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Xbox One check-in will need "kilobytes, not megabytes"

Xbox One check-in will need "kilobytes, not megabytes"

Thu 13 Jun 2013 9:25am GMT / 5:25am EDT / 2:25am PDT
HardwareE3 2013

Microsoft's Phil Spencer says even phone tethering will be sufficient to meet requirement

Microsoft's Phil Spencer has shed some light on the severity of the Xbox One's online check-in, and it may not be as severe as many have feared.

Speaking to Game Informer, the corporate VP of Microsoft Studios said that the check-in requirements are low enough for mobile tethering to be a valid option for meeting them.

"It's kilobytes, not megabytes," he said. "You can also set your console to always have the latest bits in a standby state."

Spencer reiterated that those with absolutely no access to the internet were not the right audience for the Xbox One. However, the check-in will be forgiving enough for even those with unreliable online connections.

"We've all had 360s for quite a while. If you look at what the box was capable of doing when we launched it versus what it's doing it now, we listened. We're part of the community," Spencer said.

"We listen to the community and we will respond to where the business, the creators, and the gamers are going. But I don't want to people to take that wrong. Our policy is our policy, and we've stated it. We wanted to put it up [on Xbox Wire] in unambiguous terms. 'Here's what our policy is.'"

18 Comments

Morville O'Driscoll Blogger & Critic

1,590 1,446 0.9
Our policy is our policy, and we've stated it. We wanted to put it up [on Xbox Wire] in unambiguous terms. 'Here's what our policy is.'"
And he's saying this because... He thinks companies being arrogant is the way forward?

Posted:A year ago

#1

Gareth Donaghey Customer Support Agent, Blizzard Entertainment

34 46 1.4
Now that's just the check-in isn't it. Is it possible to ONLY have the check-in occur when contacting home base and not download updates to the store front for example?

Posted:A year ago

#2

Matthew Handrahan Staff Writer, GamesIndustry.biz

124 108 0.9
Gareth: I think that's the real nub of the issue. It would be smart to keep it all separate, but it's hard to have faith in that given Microsoft's apparently erratic strategy.

Posted:A year ago

#3

Marty Greenwell Software Developer

56 38 0.7
And deny all that lovely ad generated revenue?

It doesn't matter how short the chains are, they're still chains.

Edited 1 times. Last edit by Marty Greenwell on 13th June 2013 12:06pm

Posted:A year ago

#4
Popular Comment
I dont think they are listening. I dont want to check in. ever. it should be all about giving the conumer a choice and giving them a choice of perceived benefit. Just like not all updates and patches improve a product, why shoudl I want a xbox with kinect or onlien check in. why?

Posted:A year ago

#5

Stephen Richards Game Deisgner

68 28 0.4
EE charges me a pound a day for mobile tethering. This is not a long term solution.

I wonder why they didn't follow amazon's kindle route and include (a limited amount of) free 3G internet. People would have far less to complain about. Maybe it didn't look cost effective.

Posted:A year ago

#6

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
Oh Wow, kilobytes instead of Megabytes.... as if that were to change how I feel towards Microsoft at this point.... they made video gaming worse than checking into the airport.

Edited 2 times. Last edit by Rick Lopez on 13th June 2013 4:51pm

Posted:A year ago

#7

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
Yeesh... NOT understood here (STILL) in all this fresh arrogance. NOT EVERYONE interested in throwing money at the Xbox One has a broadband connection - they just want to play some of those new titles (duh). Kilobytes, megabytes, minibytes, whatever. No connection, low connection? You still aren't going to be able to do a damn thing with the console, so it's a NO SALE sign for millions. Also, with a few of their games now being chopped up into microtrasaction models, I'm betting they're NOT going to see ANY sort of light and go backwards to a non-check-in system or disc-based full version games going forward.

So,... #dealwithit II, Electric Boogaloo...

Posted:A year ago

#8

Jim Perry Programmer

12 23 1.9
Phil, I'm still waiting to hear why I need to check in that often in the first place. "Because we say so" isn't a valid answer? Make it once a week maybe, or once a month and you might be able to sell it a bit better.

Posted:A year ago

#9

Robin Clarke Producer, AppyNation Ltd

321 748 2.3
The size of the updates is completely irrelevant. I'm almost starting to sympathise for the beleaguered PR minions who are having to come up with fresh ways to spin this utterly disasterous policy every news cycle.

http://www.theonion.com/articles/cocacola-introduces-new-30liter-size,1696/

Posted:A year ago

#10
How is this for a smoking gun, for the known multi platform games, why should XBOX need to phone home, whilst on the PC and PS4 this is not required. Baloney of course. Is a NSA directive

Posted:A year ago

#11

Andrew Goodchild Studying development, Train2Game

1,254 421 0.3
It seems if the cloud is as good a tool as he said, then it renders the check in pointless. If the cloud is a game changer, and virtually every developer will want to use it, it will require the internet, meaning the enforced check doesn't need to be there doing the same job in a now PR catastrophic way.

