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Xbox One coming in November for $499

Xbox One coming in November for $499

Mon 10 Jun 2013 6:34pm GMT / 2:34pm EDT / 11:34am PDT
Hardware

Microsoft shows off 13 titles for the upcoming console

Today, Microsoft kicked off E3 2013 with its press conference event, announcing that the Xbox One will be available in 21 global markets in November 2013. The system will carry a retail price of $499, €499, or 429 depending on your region.

As promised, the event focused on the Xbox One's gaming prowess. The conference started with no talking and no numbers, moving right into a trailer for Metal Gear Solid V: The Phantom Pain. The trailer shows series protagonist Solid Snake in a desert environment riding horses, Jeeps, and other trucks past guards and weather effects like sandstorms. Kojima Productions promised "realistic passage of time" and "deeper stealth action" in the trailer.

Microsoft president of Interactive Entertainment Business Don Mattrick and Kojima Productions' director Hideo Kojima took to the stage to welcome everyone to the conference. Mattrick mentioned the 13 exclusive titles coming to Xbox One, down from the 15 exclusives mentioned previously.

"Xbox One made Metal Gear Solid shine with its graphics," said Kojima before leaving the stage.

Microsoft senior vice president Yusuf Mehdi then came onstage to show off the redesigned Xbox 360, available today. He also announced that Xbox Live would be improving heading up to the Xbox One's launch. Starting on July 1, Xbox Live users will receive to free downloads per month, beginning with Assassin's Creed II and Halo 3. It sounds like Microsoft has learned from the success of Sony's PlayStation Plus program.

"Our commitment to the Xbox 360 has never been stronger. And it's not just the console that's going to get better; we're going to make the Xbox Live Gold membership better too," said Mehdi.

Then Microsoft revealed the trailer for World of Tanks: Xbox 360 Edition, with Wargaming chief executive officer Victor Kislyi taking the stage to talk about the game.

"We have developed a global hit on the PC and are now bringing this to Xbox 360. When we thought about which console platform delivers the best console experience, Xbox 360 and the 48 million member Xbox Live community were the perfect match," explained Kislyi.

Two sequels for Xbox 360 were then revealed: Max and the Magic Marker follow-up Max: The Curse of Brotherhood and Dark Souls II.

Microsoft then switched gears to talk about games coming to the all-new Xbox One, with Microsoft Game Studios vice president Phil Spencer coming onstage.

"We have more titles in development now than in any other time in Xbox history," said Phil Spencer.

Trailers and demos were shown for Crytek's Ryse: Son of Rome, Killer Instinct, Insomniac's Sunset Overdrive, Turn 10's Forza Motorsport 4, Mojang's Minecraft: Xbox One Edition, Remedy's Quantum Break, D4, the Kinect and SmartGlass-powered Project Spark, Capcom Vancouver's Xbox One exclusive Dead Rising 3, CD Projekt Red's The Witcher 3: Wild Hunt, EA DICE's Battlefield 4, Capy's Below, Black Tusk Studios' unnamed title, a new Halo, and Respawn Entertainment's Titanfall. Various developers and executives came onstage to talk up the power and possibility of the Xbox One platform.

"I've been searching for a way to make this game for a long time," said Crytek CEO Cevat Yerli about Ryse: Son of Rome.

"We listened, and Killer Instinct is back, only on Xbox One!" added Spencer. The game is being developed by Rare and Double Helix

Turn 10 Studios' Dan Greenawalt showed off Forza Motorsports 5's new cloud-based Drivatar feature. Your Drivatar learns how you play and will continue to race around the world even while you're not online, meaning Forze players will always can online opponents to race against.

"The new generation is about more than poly count or texture resolution. With the power of Xbox One, we've transcended," said Greenawalt.

Microsoft corporate vice president Phil Harrison talked about the company's commitment to independent developers, a counter to Sony's recent push for indie titles.

"Nobody has been more committed to supporting indie development than Microsoft," said Harrison.

Remedy Entertainment writer Sam Lake showed off Quantum Break, this time featuring the game side of the title, which had a live-action component shown at the previous Xbox One reveal.

"This will be the ultimate Remedy experience. And watching the show gives you insights into how you'll play the game. The choices you make in the game create your own personalized version of the TV show. We set out to revolutionize entertainment, combining an explosive action game with a dramatic TV show and blurring the lines between the mediums," said Lake.

