Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Funcom financials reveal Secret World disappointment

By Rachel Weber

Funcom financials reveal Secret World disappointment

Wed 29 Aug 2012 7:45am GMT / 3:45am EDT / 12:45am PDT

Revenues fall, press reaction and MMO rivals blamed

Funcom's financial reports for Q2 2012 showed falling revenue, falling profit and a disappointing sales for its big subscription MMO The Secret World.

The game has sold just 200,000 copies since its launch on June 29, despite more than double that number of gamers signing up for the beta.

Funcom saw revenue drop to $2.6m, compared to $3.1m for the same period last year. In terms of profits the company actually saw a loss of $49m, compared to $3 million the previous year.

"Initial sales of The Secret World have been below expectations, as communicated in the stock notice of August 10," said Funcom.

"The Company still considers it likely that sales for the 12 months period following launch of the game will be less than half of what was presented in the Conan-like scenario in 1Q presentation."

It blamed low scores in the press, and the proximity and popularity of the Diablo III and Guild Wars 2 launches for the disappointing sales.

It's currently starting development on a LEGO Minifigures free-to-play MMO.

"Funcom will concentrate it's new development on more focused, systems-driven games that have a high degree of community and player interaction. These games require less time and development cost to bring to market."

It will also be making cost-cutting measures, including staff cuts. Just last week it confirmed job losses at the company.

"The Company are working towards ensuring that all of the live games as well as the company are cash-flow positive."

From Recommendations by Taboola


Simon Marks Director, Babel PR

2 1 0.5
Having tried the free weekend recently it just drove home why subscription MMOs are a tough sell. When there are plenty of good quality Free-to-play MMOs out there (GW2, WoT, LoL, etc.) it feels onerous to shell out once for a game and then again for the pleasure of playing it.

I know that Funcom said that they are going to stick with the subscription model - but it seems like the equivalent of sticking their fingers in their ears and going 'I can't hear you' to the reality that is all around them.

It's a pity - the game is actually a lot of fun to play - just not enough to warrant a subscription fee. CF SWTOR, etc.

Posted:4 years ago


Hugo Dubs Interactive Designer

163 24 0.1
I know that Funcom said that they are going to stick with the subscription model
How to shoot you a bullet in the foot.

Posted:4 years ago


Terence Gage Freelance writer

1,289 126 0.1
I see Funcom are still pointing the finger of blame for the game's failure at everyone else.

Posted:4 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
I don't totally disagree with pointing the finger at those games... the problem is that those games are a much better proposition. Sorry, Funcom, I'm sure The Secret World is fun, but is it $15 a month more fun? Especially than Guild Wars 2. No, absolutely not. I'd argue it's not more fun at all, but then we're getting into more subjective stuff.

The sad truth is, if your game was better and a better value proposition, you wouldn't be in this situation. But it's not, and it isn't, and Guild Wars 2 will eat you alive.

Posted:4 years ago


Pablo Santos Developer

23 18 0.8
One thing I heard many times among the community is that many players did not buy the game because Funcom promised features in the Age of Conan back when it was not yet free-to-play, dragged the subscriptions in order to implement them and in the end did not deliver.

@Nicholas: This is a subjective matter indeed. [gamer_opinion on] I am the kind of player that is fed up with the generic-medieval-fantastic-setting MMOs around. To people like me, TSW is a refreshing choice. [gamer_opinion off]

I think The Secret World is a game that has the potential to hit a specific niche, much like the way Eve-online did (and still does).

Posted:4 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
@ Pablo I can certainly see how it might fill a niche, but it was considerably more expensive to develop (and probably maintain) than EVE Online was, and they were expecting it to compete with the big dogs, even if they didn't expect it to beat them out. I don't think The Secret World will exist as a P2P game for more than another 6 months, if that, and I think even after going F2P it will struggle against more robust games that were developed on a much higher budget like Guild Wars 2 and the newly F2P SWTOR.

PS: Just FYI, there's some pretty neat, unique, non-standard medieval fantasy stuff in GW2. You should look into it some. ;-)

Posted:4 years ago


Eric Leisy VR Production Designer, Nike

119 127 1.1
I have been a fan of Funcom since the late 90's - they've made some fantastic games. Their current fascination with online games I simply just don't get. They are in some ways giving a big middle finger to their fans. They need to stop messing around with these damn MMO's and they should go back to what they are GOOD at: And that's making single player adventure games. They use to be one of the top studios in the world for this. If they actually made the game that we've been waiting for them to make for the last 6 years, I think they could actually sell some copies - And that is the sequel to Dreamfall. I bought both Conan and TSW, simply as pity purchases in hopes that they would finally finish the dreamfall series. At this point, they are going to run their company into the ground creating games no one asked for. TSW might of actually made a decent single player game, and there are a lot of great things it does... but I just don't really see how they were expecting a blockbuster to come out of that game.

Posted:4 years ago


Simon Marks Director, Babel PR

2 1 0.5
And that's making single player adventure games
Personally I would happily have TSW as a single-player game. I like the setting, the gameplay, etc. - didn't see much reason to group up with anyone.

Posted:4 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
I too, would kill for a sequel to Dreamfall. If they kickstarted that they could have my money!

Posted:4 years ago


Login or register to post

Take part in the GamesIndustry community

Register now