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Layoffs at Irrational Games

BioShock Infinite developer cuts headcount, says DLC development is unaffected

BioShock Infinite developer Irrational Games has confirmed a round of layoffs for Kotaku.

"In an effort to streamline our processes I am sad to confirm that we let go a total of eight employees today," a representative told the site. "Any studio's greatest asset is the group of people that make up the whole, and as such it was extremely hard to make this decision and there is never a good time for this to happen. As co-workers and friends, we wish them the very best."

Irrational shipped BioShock Infinite in March to critical acclaim and commercial success. Since then, it has been at work on downloadable content for the game. The first add-on, Clash in the Clouds, debuted in July. Irrational is currently working on a two-part Burial at Sea add-on that will bring Infinite's Booker and Elizabeth to the underwater utopia-gone-wrong of the first two BioShock games, Rapture.

Irrational has said that the layoffs will not affect development of the DLC in any way.

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Latest comments (3)

Sasha Yelesin Student 3 years ago
So Irrational has them work their butts off making the game, they recoup the money spent after it sells like crazy, then cuts down on staff to "streamline" development. Sad to see anyone losing their job in this economic environment, but was 4 million copies sold not enough or what?
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Rogier Voet IT Consultant 3 years ago
I think the sales were good, but they expected more I think. The marketing was crazy, I hope it was not the same like Tomb Raider which was an excellent game but apparently was to costly to make. (People pay the prize for that unfortunately).

For me BioShock Infinite was very disappointing, the story and characters were excellent, but the world had very little atmosphere and felt like a movie set instead of a world. In the end the combat was just very floaty, with dumb AI, enemies popping out of thin air and forgettable locations and powers. IMHO So yes I bought it and completed it (only just). But in hindsight the game was not very special.
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Tomis programmer 2 years ago
I wonder how many times was a layer of management cut in order to streamline the processes. As someone once said, management layers are actually protection layers, so that you have someone to blame when things go wrong. It seems the serfs that were let go had no such protection.
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