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Rime: Critical Consensus

Tequila Works' well-crafted puzzle title leaves reviewers stunned but divided over the long-awaited game's impact

By James Batchelor

Monster Hunter Switch reveal spikes Nintendo shares

Platform holder's shares hit highest level in almost 9 years after Capcom confirms port of 3DS hit

By Brendan Sinclair

Brenda Romero's plea for unity among game developers

From Phil Fish and Peter Molyneux to the rift between core and casual, Brenda Romero spoke out against the divisions between us

By Matthew Handrahan

Why Minecraft: Education Edition is Microsoft's most important video game

Xbox lays out its vision to transform the education system globally

By Christopher Dring

Bandai Namco and Drecom invest $2.1m in new HTML5 games developer

BXD will be dedicated to free-to-play browser games based on publisher's owned IP and licences

By James Batchelor

Switch and Pokémon boost GameStop Q1 sales

Company beats expectations, although profits do slip

By Christopher Dring

$275,000 awarded in latest Unreal Dev Grants round

17 new recipients include 12 games developers, primarily in mobile and VR

Nintendo Switch helps Best Buy fight off decline

New console propelled US retailer to record shares high, best entertainment performance since 2014

By James Batchelor

Sony's new discovery idea: Curating the curators

Discovery remains the most intractable problem facing the industry in the digital era - Sony's The Creators system deserves a closer look

By Rob Fahey

Lusionsoft raises $1.7 million for VR development

Virtuous spin-off already has two games in Steam, with two more to launch this year

Penny Arcade Expo launches global expansion

New "Powered By PAX" events to spread worldwide, starting with GC Play in Guangzhou, China

By Brendan Sinclair

Namco, Twitch tag team Tekken tournament

Streaming service continues push into eSports with multi-year deal to manage and broadcast Tekken 7 league

By Brendan Sinclair

Digital game sales rise to $7.7bn in April - SuperData

PlayerUnknown's Battlegrounds has already made around $34 million while in Early Access

By James Brightman

Vlambeer, Supercell and Raw Fury join Stugan 2017 as mentors

Non-profit accelerator will take 26 devs from 15 countries for its third annual program

By Matthew Handrahan

GAME to rent out Belong arenas for private parties

Private hire added as GAME pushes its in-store event concept

Wii U was the most profitable for Rain Games' Teslagrad

"It's more important to be visible than to have the biggest target audience on the platform"

By Matthew Handrahan

Oskar Burman: “Free-to-play will grow, but will never dominate VR”

Former Rovio exec believes virtual reality has a lot to learn from mobile, but won't be ruled by the same type of games

By James Batchelor

Cookie Jam reaches 100m downloads milestone

Mobile title is Jam City's "most successful game to date"

Softbank buys Nvidia stake, worth a reported $4 billion

Deal is linked to $93 billion Vision Fund, and would make Softbank Nvidia's fourth largest shareholder

By Matthew Handrahan

Resident Evil movie franchise to be rebooted for six more films

The Final Chapter apparently not so final; the movies have generated $1.2bn worldwide to date

Microsoft launches Xbox Game Pass

Monthly all-you-can-play subscription service arrives with a catalog of 112 games

By Brendan Sinclair

Sega Europe boss Jurgen Post to leave after ten years

John Ward, current Sega Europe CFO, will act as interim COO

By Christopher Dring

Jurgen Post: “The Sega brand will come back and start to flourish again”

In his final interview as Sega Europe COO, Post talks about the publisher's transformation

By Christopher Dring

Is "creative ADD" the key to avoiding burnout?

Ready at Dawn's Ru Weerasuriya on why his studio has mostly avoided sequels, the rise of VR and eSports, and the demise of portables

By James Brightman

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