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Windows Phone gamers monetizing at "significantly higher rate"

By James Brightman

Windows Phone gamers monetizing at "significantly higher rate"

Tue 20 Nov 2012 9:53pm GMT / 4:53pm EST / 1:53pm PST

EEDAR says the audience on Windows OS devices spends much more than gamers on iOS or Android

Windows Phone may not have the market share of Apple or Google, but it does appear to be winning in one key area for game developers: monetization. According to data from EEDAR's 2012 Mobile Syndicated Reports, sent to GamesIndustry International, Windows smartphone users "consistently outspend their peers" with almost 10 percent of Windows gamers classified as "Whales" (those who spend more than $25 a month) compared to just four percent on both iOS and Android.

EEDAR also noted that of the over 4.5 million smartphone gamers who use a Windows OS device, 28 percent are "Dolphins" - people who spend between $5 and $25 per month. The percentage of Dolphins drops to 19 percent among iOS users and 15 percent among Android users. Overall, Windows has the smallest percentage of non-payers at only 21 percent.

If Microsoft can keep these percentages while growing its total installed base for Windows devices, then developers will certainly have to think about supporting the platform. For now, though, audience size certainly still matters.


As EEDAR points out, "In the United States there are roughly 27 million active mobile gamers on iOS and 34.5 million on Android. Even with increased Windows penetration due to the recent releases of Windows 8 and Surface, there's a stark difference in audience size. There is a world of considerations when choosing a platform including porting costs, but if Windows 8 and Surface can gain significant penetration, it could become a profit driver for mobile and tablet developers."

"Ultimately it depends on the target audience. Does your game rely on a larger, casual fan base? Or would it monetize better in an environment with fewer competitors and consumers who are more willing to spend?"

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Bruce Everiss Marketing Consultant

1,692 595 0.4
It is nice to see the Nokia share price going up on the sales success of the Lumia 920

Windows 8 is probably the nicest smartphone OS to use. Microsoft have a big hill to climb to catch Apple and Google, but it can be done, as we have seen very many times with consumer tech.

Posted:3 years ago


Peter Dwyer Games Designer/Developer

490 302 0.6
If it's good us tech heads will come!

Now if only Nokia had any actual business sense! I want an unlocked Lumia 920 and I can't get one in the UK for love nor money. I'm not alone and I'm not in the minority. Nokia could have made a ridiculous killing with sales of this phone but, chose instead to make it exclusive to the two networks that no-one in their right mind wants a contract with (I mean both UK and StateSide hence two).

Nokia now say they will review the exclusivity at the end of the quarter. If they renew it I wish them luck because, no matter how great the phone, no general availability will kill it!

Posted:3 years ago


Andrew Goodchild Studying development, Train2Game

1,288 447 0.3
The reasons for EE exclusivity in the UK seem to include that EE is currently the only 4G network.

Posted:3 years ago


Adam Campbell Product Executive, Hopster

1,419 1,453 1.0
They have no reason to not provide a non LTE version though. Bad idea to sign up to this deal in my opinion but I hope for their success either way.

Posted:3 years ago


gi biz ;,

341 52 0.2
Funny, the Linux market has a smaller user base as well (desktop-wise), but numbers show that many users are "dolphins". If nobody is investing on that, I wonder why that should happen for Windows phone?

Posted:3 years ago


Barrie Tingle Live Producer, Maxis

470 338 0.7
I love my Windows 7.5 Phone. Will upgrade to Windows 8 (probably the Lumia 920) on my next upgrade.

@Peter, you can get unlocked Lumia 920 from Expansys. Some colours are on pre-order but the red and white one is in stock.

Posted:3 years ago


Adam Campbell Product Executive, Hopster

1,419 1,453 1.0
Looks like they're pulling the same old trick with the Red Lumia. Its only available for pre-order. As for the white device, wow extortionate. Oh well... I'd recommend the HTC 8X for anyone that wants a WP8 phone with virtually the same specs and a nicer design ;)

Posted:3 years ago


Neil Hall Senior Lecturer in Games Animation, Teesside University

22 16 0.7
I think a lot more Android games/apps are free to play, getting their income from the advertising bars. If the only reason to pay for a game/app on Android is to get the advertising-free version then it's not worth it.

Posted:3 years ago


Craig Page El Presidente, Awesome Enterprises

500 337 0.7
Where did EEDAR get these numbers from?

Posted:3 years ago


Bruce Everiss Marketing Consultant

1,692 595 0.4
I cringe at monetisation data because it is company confidential to Apple, Google, Amazon and Microsoft. Plus all the hundreds of thousands of publishers who have their own data.
There is no data on in app purchases. You can look at the charts for top earning but that doesn't give you real numbers. And if you know one number it doesn't give you the others, just that they are more or less.
Presumably EEDAR are privy to a lot of client data. But is that enough?

Posted:3 years ago


Chris Anderson Director of Product, Digital Distribution, GameFly

1 1 1.0
Flawed logic, unless I'm missing something.

The appropriate metric to compare would be how much people spent on each platform when the platform was BRAND NEW. I spent a ton of money on iOS with the first iPhone because it was so new and I just wanted to fill it up with stuff. Over time, my enthusiasm mellowed and I became a lot more selective as I found the best apps to fill whatever task/need I had. But I went through a lot of them to get there.

Windows Phone users are just thrilled to finally have a product that doesn't suck, and they're buying a lot now because they have new phones and are playing. If you want to compare apples and apples, wait until Windows Phone is more mature.

Posted:3 years ago


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