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Team Meat: No interest in new consoles

Team Meat: No interest in new consoles

Fri 08 Mar 2013 7:09pm GMT / 2:09pm EST / 11:09am PST
HardwareDevelopment

Past experience, cost, waning relevance, and easier alternatives have Super Meat Boy devs ready to sit out next-gen system wars

Nintendo and Sony have attempted to woo small developers with the Wii U and PlayStation 4, respectively, but their overtures are falling on deaf ears for some indies. Speaking with Eurogamer for an article published today, Team Meat's Edmund McMillen and Tommy Refenes said not to expect the upcoming Mew-genics to appear on consoles.

"The overhead cost of just developing for those consoles is insane," Refenes said. "It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localization... You have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.'"

It's not just that making games for PCs or tablets is simply easier and cheaper. Refenes doesn't think there's enough new and different in the new consoles to justify their existence, especially when the existing console market seems to be overshadowed in relevance by the rapidly growing tablet market.

"An iPad comes out and does a year's worth of console sales in a weekend," Refenes said. "The people in the market to play games are more apt to grab an iPad or a tablet or a fancy phone because it's more convenient."

As for what could change their minds, there were a few scenarios. One involved an intermediary coming in to port Team Meat games, handling all the bureaucracy and legal tanglings, or as McMillen put it, "some magical middleman who would just appear and do all of our business for us." Alternatively, McMillen said if Nintendo or Sony provided a minimum guarantee and free dev kit, and the ability to bring the games to other systems eventually, he would be "way more inclined" to make a game on their system. (Microsoft was scratched from the list of potential partners in light of Team Meat's experience releasing Super Meat Boy on Xbox Live Arcade.)

And if Nintendo was really serious about it, Refenes and McMillen agreed that Team Meat would work on the Wii U at the drop of a hat if Super Meat Boy wound up in the next Super Smash Bros. game.

"Nintendo are you listening," McMillen asked. "Smash Bros! We would ask for nothing in return. Just f***ing use the character. Put him in the game. It's free!"

9 Comments

Jason Alexander QA - Senior Tester, Blizzard Entertainment

20 15 0.8
Good on Them...Steam is the new place for indie games to go. Valve's new Green Light program is great.They should have an artice on that and how it's going.

Posted:A year ago

#1

Jamie Read Junior 3D Artist, Neon Play Ltd

127 64 0.5
I would love to see Meat Boy in the next Smash Bros!! Make this happen Nintendo.

Posted:A year ago

#2
Some of this is accurate. You have to buy a devkit, true. But then you also need to buy a PC (or even a Mac to develop in OSX/iOS, in theory anyway).

And you have to pay for certification (i.e. ratings boards) based on the requirements of the platform holder. But this can be pretty cheap - its just a headache (unless its Australia ... which isn't cheap at all :P).

And to launch in other countries, you need more ratings certs, and translations ... which varies based on how much text is in a game. That's not that a big deal, again more headache than cost.

For WiiWare, by *far* the biggest required cost was the office requirement - which I'm happy to say is officially scratched (as it also says on the Nintendo Warioworld site). This would have been around 90% of our (non-dev) costs for Flowerworks.

As for iPad doing a year of sales in a weekend... well, thats very UNTRUE unless you are talking specific cases. Its definitely not a general rule. And as far as I'm concerned, consoles are still where the real revenue is (for app purchases anyway - not talking pokie mechanics).

...

As for MeatBoy in Smash... well dream on, its never gonna happen. The only way it would ever be possible, is if a user-content editor was added, and people could create whatever characters they wanted.

Posted:A year ago

#3

Andy Samson QA Supervisor, Digital Media Exchange

237 180 0.8
Popular Comment
What do these guys think Smash Brothers is, a Playstation All-stars Battle Royale clone? Their game needs to earn its place. It would be a shame to put them alongside Sonic and Snake, those guys earned their keep to appear in Smash Bros. Super Meat Boy doesn't even have enough in his portfolio to make it as an Assist Trophy.

Posted:A year ago

#4

Igor M Rebel Without a Cause, iSquared Games

22 18 0.8
Putting aside comment regarding Meat Boy in Smash Bros, these guys talk common sense.
Personally, I have utmost respect for them and their games - something I can't say about most of other famous indie developers.

Posted:A year ago

#5

Adam Campbell Associate Producer, Miniclip Ltd

1,183 973 0.8
That's quite a handout to ask for in order to work on the Wii-U.

Posted:A year ago

#6

Robin Clarke Producer, AppyNation Ltd

321 748 2.3
Popular Comment
As for what could change their minds, there were a few scenarios. One involved an intermediary coming in to port Team Meat games, handling all the bureaucracy and legal tanglings, or as McMillen put it, "some magical middleman who would just appear and do all of our business for us."
What an intriguing idea. You could call them "publishers" or something.

Posted:A year ago

#7

David Radd Senior Editor, IndustryGamers

359 78 0.2
What an intriguing idea. You could call them "publishers" or something.
I had a similar thought. Unless Team Meat had in mind a person or thing that would do all the business stuff for free, in which case it would probably be better to call this entity a "wizard" or "genie".

Posted:A year ago

#8

Joakim Månsson Senior texture Artist, Ubisoft Massive

9 0 0.0
so really this was a pitch to get their IP free PR....
One thing is for sure IPs have bigger legacies on real consoles and are more flavour of the month on ipads ,etc....

Posted:A year ago

#9

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