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Arkane working on Prey 2 reboot - report

Arkane's Austin studio developing "spiritual successor to System Shock 2"

Arkane's Austin studio is working on a rebooted version of Human Head's Prey 2, which was delayed last year for failing to meet Bethesda's quality standards.

The rumour first surfaced in a Kotaku report in May, but representatives from both Bethesda and Arkane have since denied it. Now, Kotaku has sourced internal e-mails - apparently written by Arkane's co-creative director Raphael Colantonio in May - indicating that the Austin studio is rebuilding Prey 2 from scratch.

"Austin has officially been green lit for its own project! This is super exciting of course. Doing a new IP was not a possibility because it's adding risk to the challenge of growth, so after going back and forth with Todd [Howard], Harvey [Smith], Ricardo [Bare] we decided that Prey 2 presented an interesting opportunity if we could reboot it."

Arkane's pitch is described as, "the spiritual successor to System Shock 2," which is coherent with the systems-driven, emergent gameplay that made Dishonored so memorable.

Kotaku also sourced an e-mail sent by Colantonio after it contacted Arkane for comment in May, which advises the team to avoid the inevitable questions from the press, "now that the story is out."

Bethesda has declined to comment on the situation.

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Latest comments (2)

JT QA, Rockstar Lincoln3 years ago
I loved the first Prey, even though it took years and years to make. This has to be a good thing hopefully, even though the dev time is going to be even longer now, seems like it's in safe hands now :)
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Greg Wilcox Creator, Destroy All Fanboys! 3 years ago
I was liking the old in-dev version of Prey 2 from what little i saw in action, so if Arkane's vision is completely different, it might be nice to see a making of one day that shows at least SOME of that older footage and explains what went wrong in the quality department. If anything, I know Arkane will deliver something special.

And nope, I don't see any big controversy here as some on other sites seem to be amping up. It makes less sense to me for all involved on the developer and publisher side to move forward and not reveal a project until it's well underway and has something to show as opposed to having to answer every single stupid inquisition as to the who, why and how that just get in the way of enjoying the final product.

Granted, it stinks for any work to be canned and people replaced, but if it's not up to snuff, well... snip, snip and best of luck elsewhere, I suppose....
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