Miyamoto discusses Wii U with Iwata

Latest Iwata asks shows Nintendo attempting to heal casual/core divide with new console

Shigeru Miyamoto features in the latest episode of Nintendo's Iwata Asks video diary, as the legendary developer and his boss discuss the various implications of the company's new console.

Of key note in the conversation is the admission that the Wii created something of a disconnect between the casual market which Nintendo so successfully targeted and the core audience which has been its mainstay for so many years.

The division, Miyamoto argues, stemmed largely from the lack of HD output from the motion-controlled console, something which the Wii U will rectify, reuniting both sides of the Nintendo audience.

"One of the key reasons that such things as the core and the casual exist today is that we decided not to adopt HD on the Wii console," says Miyamoto.

"I'm sure everyone would agree that we tried really hard to go wider," Iwata added. "But even though we worked aggressively to go deeper in certain areas, the general public's impression that Nintendo was casual grew as time went by."

That process of reunion, the pair posit, will involve a further blurring of the already muddy boundaries between the markets, with core products adopting several aspects which have so far been seen to be exclusive to casual gaming.

"I think this is an opportunity for those games that were considered to be core up to now, to evolve into something [with an] even more interesting structure," he said.

"That core vs. casual debate seems like something that can never see a resolution, but with Wii U, I have a feeling that it all may change.

"If we are able to break those psychological barriers with Wii U, I feel like we will be able to take our goal of expanding the gaming population even further to the next step."

Watch the full video below for a deeper insight into the strategies Nintendo has in store.

Iwata asks Miyamoto

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Latest comments (3)

I don't know. If you look at the accessibility, fun, and innovation that the kinect offers to its xbox 360 consumers it blows away this kind of controller in my view.

I was hoping that Nintendo would continue to innovate the motion controller idea in new and better ways. What we got instead was a system with great specs, but a gigantic controller. Sure the controller has some motion sensing tech with it, but it seems like a step backward and this thing might also be awkward to hold given its size and weight.

They need to look for a Kinect type solution to this console, and if they can make their own version that is jsut as good if not better, then imo as a gamer that will definitely sweaten the deal. Especially if you can still use the old controllers with this new system.
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Tony Johns6 years ago
I do agree that there is a barrier of communication between the casual market and the core market, but I don't think it is going to be an easy thing to try and resolve these two different audiences with a game that everyone would be happy with.

The reality is, that the world is full of different people, who have a wide range of different tastes and different likes and dislikes.

You can never make everyone happy with one simple game, it is either going to be for one particular audience or an entirely different audience.

What the Wii has done to gaming I feel has been a really positive step in bringing new people towards gaming, including the catch up that Microsoft and SONY have done with Kinect and Move.

Nintendo's Wii U is only going to bring in more people into gaming, as well as keeping the core audience happy knowing that they can get some great HD games that their friends on other consoles have been having for a long time, so in a way Miyamoto was right that the HD factor did play a part in the split between the dissconnection of the core with the Wii, but it is the loyal Nintendo faithful that have always stood by Nintendo even if things were not going that well in 2008-09 from what I do well remember when Nintendo seemed to have forgotten about the core audience.

Another factor was that it seemed that Nintendo had ditched it's core franchises in order to take advantage of the casual market, and when Apple with their iPhone got involved and stole that casual market away from Nintendo THAT was when perhaps that Nintendo decided to invest a bit more into their core market that they had abanded for just a little bit in those two years.
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.6 years ago
Christopher, I don't think we've learned all the console can do.

Notice the forward facing camera on the tablet? Why can that not be used like Kinect?

And going Kinect style only would be complete backwards in terms of their current approach to appealing to everyone given that Kinect style gaming does not appeal to core gamers.
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