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Making games (Page 4)

How to be a better character designer
Academy

How to be a better character designer

At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills
Piracy: Does it matter?
Academy

Piracy: Does it matter?

People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Adam Coster -- treat it as a design constraint
The black art of platform conversions: The tailored port
Academy

The black art of platform conversions: The tailored port

Sponsored article: Ensuring players experience the game they love as though it was designed for their platform of choice is not easy to achieve -- but that is why Abstraction Games puts so much effort into "tailoring"
How to efficiently create a winning demo
Academy

How to efficiently create a winning demo

Art Of Play shares its tips on how to build a demo using the right tools, communication methods, and teamwork, in record time
VR lessons from Arizona Sunshine's success
Academy

VR lessons from Arizona Sunshine's success

Vertigo Games dives into the strategies behind its virtual reality hit, and how it paved the way for future projects such as After the Fall