Close
Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Eurocom forced to make large number of redundancies

Eurocom forced to make large number of redundancies

Fri 23 Nov 2012 11:11am GMT / 6:11am EST / 3:11am PST
PeopleDevelopment

UPDATE: Management statement says under 50 jobs will remain

Update

A management statement from studio Director Hugh Binns has clarified the situation at Eurocom, confirming wide ranging job losses which will see only 50 staff remain at the studio - from a workforce of more than 200.

"Eurocom are undertaking a restructuring which I regret to say has meant we've made the majority of our workforce redundant today," his statement reads.

"This includes many very experienced, talented and highly skilled employees, and we'd like to thank them all for your hard work and efforts.

"We've fought to try and save as many jobs as possible, but the steep decline in demand for console games, culminating in a number of console projects falling through in the last week, left us with no option. Eurocom has retained a core staff of just under 50 employees and will be focusing mainly on mobile opportunities moving forward."

Original story

Eurocom, the work for hire studio which most recently produced 007 Legends, is being forced to make wide-ranging redundancies today, GamesIndustry International has learned.

Hundreds of employees work for the studio, but it is not yet known how many will be keeping their jobs. An official statement is expected very soon.

Founded in 1988, the Derby-based outfit has produced a long list of games across platforms from the NES to the Wii U, turning more to conversions and licences in recent years. 007 Legends was poorly received by critics, scoring 45 per cent on Metacritic, partly a result of being turned around very quickly by the studio to fit with publisher timeframes.

41 Comments

Bruce Everiss Marketing Consultant

1,692 594 0.4
Commiserations to everyone involved. Good luck with finding a secure new place of work.

Posted:2 years ago

#1

Fran Mulhern , Recruit3D

863 707 0.8
Saw people posting about this on FB earlier. I hope they survive, and grow and prosper in the next cycle. Here's to those affected, it's a shitty time to find out you're losing your job.

Oh, and I suppose I might as well chirp in with the "I'm always looking for people" line. Cliched, but true. If anyone affected from there wants to drop me a line, you can always get me at franmulhern@recruit3d.com.

Edited 1 times. Last edit by Fran Mulhern on 23rd November 2012 11:23am

Posted:2 years ago

#2

robert troughton UK General Manager, Epic Games

224 100 0.4
Really sad news - I know a couple of people there, really good people ...

Pitbull will welcome CVs from anyone affected...

Sad, sad news :-(

Posted:2 years ago

#3

Luuk Warringa PA to CEO, Taitale

1 0 0.0
Sorry for the guys losing their jobs, good luck guys!

If you are looking for a new place to settle down, send your CV to Taitale Studios.
Our doors are open for you!

Good luck with the future guys!

Posted:2 years ago

#4

Bruce Everiss Marketing Consultant

1,692 594 0.4
We have a great artist vacancy!

In Silicon Spa.

Edited 1 times. Last edit by a moderator on 23rd November 2012 2:43pm

Posted:2 years ago

#5

Tommy Thompson Lecturer in BSc (Hons) Computer Games Programming., University of Derby

44 28 0.6
Sad news indeed. We'd be happy to help those effected in any way we can. After all, we're 5 minutes up the road!

Posted:2 years ago

#6

Ben Board Developer Account Manager, Microsoft

16 24 1.5
Sorry guys, that's awful news. All the best to everyone now looking for work. There are jobs out there.

Posted:2 years ago

#7

Matthew Hill Head of Recruitment, Specialmove

75 26 0.3
Horrible news, Horrible timing as Christmas looms. For those affected, don't panic, take a deep breath and allow time for the news to sink in. While obviously unexpected, I'm sure for some this will be an opportunity to move onwards and upwards to exciting challenges - perhaps developing your own titles

For one of the "safest bets" in console development to cut so many jobs is terrible but underlines how incredibly tough console development market is, particularly for Third Party Developers. Fingers crossed everyone affected finds new positions either with smaller indies or commutable larger studios like Sumo, Codies, SEGA, Crytek.

Good luck to all of you

Posted:2 years ago

#8

Fran Mulhern , Recruit3D

863 707 0.8
@ Dan - it might be worth clarifying from Eurocom whether people being laid off will be paid their accrued salaries and notice pay. A friend of mine who works there says he's been told he's not getting paid for November. He might have misunderstood, or misheard, but if that's the case then it's a disgrace.

Edit: Actually, that's two people have told me it now. Horrible, horrible, horrible.

Edited 1 times. Last edit by Fran Mulhern on 23rd November 2012 2:35pm

Posted:2 years ago

#9

Matt Martin Editor, GamesIndustry.biz

173 113 0.7
Just a note to say please don't post direct links to job ads. Think about how that looks.

Posted:2 years ago

#10

Adam Jordan Community Management/Moderation

124 72 0.6
Well that sucks and I wish those affected luck in the future.

Eurocom is just literally 30 minutes away from me and one of the studios I would have liked to have worked for. It's actually quite scary to think that it was 10 years ago now that I first spoke to someone at Eurocom for information about getting into the industry and what being a QA tester meant.

