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Treyarch defends Call Of Duty Engine

Treyarch defends Call Of Duty Engine

Wed 10 Oct 2012 1:01pm GMT / 9:01am EDT / 6:01am PDT
Development

"It runs at 60 and it's gorgeous," says game design director David Vondehaar

Infinity Ward

Infinity Ward is an accomplished team of game makers focused on creating games that are fun, exciting,...

infinityward.com

Treyarch

Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful...

treyarch.com

Treyarch game design director David Vondehaar has defended the 7 year old Call Of Duty engine it inherited from Infinity Ward, which it's currently using a version of for Call Of Duty: Black Ops 2.

"Anybody who comes at the engine needs to remember it's the 60 frames they love in the first place," Vondehaar told OXM.

"And we can make it beautiful - that's through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering."

Call Of Duty: Black Ops 2 uses the IW Engine, first used for Call Of Duty 2 in 2005. It was a modified version of id Tech 3. It has since been used for the Call Of Duty series and the Bond title Quantum of Solace, with new features and improvements added with each release.

"People like to talk about the engine, but the truth of the matter is that this isn't like something that was invented six years ago. At this point that engine doesn't resemble anything like any engine - we've ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new."

"To me, it's like I never really understood. It runs at 60 and it's gorgeous. What exactly is there to be upset about with the engine?"

Call Of Duty: Black Ops 2 is due for release this year using the IW 3.0 engine.

8 Comments

Hugo Dubs Interactive Designer

163 24 0.1
They may like their engine but CoDs clearly have dirty graphics. Nothing new in the HUD, textures, and other visual aspects of the game. It's ugly... I was hoping they would do something about it on Black Ops 2.

Posted:2 years ago

#1

Greg Knight Freelance Developer

56 49 0.9
Trigger's broom.

Posted:2 years ago

#2

Pier Castonguay Programmer

189 106 0.6
Treyarch just don't have a programmer team to do it and don't plan to hire one. Infinity Ward improved the engine a lot with every iterations and that's what made the success of Call of Duty. Treyarch are just ruining it (biggest complaint is that every last CoD games look-alike). Sure it runs at 60fps (in fact 300fps), but a newer one would also runs at 60fps so that's not an excuse at all. I looks great compared to other games, but not "gorgeous" as it could with newest techs.

Posted:2 years ago

#3

Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster

464 173 0.4
The fact is when designing for console you have to make the engine itself take up as little RAM as possible because the less space taken up by the engine, AI and core code, the more you can have for textures. BF3 included, there are next to no texturally rich games on the Xbox 360 simply due to the RAM limitations. BF3 overcomes this with gorgeous shaders, lighting and effects, but even then PC-only titles and titles like Crysis 2 that have their own set of hi-res assets for PC really show consoles up.

Posted:2 years ago

#4

Supul Jayawardane Freelance Writer/Software Engineer

8 0 0.0
With the kind of particle effects and explosions needed for a game like COD, moving to a better engine would severely hamper performance on a current gen console. I think they are waiting till the next console cycle to update their engines proper. We might not see that also since the BLOPS2 PC version seems to have some uncharacteristically PC only graphics features. So they might be prepping the engine for the next gen by investing on the PC version. Usually the PC version is given step mother treatment by both IW and Treyarch. So the change of heart might be to prepare for the next gen consoles that might show in time for the next COD released after BLOPS 2.

Posted:2 years ago

#5

Andrew Goodchild Studying development, Train2Game

1,254 421 0.3
I've never got into CoD, but at the end of the day, the thing of utmost import is if the fans are still enjoying it. If fans of the multiplayer perceive it as an improvement, and fans of the single player find the campaign interesting, that should be the most important thing.
On a side note, apparently Stephen King is using the same alphabet he has been using for well over 30 years. Scandelous.

Posted:2 years ago

#6

Craig Page Programmer

384 220 0.6
I don't love 60 frames per second, it doesn't look any better than 30 frames per second. I would be happier if they increased their engine's native resolution on consoles from the current 1280x704, which isn't even 720p.

Posted:2 years ago

#7

Laurens Bruins Jaywalker, Jaywalkers Interactive

135 158 1.2
@Craig: It doesn't look better, but it certainly plays and feels better! As a gamer who's more concerned about the experience than pretty graphics; I love 60FPS! :)

(note: I'm not saying pretty graphics do not enhance the experience. Not every game needs 60FPS. Uncharted is perfectly fine on 30FPS and it's brilliant graphics certainly enhance the experience more than 60FPS would.)

@Tom: I haven't played much of the latest COD's, but was quite addicted to COD4 (Modern Warfare 1) on 360. That certainly runs at a rocksolid 50+FPS: http://www.eurogamer.net/articles/call-of-duty-4-engine-analysis

For fast paced shooters and racegames, 60FPS makes, at least to me, a noticable difference.

Edited 2 times. Last edit by Laurens Bruins on 11th October 2012 2:58pm

Posted:2 years ago

#8

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