BioShock Infinite team loses two more
A designer and software engineer follow Irrational's previous departures
Ahead of BioShock Infinite's delayed February release, two more employees have left Irrational Games. VentureBeat has scoped out two profiles on LinkedIn that show employment changes for Irrational software engineer Don Norbury and designer Clint Bundrick.
Both gentlemen have taken positions at Microsoft, working on an unannounced project. Norbury is now a senior software development engineer with the company, while Bundrick is now a senior designer.
This follows the departure of director of product development Tim Gerritsen and technical art director Nate Wells two months ago. At the time, Irrational Games creative director Ken Levine said the departures were just normal turnover and not indicative of any problems with BioShock Infinite.
"In a company of 200 people you're going to have turnover," Levine said at the time. "I'm not going to stop people. We love Nate and I think we all remain friends. After 13 years he sort of finished his work on BioShock Infinite, as you will be able to tell when you see the game again... I think Nate's moving on to something else."
BioShock Infinite is currently scheduled for release on February 26, 2013.

I think two people leaving a team of 200 is statistically insignificant. The game has been in production for four years. Two months of that would represent 4.1% of the time, while four employees would represent only 2% of the total.
I wouldn't read much into that. I think it probably has a high p-value, depending on how you look at it. Get a statistician onto this, erm... stat!
Edited 3 times. Last edit by Dan Howdle on 16th October 2012 12:46pm
Posted:8 months ago