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The Legend of Zelda: Ocarina of Time | Why I Love

Coatsink narrative designer Jon Davies examines who the hero is at the heart of the N64 epic

By Jon Davies

God of War | Why I Love

Xuan Yuan Sword 7 producer Golgi Yang admires Sony Santa Monica's 2018 reboot as a reference point developers can aim for and learn from

By Golgi Yang

Disco Elysium | Why I Love

Benedict Lee examines how ZA/UM's RPG tackles character development and identity building in new and insightful ways

By Benedict Lee

It's fun when Spelunky kicks you down the stairs | Why I Love

Jori Ryan explores how Spelunky brought her back to her retro roots and inspired the intense action platformer CreatorCrate

By Jori Ryan

The Last of Us: Part 2 is better for not giving players what they want | Why I Love

Naughty Dog's latest explores the ugly side of humanity while finding grace in each of its key characters

By Ollie Jones

The dream-like enchantment of Legend of Zelda: Link's Awakening | Why I Love

Snake Man's Adventure developer Felix Schwerz appreciates a childhood favorite even more with age

By Felix Schwerz

Breath of the Wild breathed new life into Zelda | Why I Love

Brainium's Jonathan Rodgers explores how Nintendo reinvented both its classic franchise and the open-world sandbox

By Jonathan Rodgers

Super Metroid knew how to tell a story and set a mood | Why I Love

Decemberborn Interactive's Eric Lavesson explores what keeps bringing him back to the Super Nintendo sequel decades later

By Eric Lavesson

Pokémon Crystal keeps us interested by telling us less | Why I Love

Ocean's Heart developer Max Mraz digs into the enduring mysteries of the classic Pokémon adventure

By Max Mraz

A word from a Destiny 2 acolyte | Why I Love

Rockfish CEO Michael Schade shares how Bungie's looter-shooter sequel turned him into a fanboy for the franchise

By Michael Schade

The Game Developer's Playlist: Metal Gear Solid 5, with Jeffery Thompson Jr | Podcast

In a special bonus episode, Epoch Media's co-founder explores the impact of Hideo Kojima's final Metal Gear game

By GamesIndustry Staff

Still There examines how far one can run from grief | Why I Love

Chad Briggs offers a narrative analysis of GhostShark's tale of a deep space lighthouse keeper working through loss

By Chad Briggs

Hades makes endless struggle entertaining | Why I Love

Lucid Tales co-founders dive into what elevates Supergiant Games' underworld roguelike

By Émile Brodeur and Louis Lamontagne

Outer Wilds' existential loneliness is engaging, entertaining | Why I Love

Lovable Hat Cult's Patrick Jarnfelt explores Mobius Digital's curiously uplifting story of a doomed solar system

By Patrick Jarnfelt

Legend of Grimrock leaves no stone unpressed | Why I Love

Worm Jazz developer Yu He explains how the 2012 dungeon crawler was designed to draw players in

By Brendan Sinclair

The Soulcalibur still burns | Why I Love

Namco's Dreamcast fighter ushered in the era of better-than-arcade ports and built friendships in competitive communities that last to this day

By Andrew Alfonso

The Game Developer's Playlist: RPG Maker, with Davionne Gooden | Podcast

Second episode in our spin-off series looks at the accessible development tool that's inspiring indies

By GamesIndustry Staff

Earthbound and the power of representation | Why I Love

Afterburner's Robert Taylor explains how the classic Super Nintendo RPG taught him to read and inspired a career

By Robert Taylor

The Game Developer's Playlist: Earthbound, with Aaron Linde | Podcast

First episode in our new spin-off series available to download

By GamesIndustry Staff

1,100 words of praise for Thirty Flights of Loving | Why I Love

YCJY Games' Josef Martinovsk explains how Blendo Games' short story showed him what games could be

By Josef Martinovsk

The sublime theatrics and pacing of Metal Gear Solid 4 | Why I Love

Nomina Games co-founder Darrel Wijaya talks about Hideo Kojima's interactive cinematic blockbuster

By Darrel Wijaya

Ape Out: Understandable in a split second | Why I Love

BugBomb CEO Łukasz Goraczewski says ape escape caper took him back to another time and Another World

By Łukasz Goraczewski

Pokémon Snap had a different kind of focus | Why I Love

Tag Games CEO Marc Williamson believes developers could learn from the Nintendo photo safari's escapist tourism without pressure

By Marc Williamson

A Neverwinter Nights intro to game design | Why I Love

Little Chicken Game Company's Erik Kors shares how the world of Faerűn led him to the world of game development

By Erik Kors

Journey into the mysterious and unknown with Gothic 2

Why I Love: Perfectly Paranormal's Gisle Sřlvberg explains the appeal of playing an ambitious example of a genre he wasn't familiar with in a language he barely understood

By Gisle Sřlvberg

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