In fact I would say their information was exactly what drove me to continue for a line of work within the industry.

Posted:2 years ago

#11

Nick Burcombe CEO & Co Founder, Playrise Digital Ltd.

53 16 0.3
Awful news. Good luck everyone. I hope the settlements get you through Christmas ok. Timing sucks.

Posted:2 years ago

#12

Steven Pick Lead Graphic Designer, Atomhawk Design

70 14 0.2
Horrible news to happen so close to Christmas. Good luck to those affected.

Posted:2 years ago

#13

David Amor CEO, Picnic Games

25 22 0.9
Painful, disrupting, worrying. To those just laid off, DON'T PANIC. When Black Rock closed last June it seemed like a bad thing for the Brighton games development community and even worse for the people that worked there. If anything, its closure and subsequent new companies have created more employment with better opportunities.
I don't envy anyone laid off today but new and better opportunities will present themselves. And to those still at Eurocom (and Eurocom itself), I hope you're able to turn things around.

Posted:2 years ago

#14

Gareth John Marketing Consultant, Gamoso Ltd

6 10 1.7
My sympathies to everyone involved. Awful news.

Posted:2 years ago

#15

Craig Duncan Senior Studio Director, Rare

1 0 0.0
Our thoughts are with the developers at Eurocom today - Best of luck to you all finding something very soon!

We currently have a number of vacancies at Rare and other Microsoft Studios - Some of the Rare team will be at the Mickleover Court Hotel, Etwall Road, Derby, DE3 OXX -on Monday at 12 noon - Please spread word to those looking for opportunities, we would welcome talking to them about potential employment at Rare and Microsoft Studios!

Posted:2 years ago

#16
As long as its longer than 6 months....

Posted:2 years ago

#17
Incredibly unfortunate, and especially that the linchpin was a 45% metacritic performance of a single game, and a James Bond game from the folks who brought us Goldeneye. It's no Goldeneye, but.. still!

Activision's latest victim, the low critical reviews probably triggered a default and no payment clause deep in the contract, leaving them without what they'd factored for. Maybe Eurocom needed more eggs in the basket?

Terribly sorry for the crew, but at least the Microsoft/Rare opportunity in the comments above sounds pretty wonderful, keep moving forward!

Posted:2 years ago

#18
Wow more really bad news in the UK due to the console decline. Anyone especially programmers do apply at Firebrand Games as we are hiring at our Glasgow studio and for anyone with a US VISA also in Florida.

Posted:2 years ago

#19

Pier Castonguay Programmer

189 106 0.6
Sad to see video games layout anywhere, and even though I'm sure there were real talented people in this team, 007 Legends was a pure disaster. Not sure if it's a fail because of design/administration or really because of the developers, but come on, who release a game in 2012 where the game resolution is fixed to 1024x768 stretched to the resolution set in the options, and where X and Y mouse axis move at different speed? First FPS I couldn't make the effort to play in a very long time.

Edited 1 times. Last edit by Pier Castonguay on 25th November 2012 8:15pm

Posted:2 years ago

#20

Bruce Everiss Marketing Consultant

1,692 594 0.4
From TIGA:
You will have heard the sad news that Eurocom is having to make 150 people redundant. If you have any vacancies in your studios, please let Hugh Binns at Eurocom know as soon as possible by emailing him at: HughB@eurocom.co.uk

Posted:2 years ago

#21

Chris Sweetman Sound Designer/Audio Director

20 22 1.1
Popular Comment
I'd be interested to see if TIGA has any interest in the claims of ridiculous enforced crunch periods and that supposedly 150 people have been left unpaid for November and with no redundancy pay.
How a studio can continue to employ 50 people yet let 150 staff go unpaid amazes me.
Yes there may be loopholes and nothing illegal but it's morally repugnant.
I'd like to see TIGA and the UKIE work with employers to stamp this out
It's just not bloody good enough and makes my blood boil
Staff are a companies most important asset, directors should have this stamped on their foreheads

Posted:2 years ago

#22

John Bye Lead Designer, Future Games of London

486 457 0.9
Has anyone from GI.biz (or elsewhere) investigated the unconfirmed reports that redundant staff haven't been paid for November or given any redundancy pay or notice period?

Posted:2 years ago

#23

Fran Mulhern , Recruit3D

863 707 0.8
Popular Comment
Yep, GI definitely have a responsibility to find out what's going on. With all due respect to Eurocom, 150 developers told, six weeks before christmas, that their jobs are gone and they're not being paid for November, is more newsworthy than anything else on here.

Posted:2 years ago

#24

John Donnelly Quality Assurance

313 38 0.1
Beat of luck to everyone effected.
I found Eurocom a good bunch to work with even if we did not always see eye to eye on some things.

Hopefully you can find new jobs quickly.

Posted:2 years ago

#25

Bruce Everiss Marketing Consultant

1,692 594 0.4
It is on the beeb: http://www.bbc.co.uk/news/uk-england-derbyshire-20476385

"The firm said it would now concentrate on developing games for mobile phones."