Posted:A year ago

#12

Adam Miles Senior Software Development Engineer, Microsoft

2 0 0.0
Phil, I'm still waiting to hear why I need to check in that often in the first place. "Because we say so" isn't a valid answer? Make it once a week maybe, or once a month and you might be able to sell it a bit better.
If you're going to let people install from disc and then play without the disc in the drive then the longer the period between check-ins the longer period someone can 'borrow' the game from a friend and play it without buying it. If a game can be played and finished in one month or less then you may as well just lend the game to a friend (or they could rent it for one night at a cost of ~3-4 from a store), let them install it, check-in once, then play the game offline for the next month at the same time you're playing it. If a physical disc is no longer the 'key' to being able to play the game as it was last generation (it had to be in the drive to play even if you had it installed) then something needs to take its place.

I can only assume Sony are sticking with requiring the disc to be in the drive to play a disc-based game, which for many people is preferable to having to connect to the internet once a day, but for me personally, I'd rather take the non-hassle of a daily check-in with the added benefit of being able to play without discs.

Posted:A year ago

#13

Morville O'Driscoll Blogger & Critic

1,590 1,446 0.9
I'd rather take the non-hassle of a daily check-in with the added benefit of being able to play without discs.
Surely, with the Power Of The Cloud (pat.pending) giving the user a choice of either putting the disc in the machine or going online to check the validity of the account wouldn't be too hard?

Posted:A year ago

#14

Adam Miles Senior Software Development Engineer, Microsoft

2 0 0.0
Surely, with the Power Of The Cloud (pat.pending) giving the user a choice of either putting the disc in the machine or going online to check the validity of the account wouldn't be too hard?
I don't see how that gets around the fact that two people can get together, share the cost of purchasing a game, Person A who has the internet does a daily check-in after having installed the game and Person B keeps the disc and never checks in. One physical copy has given two users on two consoles in two separate locations the ability to play the game simultaneously.

Edited 1 times. Last edit by Adam Miles on 14th June 2013 1:07pm

Posted:A year ago

#15

Morville O'Driscoll Blogger & Critic

1,590 1,446 0.9
Hmmm... True. Damn, guess the Cloud can't do everything. :D

Posted:A year ago

#16

Benjamin Seeberger Writer/Translator

28 18 0.6
If the XBO updates their games from the Cloud, then most likely that will be a game-by-game basis. Microsoft won't take any responsibility for it. So for them, they are just acting as a service, connecting users to the games and when the cloud updates come, that's when gamers will start to worry about how fast their internet connection is.

Of course, I have my doubts as to how much of an issue this will really be three months after launch. Microsoft has made it very clear that the XBO is Cloud Gaming. So pretty much... if you don't want a Cloud Gaming console, don't buy it. What Spencer said does make a bit of sense (now that I've had time to think about it). The XBO is not a traditional XBOX or 360. It's a totally different animal.

If they had marketed themselves as "the evolution of online gaming" or "bridging your living room with the world" that might have come off better than the way they initially introduced the idea and then tripped over their own feet as people started objecting.

Their other questionable policies (used game sales, renting, and so on) could have been worded differently as well. Of course, all of these policies are intended to address the White Elephant in the room: piracy. But they can't come out and say that directly.

I don't remember who said it (it was on this site), but someone said the best way to fight piracy was to make a game no one would ever want to sell. the best example I can think of is Skyrim, which months after being released was still selling used for almost the same price as new. Or wasn't being sold at all, because everyone was still playing it.

Posted:A year ago

#17

Barrie Tingle Live Producer, Maxis

386 187 0.5
Playing devils advocate a little here but it is interesting to see how many industry related people here apparently have no Internet connection or a connection so bad that a machine can't be online at some point in a given 24 hour period.

I've lived in the UK (using BT), Sweden (using Comhem), USA (AT&T and Comcast) and only once has my Internet been down for longer than 1 day and that was in Sweden and even then I was given warning in advance that the system would be offline for updates. There have been the times during moving where there is the 2 week wait for installation but during that time I'm generally too busy organising my belongings to be playing anything.

Personally, I have an Xbox One on pre-order and I'm looking forward to digital day one sales on console and since my 360, PC and Mac is always connected to the Internet having another machine do the same isn't a deal breaker for me like it appears to be for some.

After reading some comments online I sometimes to feel like I'm unique in the gaming world, I don't rent games or buy used games, I keep all my games and am always connected.

Posted:A year ago

#18

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