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New crowdfunding platform Gambitious launches

By Rachel Weber

New crowdfunding platform Gambitious launches

Tue 25 Sep 2012 8:44am GMT / 4:44am EDT / 1:44am PDT

"Gambitious is designed specifically for the video game industry"

Gambitious has officially launched today, a new crowdfunding platform that aims to take on Kickstarter with a set up designed specifically for gaming projects.

"Crowdfunding is causing a great seismic shift in how projects get funded, however, there are risks of crash-and-burn due to unfulfilled projects and unfinished games," said CEO Paul Hanraets.

"Unlike other crowdfunding platforms, Gambitious is designed specifically for the video game industry and ups the ante of developer credibility, investor engagement and development cycle understanding."

The company was set by Hanraets, Mastertronic's Andy Payne, and Devolver Digital's Harry Miller and Mike Wilson. Developers need to submit detailed business plans to qualify, but get to keep their IP, and those who fund the projects can receive dividends based on their initial investments.

"It is time to move from the wild, wild, west of crowdfunding to a more professional model," said Wilson.

"Crowdfunding is the best thing to happen to indies since shareware in the 90's and Gambitious is a transformational way of funding the video game market - legitimising, protecting, and maximising the opportunity for all that want a stake in the game."

There are already seven games ready for investment on the platform, and three upcoming projects, from developers like 3D Realms, Fishing Cactus and Red Fly Studio.

"Crowdfunding is a perfect option for this Mushroom Men game as it's not an IP many publishing suits are likely to get, although we think gamers will," explained Kris Taylor, co-founder and lead artist, RedFly Studio.

"It's cool to be part of the first wave of games on Gambitious. Unlike other platforms, Gambitious is run by people who totally get game development and publishing, which makes it a good long term play for us and for the people putting money in." In July Wilson spoke to GamesIndustry International about the future of the platform.

"If it's just $20 or $50 and you just want the game and a few perks, then fine. That's going to be incorporated into Gambitious as well, but for the projects to get bigger and from more established teams, you're going to need a bigger range of investment. You'll need people putting in a few grand, and those people will need to be protected."

From Recommendations by Taboola


Richard Westmoreland Game Desginer, Exient Ltd

138 90 0.7
I love the idea of buying equity in projects rather than just having 'perks', that for me is the best feature of the site. I can't predict if it will be a success or not. Kickstarter is already the brand name in crowd funding and the projects currently on Gambitious don't set my world on fire. Additionally the information available to investors seems to be a bit... lacking. Some give you an estimated rate or return, but no information about the projected sales for that estimate.

So for now *crosses legs* I'm out. I'll keep my eye on the site though.

Posted:4 years ago


Hugo Dubs Interactive Designer

163 24 0.1
Ahhhh I was so suprised that none of the actual platforms were asking for dividend based investments.
This is so great! Games could become a real investment and offer indies and big studios new ways to get funds.

Note: A link to the plaftorm could be great :)

Edited 2 times. Last edit by Hugo Dubs on 25th September 2012 3:11pm

Posted:4 years ago


Sergio Rosa "Somewhat-Creative Director", Domaginarium

69 50 0.7
I am reading the information on the site, but considering sometimes I'm very slow (and I have never dealt with an investor before), I don't fully understand how project owners will deal with investors, and how much actual control investors have on the projects. I guess it's a matter of waiting and seeing how the platform evolves.

Posted:4 years ago


Joshua Rose Executive Producer / Lead Designer, Storm Eagle Studios

191 81 0.4
Guiness??? BRILLIANT!

But seriously, this is an awesome idea.

They've basically just turned the indy game industry into a stock market. Now the question is will people be allowed to sell their stake in a game to other people? There's gonna be a LOT of legal tape with this, but it's definately worth it.

Always love to see competition.

Posted:4 years ago


Barrie Tingle Live Producer, Maxis

472 348 0.7
Weren't these guys supposed to launch at E3? I remember seeing the article on Eurogamer months back and I went to the site pre-E3 and they hadn't even updated their site and it said they were going to release in March. Since then I haven't been back. Hope they update their dynamic site more frequently than the static HTML one they left unchanged for months previously :)

Posted:4 years ago


Andrew Goodchild Studying development, Train2Game

1,292 456 0.4
Ok, so who fancies backing 3D realms, and waiting 14 years to see what happens?

Posted:4 years ago


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