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StarCraft II dated for July

PC exclusive real-time strategy Wings of Liberty due for release this summer

Long awaited real-time strategy game StarCraft II: Wings of Liberty will be released on July 27, 2010 according to developer Blizzard.

The simultaneous international release will also see customers able to purchase the game directly from Blizzard "shortly after the retail launch".

"We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here," said Mike Morhaime, CEO and co-founder of Blizzard.

"Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."

The subtitle of the sequel refers to the single player campaign, which focuses on the human faction in the game. Subsequent instalments of the game will feature single player campaigns for the other two factions.

The release of the game will also coincide with a new version of Blizzard's Battle.net service, which will be the first time the service is supported natively by a game. As a result it will become the only way to play the game in multiplayer mode, with no LAN support offered.

The original 1998 game is still widely played, particularly in South Korea where it remains the lynch pin of the country's profession gaming scene.

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Latest comments (7)

Jeff Wayne Technical Architect 6 years ago
July can't come quick enough!
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Farhang Namdar Lead Game Designer Larian Studios 6 years ago
NO LAN SUPPORT!! WTF!! ARE YOU MAD!! I would like to say that I understand but come on man!
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Michael Abraham game designer 6 years ago
not surprising that there's no LAN support.
internet is much faster and readily available these days, but more than that, no LAN support means that pirated copies cannot be used for multiplayer gaming.
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Show all comments (7)
Andrew Clayton QA Weapons Tester, Electronic Arts6 years ago
Pirated copies will be used for multiplayer gaming. Someone somewhere will crack the system and make the servers think it's a legitimate copy when it's not. Don't doubt that.

Personally, after 10 years of waiting for this, it's going to take a miraculous game to make me want to buy it. And miraculous games don't get broken into 3 partial installments.
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Ben Barrett Games Journalist 6 years ago
Good job it's not one game broken into three parts, but one game with two expansions then, eh?

Also I very much doubt there will be a pirated copy that can run on the official bnet servers. There will almost certainly be pirated battle.nets themselves, since at a guess it bares a striking resemblance to the WoW server structure, and that's been "cracked" for years.
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Antony Cain Lecturer in Computer Games Design, Sunderland College6 years ago
I'm pretty sure even fire hydrants have a net connection in Korea, so that's not a massive issue there.

For the rest of the world, it could make some delay issues in serious competitions; players won''t put up with lagging against someone sat 2 yards away from them.
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Carlos Massiah Game Developer, UtilityFunction6 years ago
no LAN is a major issue, SC2 is a great competitive multilayer game and its going to really suck not being able to play house mates, folks at work and LAN parties at SC2.
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