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Retail

MOH: Warfighter sells 300k in US debut week

MOH: Warfighter sells 300k in US debut week

Fri 09 Nov 2012 11:40am GMT / 6:40am EST / 3:40am PST
RetailPublishing

EA's shooter falls short of the Cowen Group's "pessimistic" estimate, Pokemon also under-performs

Medal of Honor: Warfighter sold just over 300,000 units in its first week in the US, significantly below analyst expectations.

Doug Creutz, vice president of the Cowen Group, made a “pessimistic” forecast that proved to be a third higher than Warfighter's actual week one sales. Creutz now believes that the game will fail to sell through 2 million units worldwide, putting pressure on Electronic Arts, which slipped by 57 per cent from its sales performance in the same month last year.

Nintendo's Pokemon Black/White 2 also under-performed, selling 867,000 units - less than half of Cowen's estimate, which was based on the performance of previous titles in the series. However, Capcom's divisive Resident Evil 6 met Cowen's forecast, selling through 806,000 units despite mixed reviews.

Key performers last month Included Skylanders Giants, which doubled its predecessor's first month total with 269,000 units, and is likely to enjoy a strong holiday season.

Most impressive of all, though, was Take-Two's NBA 2K13, which sold 1.27 million units, around 48 per cent more than NBA 2K12 sold in the same period last year. Indeed, Take-Two showed solid performance in general, improving its sales performance by 85 per cent over last year.

7 Comments

Pier Castonguay Programmer

189 106 0.6
Shame, because after completing the campaign I can say the game is good. Sure, it bring nothing new on the table (except maybe the racing levels), but I would keep playing 10x more frostbite2-based shooters than there are on the market.

Posted:A year ago

#1

Dan Howdle Head of Content, Existent

280 810 2.9
Well, here's a different opinion: The game is not only hackneyed, boring, buggy and broken, it also deifies the American military in a way that falls barely short of sickening.

Each to their own, I guess. Each to their own.

Posted:A year ago

#2

Pier Castonguay Programmer

189 106 0.6
I can understand the boring part for players who don't like military shooters, but "hackneyed, [...], buggy and broken"? I don't know about the multiplayer aspect, but I completed the campaign without seeing a single problem. Everything was fully polished and the frostbite2 usage make everything runs smooth and beautiful with no glitch whatsoever. You want a "hackneyed, [...], buggy and broken" game? XCOM: Enemy Unknown was pretty much the buggiest game I saw since a few years, and it got a 89 metascore! And yes, of course just as any other shooter it put the player as a "one man army" that might make the American military look stronger than it actually is, but it's to be expected, it's not a simulation.

Edited 1 times. Last edit by Pier Castonguay on 9th November 2012 2:53pm

Posted:A year ago

#3

Dan Howdle Head of Content, Existent

280 810 2.9
I didn't say strong, I said deify. Lionise. Put on a pedastal. Apotheosise. Worship. Kowtow before.

Could be we're playing two versions of the game, re the bugginess. The PS3 version is notably less so, if what I hear is correct.

Posted:A year ago

#4

Fran Mulhern , Recruit3D

863 707 0.8
I still think the (relatively recent) Codies OFP games were underrated. In single player, whilst they had some issues mainly to do with the amount of time you had, I thought the game presented a lot more tactical options than most shooters out there seem to give you.

Posted:A year ago

#5

Ben Board Developer Account Manager, Microsoft

16 24 1.5
Seconded. Seriously underrated, if not without a few problems. But had atmosphere FPSs tend to lack.

Posted:A year ago

#6

Fran Mulhern , Recruit3D

863 707 0.8
Ben - totally. I can still remember, in one of the missions, destroying a missile launcher without firing a single shot or being noticed by the enemy until it blew up and we were on our way, and getting to the end of the mission (blowing up the radar site) without finishing a whole magazine. That, to me, is what a tactical shooter should be about - do it your way, do it the way the mission designer envisioned - but just get it done. You don't seem to have those options with most shooters.

Posted:A year ago

#7

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