Sections

Casey Hudson departs Bioware

"I'll take a much needed break, get perspective on what I really want to do"

BioWare executive producer Casey Hudson is leaving the company after 16 years, a move he likened to hitting the reset button.

The news came via a Bioware blog post and included a statement from the Mass Effect lead.

"After what already feels like a lifetime of extraordinary experiences, I have decided to hit the reset button and move on from BioWare. I'll take a much needed break, get perspective on what I really want to do with the next phase of my life, and eventually, take on a new set of challenges.

"Though there's never an easy time to make a change like this, I believe this is the best time for it. The foundation of our new IP in Edmonton is complete, and the team is ready to move forward into pre-production on a title that I think will redefine interactive entertainment. Development for the next Mass Effect game is well underway, with stunning assets and playable builds that prove the team is ready to deliver the best Mass Effect experience to date. And the Dragon Age: Inquisition team is putting the final touches on a truly ambitious title with some of the most beautiful visuals I've seen in a game.

"But while I feel that the time has come, this is without a doubt the most difficult decision of my career. BioWare is as magical a place today as it was when I started. The projects we are working on are some of the most exciting and prestigious in the world. The talent in our teams is second to none. And the people here are some of my closest friends. I've spent more time with many of you than my own family, and I have enjoyed every day of it."

Hudson began his career with Bioware as a technical artist on Neverwinter Nights and MDK2, before becoming project lead on Star Wars: Knights of the Old Republic and the Mass Effect series.

If you have jobs news to share or a new hire you want to shout about, please contact us on newhires@gamesindustry.biz

Related stories

"Making your games inclusive is complicated and fraught with frustration"

Beamdog creative director David Gaider on the importance, and pitfalls, of promoting diversity

By Dan Pearson

Bioware senior editor departs industry

Cameron Harris says goodbye to Mass Effect: Andromeda and games

By Rachel Weber

Latest comments (1)

Jonathan Cooper Animator, Naughty Dog2 years ago
Casey is one of our few true visionaries and the Mass Effect series simply would not exist without him. Hopefully whatever he does next remains inside the medium of games - I look forward to a future when the games industry can sustain developers operating at this level.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.