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Retail

$10 billion spent in App Store in 2013

$10 billion spent in App Store in 2013

Wed 08 Jan 2014 8:35am GMT / 3:35am EST / 12:35am PST
Retail

Apple reveals $1 billion spent in December alone

Apple

Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...

apple.com

Apple has revealed that its App Store customers spent over $10 billion last year, with $1 billion of that total paid out in December alone.

"We'd like to thank our customers for making 2013 the best year ever for the App Store," said Apple's senior vice president of Internet Software and Services Eddy Cue.

"The line-up of apps for the holiday season was astonishing and we look forward to seeing what developers create in 2014."

During the announcement Apple gave special shout outs to some of its biggest hits, which included the games Heads Up, Impossible Road, Candy Crush Saga, Puzzles & Dragons, Minecraft, QuizUp and Clumsy Ninja.

Last year Apple also named Ridiculous Fishing by Vlambeer its iPhone Game of the Year. Frogmind's Badland was named the iPad Game of the Year.

3 Comments

Bruce Everiss
Marketing Consultant

1,692 594 0.4
And the Luddites still say that there is no money in mobile.

Posted:6 months ago

#1

Justin Biddle
Software Developer

149 456 3.1
Popular Comment
I'm pretty certain that no console supporter on this forum (and I assume by Luddite this is what you are referring to) has denied the viability of the mobile market. This seems to be the thing you can't get your head around. Unlike yourself most of those who support console do not see this as an only one can survive scenario. They see both existing side by side fulfilling very different gaming needs. Whereas you seem to be firmly in the belief that you can hammer the square peg through your one size fits all circular mobile hole.

Edited 1 times. Last edit by Justin Biddle on 8th January 2014 11:29am

Posted:6 months ago

#2

Keldon Alleyne
Handheld Developer

426 403 0.9
@Bruce: Who exactly has said there is no money in mobile?

I think people were saying that the console market is still viable, which as I recall brought in a shed load more than $10Bn last year, in fact two games brought in $1Bn each on their first day. But we're not even suggesting that there has to be more, just that it's still viable.

Me thinks you've got a smidgen of tunnel vision sticking out of your eye!

Posted:6 months ago

#3

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