"We share a passion, to put the ability to create in the hands of everyone," Microsoft Studios' Dave McCarthy, showing off the LittleBigPlanet-style Project Spark.

Xbox One chief product officer and Xbox Live general manager Marc Whitten detailed the new Xbox Live, including features like SmartGlass, SmartMatch, and Game DVR. The system will save your game play like Sony's PlayStation 4, allowing you to edit the footage with Upload Studio. From there you can edit and share videos through Twitch, which is built into Xbox One. Players are also no longer held back by the 100 friends limit, as Microsoft wants Xbox Live to be like your other social networks.

Whitten also announced that Xbox Live is moving from Microsoft Points to real money, mirroring the company's stance with Windows 8 and the Windows Store. Finally, family members in the same household can enjoy all the benefits of your Xbox Live Gold account, including online multiplayer.

EA Games Label executive vice president Patrick Soderlund revealed that Battlefield 4's DLC Second Assault would be available first on Xbox One, with no specific timeframe given to the extra content's release on other platforms.

Phil Spencer returned to the stage to talk about Microsoft's further investment in first-party development. The company is investing in five new studios, including Black Tusk Studios, who had a brief clip of an unnamed espionage-themed title to show off.

343 Industries general manager Bonnie Ross announced an all-new Halo title for Xbox, minus a specific number or subtitle. The new Halo will be available on Xbox One sometime in 2014.

28 Comments

Tim Ogul
Illustrator

335 462 1.4
Nope.

Posted:A year ago

#1

Ruben Monteiro
Engineer

77 190 2.5
Not gonna work. Try again.

Posted:A year ago

#2

Paul Jace
Merchandiser

926 1,382 1.5
I'm still waiting on a subsidized second sku.

Posted:A year ago

#3

Tim Ogul
Illustrator

335 462 1.4
I don't even care about the subsidized SKU at this point, because at $500, I can't imagine even subsidization could cut that down to any reasonable amount. However this goes, it's still going to end up costing almost twice what it'd worth to anyone outside Redmond.

Posted:A year ago

#4

Greg Wilcox
Creator, Destroy All Fanboys!

2,177 1,125 0.5
Innnteresting: this was in my inbox after the Xbox One reveal

"Walmart.com Xbox One pre-order packages are limited to one unit per transaction and contain one console, one limited edition controller and one Kinect costing $499.96 with free shipping."

Posted:A year ago

#5
Just for curiosity, how much will it retail for in Australia? If its $500US, my guess is $600 - it could easily be $650 or $700. A lot of money for a console with no games included.

Posted:A year ago

#6
Soooooo..... Let me get this right, Sony released the Playstation 3 for the grand price of $499 (initial esp 20GB), and took a pounding - was made a mockery and were forced to drop the price!

Is Microsoft trying to prove they can make the same mistakes Sony did? Were they jealous?

Posted:A year ago

#7

Greg Wilcox
Creator, Destroy All Fanboys!

2,177 1,125 0.5
@Kevin: Oh, you know the PR spin will be "for what you're getting, this is a bargain!" Same goes for Sony this time out, although the multiple SKU thing intrigues me quite a lot... we'll see in a few hours - I thought the press conference (and Ubisoft's) were going to e NOW, but oh well... I'll catch up with those results later, as I'm in no hurry to be the first to post news...

Posted:A year ago

#8

Tim Ogul
Illustrator

335 462 1.4
Soooooo..... Let me get this right, Sony released the Playstation 3 for the grand price of $499 (initial esp 20GB), and took a pounding - was made a mockery and were forced to drop the price!
AND they had the luxury of riding the initial wave of Bluray as the cheapest Bluray player then on the market. That wasn't a feature that worked for all consumers, but probably half or more of the people that did buy a PS3 in the first year or so probably did so as a Bluray player. Microsoft has some fun features, but nothing even remotely as big a quality leap as DVD to HD video, so to ask such a massive price shift is nonsense. They clearly aren't even trying.

Posted:A year ago

#9

Christopher Bowen
Editor in Chief

420 581 1.4
I foresee a price drop VERY soon. Like, within six months.

Posted:A year ago

#10

Greg Wilcox
Creator, Destroy All Fanboys!

