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Microsoft buys Simplygon

The acquisition "will strengthen our position in 3D creation, making it easier to capture, create and share in 3D," says MS

Microsoft and tools firm Simplygon have today announced that Simplygon is joining the Redmond, Washington-based software giant. Kudo Tsunoda, Corporate Vice President, Next Gen Experiences, Windows and Devices Group, announced the purchase today on the official Microsoft blog.

"Simplygon's technology and talent will strengthen our position in 3D creation, making it easier to capture, create and share in 3D. It builds on and extends our aspirations to empower a new wave of creativity with the Windows 10 Creators Update, Paint 3D and our online creator community at Remix3D.com," Tsunoda said.

Simplygon CEO Matt Connors, Founder & CTO Ulrik Lindahl, and Co-Founder Koshi Hamedi added in a statement: "Throughout our journey, we've been laser focused on helping developers push the boundaries of 3D. From our early days delivering advanced level-of-detail solutions, to the adoption of Simplygon SDK by most leading AAA game development studios, and our more recent expansion into enterprise AR/VR, Simplygon has made automatic 3D data-optimization increasingly more accessible to developers.

"Our next challenge is 3D For Everyone, the ultimate accessibility! We're thrilled to join forces with Microsoft to make this happen."

Simplygon was founded in 2006 by Swedish firm Donya Labs AB and its tools have been used to streamline assets and scene optimization in numerous AAA titles, including The Witcher 3, Forza Horizon, Hellblade, Paragon, Everest VR, Eve Valkyrie, Conan Exiles and PlayStation VR experiences as well.

Terms of the acquisition were not disclosed by Microsoft.

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James Brightman

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James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.

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