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Heavy Rain 2 never seriously discussed between Quantic Dream and Sony

Heavy Rain 2 never seriously discussed between Quantic Dream and Sony

Tue 28 Aug 2012 9:22pm GMT / 5:22pm EDT / 2:22pm PDT
BusinessPublishingDevelopment

David Cage says that creative people have to do something different or 'you're just a marketing guy'

Quantic Dream CEO David Cage confirms that Sony never pushed him to create a sequel to Heavy Rain after the success of the crime thriller. When asked about the amount of leverage Cage received for his newest project, he responded "total freedom".

"Many publishers, after the success of Heavy Rain, would have said, 'Well, you need to do Heavy Rain 2. And do what you want, but it's going to be called Heavy Rain 2.'" said Cage to Gamasutra. "We never had this conversation with Sony. They just asked me, 'What's next? What do you want to do?' 'Well, I have this idea, what do you think?' 'Yeah. It looks great!'

"We talked about it, explained the concept. They never asked for me to change anything in my script. And, no, total freedom. I think this kind of project can only be made in complete freedom, because otherwise it's not the same experience at all. I'm not the kind of guy who works on command and someone tells you, 'You should write something about sci-fi, or about this, or about that.'"

"I think the real value of this type of experience is that they are true and they are sincere," declared Cage. "It's really a story that I needed to tell, and Sony gave me the opportunity to do it. Which is quite unique. It's really incredible in this industry to have the possibility to work like that."

"Very few developers are in my position, so I feel incredibly fortunate to be here, having this level of creative freedom, and at the same time having the financial means of a triple-A title. Usually, you make indie development, and you have limited resources, but you have freedom, or you work on a triple-A and you have the resources, but limited or no creative freedom. And I'm in the strange position where I have both."

Cage also believes that Heavy Rain helped meet a demand for different types of games on the market. He thinks that doing games that are unexpected is important as a game creator.

"The thing is that, if you just give people what they expect, I think you're not doing your job as a creative person. You're just a marketing guy," he said. "Your job as a creative person is to give people what they don't expect -- or what they expect, without knowing that this is what they want. But your goal as a creative person is to surprise people all the time, and give them something different."

"So, when you look at the market at the moment, you can see more of the same, fair enough, and a few people trying different things. I mean, recently, there's been Journey, for example, which was a very huge surprise. It was a very unexpected game in many ways, not entering into any genre, really, but it was very new, very creative, very original, and very successful. There are the guys working on The Walking Dead, right now, which is a different approach to narrative storytelling, and is also interesting in a way."

5 Comments

Pier Castonguay
Programmer

189 106 0.6
I like their style, Omikron -> Fahrenheit -> Heavy Rain -> Beyond Two Souls. Why try to do sequels and trilogy that will repeat the same thing when the first title already went through everything they wanted to show. A new IP every time is the way to go since they know it will sell as much anyway.

Posted:A year ago

#1

Eric Leisy
VR Production Designer

116 125 1.1
While I feel sometimes David lives in a bit TOO much in a vaccuum, in terms of his criticism of the games industry, I absolutely adore his games. There is just no one else making games quite like him, on the sheer scale that he does. It can be argued that his story telling leaves a bit to be desired, but really every time I pop in Heavy Rain there is just something else I'm impressed by. After not playing the game for the better part of a year, I put it in to show my girlfriend (who is not a gamer, like, at. all.) what was possible, and she was completely floored and we proceeded to play it for about 4 hours before *I* said it was bed time. It was a unique and interesting moment for me to see someone who was completely unfamiliar with gaming, become enamored with it. David really gives me hope for the future of gaming, and what it could become. Now if we could get like Ragnar Tornquist to help out with the story writing, we'd have quite the team.

Posted:A year ago

#2

Rick Lopez
Illustrator, Graphic Designer

1,269 941 0.7
Well im sick of the word 'FRANCHISE". Some games were meant to be single expiriences. Sometimes making sequels often ruins them. Sequels should only be made if: It has a relevant way to expand the games world or story, the next iteration has something fresh and new to offer, lots of time has passed since the last one and current technology has evolved considerably allowing for a updated fresh expirience.

I just dont think sequels should be forced. Because of sales. Like if naughty dog were making an Uncharted 4, I feel they are pushing things. I think the fact that they jump on something new with "the Last of Us" was the right approach. Im usually happy to know that a studio that made a great game is making a new game, wether its a sequel or not. So Im ok with having a new naughty dog game come out, instead of a new uncharted.

Studios should build reputations for themselves instead of brands and franchises. So that way, people understand, that no matter what they make it will be good. Like after Darksiders and saints row, im looking foward to the next THQ game.

Posted:A year ago

#3

Diego Santos Lećo
Creative Director

24 26 1.1
Reavy Rain is a sequel to Fahrenheit, an evolution, sure, but a sequel. For example, people say Final Fantasy XIII is a "sequel", so why isn't Reavy Rain considered just another sequel? I don't get it.

David Cage uses the game medium to tell a story, good for him, I do like his games. But someone must tell him that you have to change more than just the story of the game to not be considered a sequel in the games industry.

Edited 1 times. Last edit by Diego Santos Lećo on 29th August 2012 6:40pm

Posted:A year ago

#4

James Gallagher
Marketing Planner

27 12 0.4
"The thing is that, if you just give people what they expect ... you're just a marketing guy," he said.
I'll be the first to admit that marketing deserves its dismal reputation, but I don't accept the logic of his statement at all. Effective marketing requires a huge amount of creativity, and you won't find a single successful company that doesn't excel at creative marketing. He is right, however, that if your creative process only involves asking people what they want, you will never create anything of value.

Posted:A year ago

#5

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