2,177 1,125 0.5
@Christopher: i dunno... MS seems VERY hard-headed, er FIRM that this is THE way to go next gen what with some of their exclusives. Although, kicking off with Metal Gear V was a wee bit laughable for me. I thought it would be ALL exclusives for the entire show...

Posted:A year ago

#11
@Tim:
They clearly aren't even trying.
Wow - Tim, I had not thought that one out! What an elegant exit strategy; come up with a system that fundamentally is a gloried locked down PC, with a unique peripheral and service provider - then if the console fails you just bale the Xbox division and revert to Plan B and sell Window 8+ for games!

I may be too Machiavellian on this - but we all have been whispering that Generation 8 will fail in this console environment due to the fool executives that have floated to the top - this gives MS a excellent exit strategy, and if it dose sell that price tag means a great amount of fuel to help Rome burns!

Posted:A year ago

#12

Tim Ogul
Illustrator

335 462 1.4
Lol, seriously though, this generation had a chance, it's the next one that's doomed from the start. The features they offered were interesting, if not super-compelling, but they absolutely had to bring it in at a much lower price. I got a ping on Facebook from Amazon that they are apparently mostly "Sold out" of pre-orders, which says to me that either Microsoft only allocated them a handful of early slots, or that the speculators are taking a serious gamable on flipping the things.

Posted:A year ago

#13

Greg Wilcox
Creator, Destroy All Fanboys!

2,177 1,125 0.5
@Tim - it's both pre-sales to the super-core users (a few frinds JUMPED online as soon as they heard the price to poke around and pre-order) and speculators plus possibly limited supply, although Walmart is limiting Xbox One orders to one "per transaction. I have the feeling a load of those people buying to resell will be in for a shock if they don't resell for much more than what they're going to be paying for them. OF course, that's not going to happen and many will make a mint... at least for a few weeks...

Posted:A year ago

#14

AKE STREET-CONAWAY
IT

12 0 0.0
I think microsofts focus is on there current xbox live users. If they convert even 20 percent of their monthly active users, thats alot of consoles sold. Thats just there first phase. Soon more hardcore exclusive xbox one games will be coming out in 1 and 2 quarter 2014. Not to mention since the xbox live users are not fragmented from xbox 1 to 360. Friends will be talking how good or how bad the xbox one is. In my opinion by 2 and 3 quarter 2014 with more games coming they will have converted may be 5-10 percent of there xbox 360 users to xbox 1.

Posted:A year ago

#15

Tim Ogul
Illustrator

335 462 1.4
I think microsofts focus is on there current xbox live users. If they convert even 20 percent of their monthly active users, thats alot of consoles sold.
Not gonna happen. Not at those prices. If they convert even 5% they'll be lucky. All things being equal I'd go XBox all the way, but Sony is offering a better price and better titles, and for a game console that's check and mate.

Xbone will stand a chance when they drop the price by $100 minimum, and since they're already behind the eightball on this one, they'll probably need to overshoot even that and drop to $350 or even $300 before the PS4 does. They'll also likely have to back peddle on some of their DLC management issues via software patches. They're in real trouble if that sort of thing isn't something they can do.

Posted:A year ago

#16

Greg Wilcox
Creator, Destroy All Fanboys!

2,177 1,125 0.5
@Tim: I have the feeling that drop will come at some point after the holidays as some sort of "deal" where they try to pass off the console and a Gold account at a decent price, but I don't think they'll go back on those restrictions despite what the license agreement states. They'll re-emphasize their exclusives, sign a few more content deals and say it's still the better deal at the end of the day. They went off the cliff already, so they may as well see what the middle and bottom look like for a while...

At least they have the 360 and its exclusives and cross platform content to keep them going into next year. Had they done what they did to the original Xbox and called it dead at this show, it would have been far worse...

