Archive | Page 1
Super Mario Sunshine reimagined the franchise | Why I Love
Revita developer Benjamin "BenStar" Kiefer pays tribute to the "renegade spirit" behind a divisive entry in the Mario canon
The many virtues of Heroes of Might and Magic 3 | Why I Love
Carry Castle CEO Per Fornander sings the praises of the 1999 hot seat multiplayer strategy PC game
The magic of discovery in Broken Sword | Why I Love
Tag of Joy co-founders Šarūnas and Žilvinas Ledas talk about Charles Cecil's seminal adventure series
Beyond Good & Evil | Why I Love
Thunderful game director Ulf Hartelius looked back to Ubisoft's 2003 adventure for inspiration when making The Gunk
Limbo | Why I Love
Monokel creative director Daniel Wagner explains how Playdead's debut turned a lapsed gamer into a studio co-founder
The Legend of Zelda: Ocarina of Time | Why I Love
Coatsink narrative designer Jon Davies examines who the hero is at the heart of the N64 epic
God of War | Why I Love
Xuan Yuan Sword 7 producer Golgi Yang admires Sony Santa Monica's 2018 reboot as a reference point developers can aim for and learn from
Disco Elysium | Why I Love
Benedict Lee examines how ZA/UM's RPG tackles character development and identity building in new and insightful ways
It's fun when Spelunky kicks you down the stairs | Why I Love
Jori Ryan explores how Spelunky brought her back to her retro roots and inspired the intense action platformer CreatorCrate
The Last of Us: Part 2 is better for not giving players what they want | Why I Love
Naughty Dog's latest explores the ugly side of humanity while finding grace in each of its key characters
Breath of the Wild breathed new life into Zelda | Why I Love
Brainium's Jonathan Rodgers explores how Nintendo reinvented both its classic franchise and the open-world sandbox
Super Metroid knew how to tell a story and set a mood | Why I Love
Decemberborn Interactive's Eric Lavesson explores what keeps bringing him back to the Super Nintendo sequel decades later
Pokémon Crystal keeps us interested by telling us less | Why I Love
Ocean's Heart developer Max Mraz digs into the enduring mysteries of the classic Pokémon adventure
A word from a Destiny 2 acolyte | Why I Love
Rockfish CEO Michael Schade shares how Bungie's looter-shooter sequel turned him into a fanboy for the franchise
The Game Developer's Playlist: Metal Gear Solid 5, with Jeffery Thompson Jr | Podcast
In a special bonus episode, Epoch Media's co-founder explores the impact of Hideo Kojima's final Metal Gear game
Still There examines how far one can run from grief | Why I Love
Chad Briggs offers a narrative analysis of GhostShark's tale of a deep space lighthouse keeper working through loss
Hades makes endless struggle entertaining | Why I Love
Lucid Tales co-founders dive into what elevates Supergiant Games' underworld roguelike
Outer Wilds' existential loneliness is engaging, entertaining | Why I Love
Lovable Hat Cult's Patrick Jarnfelt explores Mobius Digital's curiously uplifting story of a doomed solar system
Legend of Grimrock leaves no stone unpressed | Why I Love
Worm Jazz developer Yu He explains how the 2012 dungeon crawler was designed to draw players in
The Soulcalibur still burns | Why I Love
Namco's Dreamcast fighter ushered in the era of better-than-arcade ports and built friendships in competitive communities that last to this day
The Game Developer's Playlist: RPG Maker, with Davionne Gooden | Podcast
Second episode in our spin-off series looks at the accessible development tool that's inspiring indies
Earthbound and the power of representation | Why I Love
Afterburner's Robert Taylor explains how the classic Super Nintendo RPG taught him to read and inspired a career
The Game Developer's Playlist: Earthbound, with Aaron Linde | Podcast
First episode in our new spin-off series available to download
1,100 words of praise for Thirty Flights of Loving | Why I Love
YCJY Games' Josef Martinovsk explains how Blendo Games' short story showed him what games could be
The sublime theatrics and pacing of Metal Gear Solid 4 | Why I Love
Nomina Games co-founder Darrel Wijaya talks about Hideo Kojima's interactive cinematic blockbuster