The Soulcalibur still burns | Why I Love

Namco's Dreamcast fighter ushered in the era of better-than-arcade ports and built friendships in competitive communities that last to this day

By Andrew Alfonso

The Game Developer's Playlist: RPG Maker, with Davionne Gooden | Podcast

Second episode in our spin-off series looks at the accessible development tool that's inspiring indies

By GamesIndustry Staff

Earthbound and the power of representation | Why I Love

Afterburner's Robert Taylor explains how the classic Super Nintendo RPG taught him to read and inspired a career

By Robert Taylor

1,100 words of praise for Thirty Flights of Loving | Why I Love

YCJY Games' Josef Martinovsk explains how Blendo Games' short story showed him what games could be

By Josef Martinovsk

The sublime theatrics and pacing of Metal Gear Solid 4 | Why I Love

Nomina Games co-founder Darrel Wijaya talks about Hideo Kojima's interactive cinematic blockbuster

By Darrel Wijaya

Ape Out: Understandable in a split second | Why I Love

BugBomb CEO Łukasz Goraczewski says ape escape caper took him back to another time and Another World

By Łukasz Goraczewski

Pokémon Snap had a different kind of focus | Why I Love

Tag Games CEO Marc Williamson believes developers could learn from the Nintendo photo safari's escapist tourism without pressure

By Marc Williamson

A Neverwinter Nights intro to game design | Why I Love

Little Chicken Game Company's Erik Kors shares how the world of Faerűn led him to the world of game development

By Erik Kors

Journey into the mysterious and unknown with Gothic 2

Why I Love: Perfectly Paranormal's Gisle Sřlvberg explains the appeal of playing an ambitious example of a genre he wasn't familiar with in a language he barely understood

By Gisle Sřlvberg

On Kirby 64 and Impressionism

Sketch House Games' Nate Buck considers how N64 developers discarded details while preserving an aesthetic

By Nate Buck

The transcendent appeal of Mount & Blade: Warband

Why I Love: The degree of difficulty for dev and player alike got John Nejady interested in TaleWorlds' medieval battle game, but the community he found made it something more

By John Nejady

Super Crate Box: Elegant, frantic, and unapologetically small

WarpThrough developer Ramon Huiskamp didn't full appreciate Vlambeer's action game until he tried to make something like it

By Ramon Huiskamp

How God of War converted a non-believer

Why I Love: Double Eleven's Matt Dunthorne says the 2018 revamp turned him from uninterested onlooker into full-on fanboy

By Matt Dunthorne

The never-ending journey of No Man's Sky

Why I Love: EA Vancouver games researcher James Berg loses himself in Hello Games' vast universe

By James Berg

Soul Reaver: Audacious, pulpy, intelligent, trashy, uncompromising

Why I Love: TheChineseRoom's Dan Pinchbeck pays tribute to Crystal Dynamics' PSOne vampiric action-adventure

By Dan Pinchbeck

Braid and the beauty of not wasting time

Why I Love: A Duel Hand Disaster dev Jaycee Salinas takes inspiration from the indie time manipulation platformer

By Jaycee Salinas

How Astroneer creates an enjoyably unsafe space

Why I Love: Student game developer Aden Webb explores the mood-building design decisions of System Era's survival sandbox

By Aden Webb

Diablo III's devilish appeal is in the details

Why I Love: Kopla Games CEO Mika Kuusisto explains why his career has been intertwined with Blizzard's hit from the very start

By Mika Kuusisto

Courtship Under a Killing Moon

Why I Love: D'Avekki Studios' Tim Cowles knew he'd found a keeper thanks to those three little words: Full Motion Video

By Tim Cowles

Inside made you feel like an unwelcome guest

Why I Love: Lilly Devon goes into the stripped down genius of Playdead's alienating platformer

By Lilly Devon

The timeless magic of Shadow of the Colossus

Why I Love: In Vitro Games founder Ricardo Verdugo Ortiz goes in-depth on Team ICO's masterpiece and Bluepoint's worthy remaster and remake

By Ricardo Verdugo Ortiz

Deux Ex: The game you can't win

Why I Love: Bow to Blood developer Matthew Hoesterey says the immersive sim was everything he hoped for, but not what he expected

By Matthew Hoesterey

Unraveling Undertale

Why I Love: Just Add Water's Oliver William Walker examines the charm of a surprising, unusual, and thoughtful RPG

By Oliver William Walker

Gratitude for the Miracle Man

Why I Love: Pumped BMX developer Adam Hunt pays heartfelt homage to a magazine disc demo of Dave Mirra Freestyle BMX

By Adam Hunt

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