Posted:A year ago

#17

Adam Campbell
Associate Producer

1,169 953 0.8

Posted:A year ago

#18

Rick Lopez
Illustrator, Graphic Designer

1,269 942 0.7
I did like a few of the Xclusive games for Xbox, but not enough to make me want to buy it at 500, plus DRM, online registration, used game and privacy issues is hardly a deal maker for me.

http://youtu.be/kWSIFh8ICaA

Edited 1 times. Last edit by Rick Lopez on 11th June 2013 1:02pm

Posted:A year ago

#19

John Bye
Senior Game Designer

480 451 0.9
Adam - "Not impressed by the Xbox price but guess the Kinect pushes it over the edge"
Apart from a few games with voice controls, which would surely work just as well with a $5 headset, I didn't see much of anything in Microsoft's E3 show using Kinect on Xbox One, just yet more dancing games and fitness games for Xbox 360. Maybe that was intentional, after they got lambasted by core gamers at a previous E3 for showing almost nothing but Kinect games one year. But even Ryse, which was previously touted as a Kinect game for hardcore gamers, has now dropped Kinect apart from voice controls and turned into a traditional controller-driven third person action game. Which doesn't bode well.

I've a nasty feeling Kinect is going to end up being an expensive white elephant for Xbox One that sits there watching you all the time but doesn't actually get used for anything by most users except the occasional voice command. And by bundling one with every console, they've given Sony a major price advantage.

Combined with all their other missteps, such as revealing the console in a press event that talked about American sports and TV shows for half an hour before showing a single game, the lack of any form of (even cloud based) back compatibility with Xbox 360, the confusion surrounding what you can and can't do with used games and the potential inconsistency that could cause if some publishers do decide to block or charge for resales, requiring online authentication every 24 hours and mandating full installs for every game, that could prove costly.

Edited 1 times. Last edit by John Bye on 11th June 2013 1:52pm

Posted:A year ago

#20

AKE STREET-CONAWAY
IT

12 0 0.0
This comes down to who has the better exclusive games. Customers by systems for games. Not to mention ms terms are more in favor of the publisher and dev in terms of there used game policy. But from the sony end the self publishing may be the deciding factor. Especially if you can play those games on ps vita

Posted:A year ago

#21

Adam Campbell
Associate Producer

1,169 953 0.8
@John

I think I agree. The new Kinect is an expensive piece of technology and controversial in this console, so it may be a bit of a mistake. The console is a bit less powerful, more expensive and has (currently) and unwanted feature likely contributing to that.

That said, given that its a standardised piece of hardware now, it would be interesting to see if many games going forward utilise the technology. I doubt any would be ready now. Seeing as its there, I would like to see the studios with time to use Kinect experiment with tracking a user's emotions and expressions. As well as some use of eye tracking. Maybe, there is a chance there to entice people.

Posted:A year ago

#22

Jess Kappeler
Game Designer

16 30 1.9
@Adam @John I agree on the Kinect...for players with no interest in it they need to provide a cheaper alternative. If they now announce a bundle without the kinect that is $150 cheaper, they could turn this whole thing around.

Posted:A year ago

#23

Tim Ogul
Illustrator

335 462 1.4
I've a nasty feeling Kinect is going to end up being an expensive white elephant for Xbox One that sits there watching you all the time but doesn't actually get used for anything by most users except the occasional voice command. And by bundling one with every console, they've given Sony a major price advantage.
Few games have truly taken advantage of Kinect, but the console control features, being able to work the menus using voice and gesture alone, are really nice for families and such. The Kinect 2 also seems to be way more responsive and useful, so I think it's a very worthwhile feature, they've just priced their system too high.

Posted:A year ago

#24

Eric Leisy
VR Production Designer

117 126 1.1
I can't shake the feeling that Microsoft is just pissing into the wind on this one. With everything they are doing, it just seems like they are begging to be torn apart. I keep waiting for them to drop the bomb, that makes all the things they do justifiable - but I just don't see it. I've yet to find a discussion that speaks of the xbox 1 in a positive light, or find a consumer who is truly excited about it. The PS4 has generated the opposite, however. It seems to be a case though, of Microsoft has just lost the battle, rather than PS4 has won the battle - if that makes sense. Are there any of our dev friends on here that are jazzed and feel good about the new xbox?

Edited 1 times. Last edit by Eric Leisy on 11th June 2013 9:27pm

Posted:A year ago

#25

David Serrano
Freelancer

300 272 0.9
There's no chance I'll ever purchase an XBO. I wouldn't even install one in my house if I received it as a gift. But Microsoft did just give me a reason to keep my XBL gold membership active a little while longer. So it's not all bad, it's just 99.9 percent bad.

Posted:A year ago

#26
thing is why would I want to play via kinect. it might be more like hard exercise than couch potato optimization via existing controller methods :) did they run my kinda category in their focus groups?

Posted:A year ago

#27

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