Sections

The timeless magic of Shadow of the Colossus

Why I Love: In Vitro Games founder Ricardo Verdugo Ortiz goes in-depth on Team ICO's masterpiece and Bluepoint's worthy remaster and remake

By Ricardo Verdugo Ortiz

Deux Ex: The game you can't win

Why I Love: Bow to Blood developer Matthew Hoesterey says the immersive sim was everything he hoped for, but not what he expected

By Matthew Hoesterey

Unraveling Undertale

Why I Love: Just Add Water's Oliver William Walker examines the charm of a surprising, unusual, and thoughtful RPG

By Oliver William Walker

Gratitude for the Miracle Man

Why I Love: Pumped BMX developer Adam Hunt pays heartfelt homage to a magazine disc demo of Dave Mirra Freestyle BMX

By Adam Hunt

Persona 5 and the merger of style and substance

Why I Love: Marketer Michal Napora was sold by the Atlus RPG's flashy exterior, but hooked by its substantial heart

By Michal Napora

The sweet science of Armadillo Run

Why I Love: Hugecalf Studios' Andy Metcalfe explains how the 2008 indie effort got the ball rolling on his love of physics-based puzzlers

By Andy Metcalfe

The head games of Vampire: The Masquerade - Bloodlines

Why I Love: Jakub Kasztalski explains why Troika Games' undead immersive sim never gets old

By Jakub Kasztalski

How Odama tilted the playing field

Why I Love: Pig Eat Ball's Nathan Fouts reminisces about Yoot Saito's bizarre pinball-meets-RTS GameCube exclusive

By Nathan Fouts

Rez and the power of owning your own experience

Why I Love: Friend & Foe's Ivar Dahlberg examines the Tetsuya Mizuguchi classic and how it influences his own very different work

By Ivar Dahlberg

Old ways can still be the best ways

Why I Love: YoYo Games' Mike Dailly explains how tech from the 1988 Commodore 64 shooter Armalyte is still used today

By Mike Dailly

Striking the balance of autonomy and narrative

Why I Love: Auroch Digital's Nina Collins digs into the guided open-world of Sucker Punch's Infamous

By Nina Collins

Assassins Creed: An ancient world with a modern mood

Why I Love: KeokeN Interactive founder Koen Deetman shares how Ubisoft's open-world adventure captured his imagination

By Koen Deetman

Brevity is the soul of Minit

Why I Love: Size Five Games' Dan Marshall explains why the 60-second adventure game represents "streamlining at its best"

By Dan Marshall

Diddy Kong was my Dark Souls

Sumo Digital's Jamie Smith says Rare's N64 kart racer left the competition in the dust

By Jamie Smith

Appreciating annelid annihilation in Worms: Armageddon

Why I Love: Perfectly Paranormal's Ozan Drøsdal reminisces on Team17's classic, from its absurd aesthetic to its amenable online community

By Ozan Drøsdal

Metal Gear Solid was ahead of its time

Why I Love: Sumo Digital designer Emily Knox explores how the PSone classic shaped and inspired her childhood self

By Emily Knox

Homeworld: Sideswiped by a Story

Why I Love: Snowcastle Games' Thomas French reflects on how Relic's deep space RTS provided a strong narrative through mechanics

By Thomas French

Portal was a classic from out of nowhere

Why I Love: YoYo Games' Russell Kay remembers how The Orange Box toss-in stole the whole Half-Life show

By Russell Kay

The Darkness, or "How I learned to leave the Sun and Love the Nordics"

3rd Eye Studios' Gregory Louden finds inspiration in Starbreeze's first-person shooter that lets players inhabit the protagonist for quiet moments as well as firefights

By Gregory Louden

Coming full circle with Halo

Why I Love: The TrailerFarm's Tony Porter shares how Bungie's shooter completed a journey he'd begun as a child playing hooky with his father

By Tony Porter

Uncharted 4's commitment to making every moment matter

Why I Love: The TrailerFarm's Dan Porter says every aspect of Naughty Dog's blockbuster is evidence of an ambitious dev team fully invested in the project

By Dan Porter

Monster Hunter redefined big game hunting

Why I Love: Infinite State Games' Charlie Scott-Skinner explains how Capcom's PS2 classic precisely targeted his personal soft spots

By Charlie Scott-Skinner

The joys of living in a Bubble (Bobble)

Why I Love: Infinite State Games' Mike Daw shares how the Taito arcade classic inspired his own career in score attack games

By Mike Daw

What makes Dark Souls work?

Why I Love: Over the Moon's John Warner examines how From Software's modern classic invites players to make themselves at home

By John Warner

Thinking outside the cube

Why I Love: Portal was a classic, but Sperasoft's Steven Thornton says Portal 2 is a fresh and brave sequel, outshining the brilliance of its predecessor

By Steven Thornton

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