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Ubisoft suspends 1666 development indefinitely

By Mike Williams

Ubisoft suspends 1666 development indefinitely

Wed 15 May 2013 5:16pm GMT / 1:16pm EDT / 10:16am PDT

With Desilets' firing, Ubisoft has decided to shelve 1666

In an earnings conference call today, Ubisoft chief executive officer Yves Guillemot revealed that development of 1666 at the studio once known as THQ Montreal has been suspended indefinitely. Ubisoft fired the studio's founder and creative director Patrice Désilets last week.

"After more than two months of discussion with [Désilets], we couldn't align our vision both on project development and team management, so consequently our collaboration has ended. We have suspended development on 1666 for an undisclosed time," said Guillemot when asked about the recently-acquired studio.

Producer Jean-François Boivin was also fired along with Désilets, who has vowed to fight to get back his studio and the titles it had under development.

"Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game," said Désilets.

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Private Industry

1,176 183 0.2
Looks like that investment isn`t going to pay off for Ubi.

Would like to know what visions Ubi had for the project and what Desliets vision was for the project.

Posted:3 years ago


Christophe Danguien games developer

91 101 1.1
Ubi vision was probably "We don't care you want to make a good, fun game for the gamers, just make something similar to every thing else on the market and get us big bucks...."

Posted:3 years ago


Paul Jace Merchandiser

1,199 2,048 1.7
So they spent 2.5 million dollars for nothing. I wish I had that kind of money to burn.

Posted:3 years ago


Tim Carter Designer - Writer - Producer

640 370 0.6
If your collaboration has ended, and he still wants to do the game, then let the game go.

A simple rights reversion deal. Put a lien on the IP, for the amount of money you put into it, let him take it and raise that money to do it elsewhere.

Edited 1 times. Last edit by Tim Carter on 16th May 2013 5:45pm

Posted:3 years ago


Diego Santos Leão Creative Director, GameBlox Interactive

25 26 1.0
They bought 1666 (property and game), and they still have it.
From what I undestood, Ubisoft apparently didn't want _them_ working on it...
For whatever reasons we don't have.. access to...

Posted:3 years ago


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