Makes lots of sense.

Posted:2 years ago

#26

Dave Cullinane Account Director, RealtimeUK

4 0 0.0
Awful news! Comiserations to everyone affected - especially so close to Christmas! If it helps, RealtimeUK are Hiring: http://www.realtimeuk.com/careers

Posted:2 years ago

#27

Dan Pearson European Editor, GamesIndustry.biz

122 377 3.1
We're looking into the situation regarding November and notice pay now - just awaiting comment from the Eurocom MD.

Posted:2 years ago

#28

robert troughton UK General Manager, Epic Games

224 100 0.4
@Dan: I've heard from a few people that people won't be paid for November, INCLUDING the < 50 rumoured to be staying ... which, of course, doesn't make any sense - they can only not pay if it's a liquidation... but if that's the case, the liquidators will be emptying the offices and locking the doors.

Posted:2 years ago

#29

Lewis Brown Snr Sourcer/Recruiter, Electronic Arts

206 64 0.3
Just wanted to post on here that the EA recruiment team will be visiting the Georgian House Hotel just down the road from the Eurocom office tomorrow Thursday the 29/11 and would love to hear from and help those affected. You can ask us about roles from any EA studio including but not limited too DICE, Criterion, Ghost, Playfish, Bioware, EA sports, Visceral, Phenomic, Dangerclose, Popcap, Easy, Maxis etc... we will be available from 12pm untill 5 pm :-)

Posted:2 years ago

#30

John Bye Lead Designer, Future Games of London

486 457 0.9
Any further news on this story, Dan?

Posted:2 years ago

#31

Chris Sweetman Sound Designer/Audio Director

20 22 1.1
I'm guessing it's a firm "No Comment" from the concerned parties.
Nothing they can say will justify what they have allegedly done to 150 employees.
It all feels a bit weird to be honest and I wouldn't be surprised if they are planning a phoenix.

Edited 1 times. Last edit by Chris Sweetman on 29th November 2012 1:25pm

Posted:2 years ago

#32

Carl Silvers Researcher, Electronic Arts

22 25 1.1
Just a quick thanks to all of those who came down to meet with us yesterday..........I hope we can do some good things in the very near future :) And for those yet to send us over your CV's - please hurry!

Posted:2 years ago

#33

John Bye Lead Designer, Future Games of London

486 457 0.9
It's been a few days now. If there's any substance to the reports of staff going unpaid following the redundancies, I hope the story doesn't get dropped just because Eurocom's management refuses to comment on it...

Edited 1 times. Last edit by John Bye on 30th November 2012 6:31pm

Posted:2 years ago

#34

Chris Sweetman Sound Designer/Audio Director

20 22 1.1
I think it will all just get brushed under the carpet to be honest and the story will get dropped, the supposed trade bodies working for the industry don't seem to care.
There's no point in these trade bodies even existing with the mandate of trying to build relationships with indies and publishers, fostering development for students entering into our industry when so many companies treat their staff in such a underhand and unprofessional manner.
They've been getting away with it for decades and I've been on the receiving end a few times myself.
It's obviously not high on TIGA or the UKIE's priorities to maintain a positive image for the industry in this country and fight for the employees in it.
Lot easier to wait for the story to get dropped and next studio to screw over it's staff.

Posted:2 years ago

#35

John Bye Lead Designer, Future Games of London

486 457 0.9
Both TIGA and UKIE are there to represent the companies, not the people who work for them, and some of them (including at least one founder member of TIGA that I can think of) have less than sparkling records in this regard. There isn't really a group to represent the people who actually work in the games industry. The closest thing is probably IGDA.

Posted:2 years ago

#36

Chris Sweetman Sound Designer/Audio Director

20 22 1.1
Disturbing thought really when you think without the people these companies are nothing !
No point in pushing a companies profile and business to the industry outside the UK when the staff are treated so badly.
Depressing !

Posted:2 years ago

#37

Chris Sweetman Sound Designer/Audio Director

20 22 1.1
Eurogamer is reporting they have now ceased trading and have made the remaining 44 people redundant.
I'm assuming with no pay.


"Administrator Dean Nelson stated: “Whilst this is unfortunately the end of the established Eurocom business, efforts are continuing behind the scenes to attract interested parties to Derby in order to help fill the void left by Eurocom. We are still hopeful that there will in the future be a specialist software business operating in Derby in place of Eurocom, but the focus will be completely different and therefore this is sadly the end of the console games development business.”

Edited 1 times. Last edit by Chris Sweetman on 7th December 2012 12:51pm

Posted:2 years ago

#38

Fran Mulhern , Recruit3D

863 707 0.8
Damn. That sucks. And all too common, unfortunately.

Posted:2 years ago

#39
Pretty surprised that GI.Biz didn't follow up on the "no pay" rumours. It's kinda glaring in its absence. Dan?

Posted:2 years ago

#40
How many indies from the 80s remain I wonder...

Posted:2 years ago

#41

Login or register to post

Take part in the GamesIndustry community

Register now