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Retail

Guild Wars 2 sells 3 million

Guild Wars 2 sells 3 million

Tue 15 Jan 2013 4:32pm GMT / 11:32am EST / 8:32am PST
Retail

ArenaNet confirms subscription-free MMORPG hits milestone in under five months, lays out 2013 improvement plan

ArenaNet's Guild Wars 2 has sold 3 million copies less than five months after launch. Game director Colin Johanson confirmed the milestone in a blog post updating players on the developers' 2013 plans for the subscription-free massively multiplayer online role-playing game.

Although it still has a ways to go before its eclipses the original Guild Wars' lifetime sales total of more than 6 million copies, Guild Wars 2 is off to a much faster start than its predecessor. After five months on shelves in 2005, Guild Wars had just passed the 1 million mark.

ArenaNet has plans to expand Guild Wars 2 in 2013, with Johanson promising new content for guilds, expanded features in the game's world vs. world and player vs. player experiences, online leaderboards, better security to thwart hackers, and more.

9 Comments

Nice one!

I think we regular scheduling of events that can be seasonal/semi permanent (although content heavy in production), this will provide a ever changing kaleidoscope for users. Perhaps even the option to have different starting/tutorial events as a re roll of new characters means, levelling up becomes slightly of a grind unfortuantely

Posted:A year ago

#1

Robert Mac-Donald Game Designer, Lethe Games

75 99 1.3
Getting max level on guild wars 2 takes less than a week. That is a welcome change from models that extended that for a month.

Anyway, this was my goty for 2012. And I hope expansions keep their trend of evolving the post-wow MMO formula. If the expansions are as fresh as the original game, I'm sure they'll just keep increasing those numbers.

But guys if you are reading this, come on, give us an automated looking for dungeon tool already. I'd gladly make time to play at least a dungeon every day if we had such tool. But since we don't, on a busy day there is no way i'm gonna maybe waste 30 minutes- 1 hour not finding a group

Edited 1 times. Last edit by Robert Mac-Donald on 15th January 2013 6:49pm

Posted:A year ago

#2

Klaus Preisinger Freelance Writing

1,135 1,171 1.0
@Robert
Less than a week? I'd very much like to see that. Please do a livestream of it, it'll be awesome. As for finding a group, use gw2lfg.com, takes five minutes to find a team for almost everything, less than 30s if you want to do Fractals.

Posted:A year ago

#3

JT QA, Rockstar Lincoln

26 17 0.7
An automated dungeon finder tool would be a very welcome addition :)

Posted:A year ago

#4

Klaus Preisinger Freelance Writing

1,135 1,171 1.0
@Jay
www.gw2lfg.com
You do not need anything more than that. Maybe an ingame browser to display that site.

Posted:A year ago

#5
Has anyone been able to enjoy the game fully and levelled well without any in game purchases?

Posted:A year ago

#6

Klaus Preisinger Freelance Writing

1,135 1,171 1.0
Absolutely, all GW2 cash-shop items are utterly pointless from a gamer's point of view. There is no point at which you think the game is not fun and you need to buy anything to make the game fun again.

Posted:A year ago

#7

Benjamin Crause Supervisor Central Support, Nintendo of Europe

82 38 0.5
I sincerely congratulate ArenaNet on this success. Still the game falls short for me. The levelling curve is too fast. The journey should be an experience and not a rush towards end game. The balancing in dungeons feels like it is not existing at all. Due to the auto scaling there is no sense of power no matter your level. The worst of all is the (compared to GW1) inferior storytelling. The story is weak and becomes gradually worse and there are no cut scenes like in GW1 which made your character a living piece of the story.
The game is not horrible by any means but also not as good as hyped as it is.

Posted:A year ago

#8

Robert Mac-Donald Game Designer, Lethe Games

75 99 1.3
Jay, I do use gw2lfg.com. It helps but not as effective as an in game finder that just prompts you a screen when a team of 5 is ready. Mostly because even with gw2lfg, you still have to spam at the dungeon areas yourself, wasting time.

My first character got to level 80 in 5 days. My second about that too, and I only did dungeons pretty much as I wanted to save 100% map completion for later. My third character I leveled in 3 days, once I hit 25 I think I just raised 4 trade skills to the max, and a little bit of cooking. Edit: by days I don't mind in hours played. That would total to a lot less for those characters

I never did in game purchases Dr. Chee. You can trade in game gold for diamonds that can purchase anything on the real money store. I have friends that used real money to buy cosmetic stuff. GW1 and GW2 are not like wow or diablo with a strong focus on getting the rarest loot. It is very easy to get the best gear on the game, and not expensive at all, legendaries aside (and they don't add a lot of DPS themselves, just a bit).

Benjamin, I'm on the other side of that. MMOs shouldn't be about carrot on a stick, they should be about gameplay first. I like the auto scaling because all areas are still challenging, in fact I remember saying on the GW1 forums that it was a pity they had many great looking areas but there was no reason to ever going back to them.

Edited 1 times. Last edit by Robert Mac-Donald on 17th January 2013 7:05pm

Posted:A year ago

#9

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