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Nintendo allays Wii U 'hacking' fears

By Dan Pearson

Nintendo allays Wii U 'hacking' fears

Mon 19 Nov 2012 12:18pm GMT / 7:18am EST / 4:18am PST

Menu was "mock up" and access has now been disabled

Nintendo has allayed fears that the Wii U had been hacked within hours of hitting the shelves of retailers, telling GamesIndustry International that the screenshots purporting to show a 'debug menu' actually show a "mock-up" of a back end system which has now been disabled.

The story arose when NeoGaf user Trike opened a thread claiming to have "accidentally" hacked the system's debug menu whilst browsing. In that menu, Trike saw posts to the Miiverse by admins, the mention of unannounced games and other behind the scenes information.

Nintendo has now clarified the issue after confusion emerged as to whether the images of the menus were fake or real.

"It has come to our attention that some people were able to access a mock up menu on Miiverse following the launch of Wii U in the US," reads the official statement given to Games Industry International. "Please note that this was only a mock up menu and has now been removed and is not accessible."

Nintendo has been asked for confirmation as to whether the names of unannounced games seen, including Metal Gear Solid and Yoshi's Land, represent forthcoming titles or not.

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Greg Wilcox Creator, Destroy All Fanboys!

2,610 1,686 0.6
Ah, for the simpler days of get it out of the box, plug it in and play it. This online stuff seems baffling to Nintendo for some reason. I uess they'll get it one of these days, huh?

Posted:3 years ago


Peter Dwyer Games Designer/Developer

490 302 0.6
I didn't think day one launches could go this horribly wrong. First it's the huge and slow patch, then it's the bricking that seems to result from any interruption to the patch (like an inevitable time out on the download if it's slow enough). Now debug mock screens just floating about your system?!?

Hopefully they get their act together in time for the UK launch though I must confess that I'm not actually getting one until the inevitable Zelda must have materialises.

Posted:3 years ago

This is priceless! One of the best things I have ever seen in any console, ever - esp. at launch :)

@Peter - as usual, I think the issues have been vastly overstated (although the huge download is very annoying). If even 1% of users experience issues, with this number of sales there will be thousands of people having issues.

Posted:3 years ago


Andrew Jakobs Lead Programmer

301 169 0.6
They should fire any developer (or actualy system designer) who creates a system which starts updating during downloading and not being able to restart the update if anything went wrong.. it's such a basic thing..

Posted:3 years ago


Paul Jace Merchandiser

1,199 2,048 1.7
This may have been a mock up but the Wii U will eventually be hacked for real. All systems are.

Posted:3 years ago


Curt Sampson Sofware Developer

682 540 0.8
Andrew, in my experience it's far more often management, not the developers themselves, that are responsible for systems not designed to avoid bad user experiences. A manager who's perfectly happy to put up with an attitude of, "oh, if this goes wrong it's because the user was an idiot, so that's not our problem," from his developers is really the one to blame here.

Posted:3 years ago


Peter Dwyer Games Designer/Developer

490 302 0.6

I hear you on that one! I always advocate User first experiences and have been shot down for that many a time as being "Too expensive" or "We don't have the time budget for that". I tend to point out that when the users complain we then have to spend more money to fix the issues after the fact which is much more costly. It's sometimes like management can't do simple math!

The equation isn't rocket science. Do it properly now or pay double to fix it later!

Posted:3 years ago


Curt Sampson Sofware Developer

682 540 0.8
I find the equation nowhere near that simple, and I'm willing (if not happy) to compromise on user experience where that's really necessary. My complaint is not that compromises are made, but that in many situations developers start out aiming for an inferior product, assuming that making it better is automatically too expensive. You should always be aiming to do the best thing, and cutting back after you've really verified that something is too costly, not before.

Posted:3 years ago


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