Age of Empires updates "no longer cost-effective"
Creating new content for free-to-play title "too expensive to maintain for long"
Microsoft has told Age Of Empires Online players not to expect anymore updates for the free-to-play game, and blamed costs for the decision.
"Creating top-tier content, as we have been for the last year and a half, is very expensive-too expensive to maintain for long, as it turns out," users were informed via a blog post by executive producer Kevin “Trajan” Perry
"We can no longer afford to keep creating it. AOEO already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."
The post added that the game would carry on, with customer support and community challenges, although admitted bug-fixing would henceforth be a slower process.
"This is a bittersweet announcement for me to make," continued Perry.
"While I wish that we had been able to add everything that we had wanted (especially a Roman civilisation), I am very proud of the work that has been done to get to this point. Over the past year specifically we have made a significant amount of changes to the service, including highly complex changes like altering the business model entirely."
Age Of Empires Online was originally in development with Robot Entertainment, but Gas Powered Games took the reins in February 2011, prior to the game's release that August.
The post does not confirm whether the news means staff cuts at Gas Powered, and GamesIndustry International has contacted the company for more information.

I never understood why AOE the main series failed... It's a well known brand and had a massive following, when I meet people and explain what I do they sometimes ask more and when I explain total war to them, they say "oh a bit like age of empires?" And this is across a broad spectrum, my personal trainer who only plays fifa, girls I meet in bars on a night out, my ex's dad... Its a massive brand and I really don't see why it couldn't have another standalone release with expansions and minor DLC and be successful if managed correctly and the team kept to a decent size, make it work on a large number of machines and maybe tablets etc...
Edited 1 times. Last edit by Tom Pickard on 4th January 2013 9:56am
Posted:5 months ago