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European devs cool on Xbox One

European devs cool on Xbox One

Tue 16 Jul 2013 12:00pm GMT / 8:00am EDT / 5:00am PDT
HardwarePublishingDevelopment

GDC Europe survey puts new Microsoft console at the back in developer interest

The Xbox One has apparently failed to inspire the European development community, with Microsoft's divisive new console placing low in the pack in a GDC Europe survey.

The data showed that only 20 per cent of 300 surveyed developers in Europe considered the Xbox One to be, "the most interesting new games market." That's significantly behind the PlayStation 4 on 39 per cent, the "Steam Box" concept on 37 per cent, and Android-based micro-consoles like Ouya on 32 per cent. Tablets and smartphones were comfortable leaders with 61 per cent and 53 per cent respectively.

1

This trend was reflected in the number of developers actively developing for the next wave of consoles, although numbers were low overall: 13 per cent of respondents were working with the PlayStation 4, compared to 9 per cent working with Xbox One. And the future looks brighter for PlayStation 4, with 23 per cent of developers planning to work on the platform, compared to 14 per cent on Xbox One.

So far, Sony has demonstrated a better understanding of what both consumers and developers want from a new console. From the point-of-view of European development - which doesn't have the same presence in AAA as North America - the PlayStation 4's more open approach to self-publishing has been warmly received, giving a large number of smaller studios access to the console market.

However, Microsoft's platforms are relatively well supported compared to Nintendo, which has particularly weak support among European developers: just 5 per cent of respondents are working on a Wii U game, and 1.5 per cent are working on a title for 3DS.

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The survey was organised by GDC Europe and UBM Game Tech Network, with a goal of capturing an accurate picture of the European development scene ahead of the conference next month.

GDC Europe will be held in Cologne, Germany, from August 19 to 21.

9 Comments

James Prendergast
Research Chemist

735 432 0.6
With it's initial Americano-centric marketing, lack of support in various european countries and publisher-centric access, it's not that unsurprising really. The worse problem now is that (and please correct me if I'm wrong because I've not seen it) I've not seen any clarification on those points. Sure, the XBO now supports used games and no check-in DRM but which countries are supported and what will the software ecosystem look like etc.?

Posted:A year ago

#1

James Ingrams
Writer

215 85 0.4
Hope for the PC/Mac market when it comes an easy second to smartphones - and both being way above the rest of the pack! I hope it means European publishers, at last,. with still produce AAA titles for the PC/Mac

Posted:A year ago

#2

Dan Howdle
Head of Content

280 810 2.9
Not surprising to see mobile/tablet games in the lead there. I wouldn't read anything into that: there are just more chips than there are burgers.

Posted:A year ago

#3

Keith Andrew
Editor, PocketGamer.biz

31 28 0.9
Chips and burgers?

That's more than a little insulting to mobile developers.

Posted:A year ago

#4

Dan Howdle
Head of Content

280 810 2.9
It's just a metaphor for how things can exist harmoniously when there's more of one thing than another. Both are delicious aren't they? Not sure how that's insulting, Keith.

Edited 1 times. Last edit by Dan Howdle on 16th July 2013 5:46pm

Posted:A year ago

#5

Paul Johnson
Managing Director / Lead code monkey

877 1,279 1.5
It's not as bad as seeing "the charts" referring to the minority formats all the time.

Posted:A year ago

#6

Richard Pygott
Level Designer

40 13 0.3
The percentages do not represent the amount of games said developers might be working on for the console

Posted:A year ago

#7

Jakub Mikyska
CEO

201 1,101 5.5
The chart is not representative of the gaming scene. For every console developer, there are five mobile studios. If you have one major studio working on consoles and four studios working on mobile, it's 20% console and 80% mobile. But the money invested is more like 95% console to 5% mobile.
Something like a number of staff dedicated for a certain platform, or money invested in a certain platform would be more telling in my opinion.

As for XBox One. We would LOVE to develop for it. If only Microsoft actually let us release anything for it, without the need to look for a big-time publisher to hold our hand.

Posted:A year ago

#8

Paul Johnson
Managing Director / Lead code monkey

877 1,279 1.5
@Jakub, I'm just preparing a blog post on this subject, will post a link when it's live.

Posted:A year ago

#9

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