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Sony "excited to give lots of Morpheus units to indie PS4 devs"

By Rachel Weber

Sony "excited to give lots of Morpheus units to indie PS4 devs"

Fri 28 Mar 2014 9:47am GMT / 5:47am EDT / 2:47am PDT

Shuhei Yoshida believes indies will create the stand out titles

Sony's head of Sony Computer Entertainment Worldwide Studios has revealed that the company is looking to indies to bring out the best in its new virtual reality headset, Morpheus.

"It's very hard for big companies to approve something that no one knows if there's a market for it," Shuhei Yoshida told Polygon.

"But the indie guys are like, 'I like it, I'll do it.' And there are many indie games being created in the marketplace because of that."

The Morpheus was unveiled earlier this month and developers and press went hands on with the device at the Game Developers Conference. Our own Dan Pearson was "thoroughly impressed."

"The indie teams typically want to create something not directly competitive with big companies because they know they don't have the resource to do it, so they try to come up with a new angle or approach, a new experience so that their game can stand out," continued Yoshida.

"And that approach is perfect for making VR, because that's what we need. We don't want people to think, 'How can I port this game to VR?' We want people to think, 'What unique thing can we do with this tech?' So I'm very, very excited to give lots of units to indie PS4 developers."

He also explained that the timing of the reveal reflected Sony's ability to mass produce dev kits, and that PlayStation 4 developers would be first in line to receive the tech.

The virtual reality market has certainly been an exciting place of late, with the news this week that the leading headset, the Oculus Rift, has been acquired by Facebook for $2 billion.

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1 Comment

Nick Burcombe CEO & Co Founder, Playrise Digital Ltd.

56 18 0.3 I'm mulling Table Top Racing 2 VR mode again. We tested TTR assets in Unity with Oculus Rift and having regular sized objects like tins of paint or drinks cans towering over you you 3 storey buildings was very intimidating. Made you feel very.....small. From a game design POV messing with the players head using variable scale in a game would be quite interesting.

Posted:2 years ago


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