDC expands beyond Unity-hosted ends, can now be offered by universities, resellers and more Nov. 18, 2016 James Batchelor
News Is honesty the best policy? Weekly round-up: EA's new YouTube rules and Game Awards premieres call for more transparency from a highly exposed industry Nov. 18, 2016 James Batchelor
News Zelnick: Annual releases burn out franchises Take-Two CEO says publisher doesn't exhaust its IP the way its rivals do, aims to have at least one blockbuster launch per year Nov. 18, 2016 James Batchelor
Stub PlayStation Vue now available via Apple TV Sony's live TV streaming service expands to new platform following wave of user requests Nov. 18, 2016 James Batchelor 1 comment
News Hideo Kojima to pick up Industry Icon prize at The Game Awards 2016 Metal Gear creator was blocked from award win last year by former publisher Konami Nov. 18, 2016 James Batchelor 1 comment
News The Game Awards promises greater transparency after No Man's Sky complaints Show's creator Geoff Keighley encouraging developers to offer 'deep-dive' premieres rather than CGI concept trailers Nov. 17, 2016 James Batchelor 2 comments
Feature Flying solo: Surviving as a one-person indie Gambrinous' Colm Larkin and Versus Evil's Steve Escalante reflect on the hurdles individual developers face in today's increasingly competitive market Nov. 16, 2016 James Batchelor
News Indiegogo adds equity crowdfunding with Microventures partnership Like Fig, platform will now allow devs to offer backers a stake in their company and earn a share of the proceeds Nov. 16, 2016 James Batchelor
Feature The eyes have it: The future of VR input Fove CEO Yuka Kojima discusses how eye-tracking, face-tracking and motion controls will take virtual reality forward Nov. 15, 2016 James Batchelor
Feature Fargo: “If you don't reach 20% of your goal in two days, you'll almost certainly fail” The Wasteland developer reflects changes to the crowdfunding space, and offers tips on how to attract those higher-tier backers Nov. 4, 2016 James Batchelor